Alex Cross
Alex Cross
Sheet
AC 14 · HP 42 · 25 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- HistoryINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up).
- Evocation SavantLevel 2
The gold and time you must spend to copy an evocation spell into your spellbook is halved.
- Sculpt SpellsLevel 2
When you cast an evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws and take no damage if they would normally take half.
- TraitMountain DwarfDarkvision (60 ft.)
- TraitMountain DwarfDwarven Resilience (Advantage on saves vs poison, resistance to poison damage)
- TraitMountain DwarfDwarven Combat Training
- TraitMountain DwarfStonecunning
- TraitMountain DwarfDwarven Armor Training
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. Additionally, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
9 spellsSpellcasting. Alex Cross casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (2 slots): ,
Gear
6 itemsWeapons
- QuarterstaffA sturdy wooden staff used as a focus and a weapon.
Armor
- Scale MailMedium armor consisting of shaped metal scales on a leather backing.
Tools
- SpellbookA leather-bound book containing magical formulas.
Gear
- Arcane Focus (Crystal)A jagged blue crystal found in the heart of a mountain.
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Hunting TrapA heavy iron trap for catching game.
Appearance
Alex is a stocky dwarf with skin the color of sun-baked clay and eyes like polished hematite. She wears scale mail armor that has been scuffed by years of mountain travel, draped over with a dark wool cloak. Her hair is a shock of copper braids fastened with simple leather strips, and her hands are calloused from both climbing rocks and scribing scrolls.
Mannerisms
Alex frequently taps her staff against the ground to check for stability and tends to squint as if looking at a distant horizon even when she is indoors.
Personality
Alex is blunt and practical, valuing a warm fire and a clear path over high-minded philosophy. She speaks with a low, gravelly voice and often uses metaphors related to the weather or stone. She is slow to trust, but once she has given her word, it is as solid as the mountains she calls home.
Ideals
Nature. The natural world is more reliable than the laws of men, and we must learn to respect its power. Pragmatism. Do what works and keep moving forward.
Bonds
My spellbook is a record of my life in the wilds and is my most precious possession. I will one day find a way to return to my home and show them how my magic can fortify their walls.
Flaws
I am often dismissive of those who cannot survive on their own. I find it difficult to stay indoors for long periods and become irritable when confined.
Quirks
Background
Alex was born into a prestigious clan of stonemasons but found herself more interested in the way heat could shape minerals than how hammers could chip them. After accidentally causing a localized volcanic vent to open in the lower mines during an unauthorized experiment, she was quietly exiled. She didn't mind the solitude, wandering the high peaks and learning to weave the raw energy of the elements into her spellcasting. Life in the wilderness taught her that magic is just another tool for survival, much like a hunting trap or a sturdy pair of boots. She now travels as a mercenary scholar, using her destructive evocation magic to clear paths and protect those who venture into the dangerous wilds. She holds no grudge against her kin, believing that her departure was simply a natural shift in the landscape of her life.
“After accidentally causing a localized volcanic vent to open in the lower mines during an unauthorized experiment, she was quietly exiled.”
- Background
- Outlander
Connections
Species
Mountain Dwarf
Media
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