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Aldric Tannerson - AI-generated fantasy Character

Aldric Tannerson

Human · Ranger (Hunter) · Level 5 · Guild Artisan

Aldric Tannerson

He is a man of quiet focus and professional pride.
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 44 · 30 ft.
AlignmentTrue NeutralGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Leatherworker's tools

Languages

Common,
Elvish,
Dwarvish,
Sylvan

Features

9 features

Action

  • Primeval AwarenessLevel 3

    You can use your action and expend one ranger spell slot to focus your awareness on the region around you to sense certain types of creatures.

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Always on

  • Favored Enemy (Monstrosities)Level 1

    You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

  • Natural Explorer (Forest)Level 1

    You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

  • Fighting Style (Archery)Level 2

    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • SpellcastingLevel 2

    You can cast ranger spells using Wisdom as your spellcasting ability.

  • Hunter's Prey (Colossus Slayer)Level 3

    Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum.

  • TraitHumanExtra Language (Elvish)
  • Guild MembershipGuild Artisan

    You are an established and respected member of a guild with connections and benefits, including food and lodging if needed.

Spells

4 spells

Spellcasting. Aldric Tannerson casts with Wisdom (spell save DC 13, to hit with spell attacks).

1st level (4 slots): ,

2nd level (2 slots): ,

Gear

8 items

Weapons

  • 2×
    Shortsword
    Martial melee weapon.
  • Longbow
    Martial ranged weapon, heavy, two-handed.

Armor

  • Scale Mail
    Medium armor providing base 14 AC.

Tools

  • Leatherworker's Tools
    Tools for working with hides.

Gear

  • 20×
    Arrow
    Arrows for a longbow.
  • Dungeoneer's Pack
    A backpack containing basic survival gear.
  • Traveler's Clothes
    Rugged clothes for travel.
  • Guild Letter of Introduction
    Official correspondence from the Leatherworker's Guild.

Appearance

Aldric stands at an average height with a sturdy, wiry build. His skin is tanned and weathered, looking almost as tough as the high-quality, oil-rubbed leather armor he wears. He keeps his salt and pepper hair tied back in a short, practical tail and maintains a short beard that is surprisingly well groomed for a man who spends weeks in the brush. His fingers are calloused and stained slightly by the dyes and oils of his trade.

Mannerisms

He has a habit of squinting as if he is looking for a weak point in a hide and frequently wipes his skinning knife on a clean cloth despite it being already spotless.

Personality

He is a man of quiet focus and professional pride. Aldric speaks with the cadence of a businessman, always looking for the most efficient way to complete a task. He is polite but distant, often observing the construction of other people's gear with a critical, silent eye. He believes that every tool should be cared for properly and that every hunt should be conducted with total respect for the balance of nature.

Ideals

Reliability. If you provide a service or a product, it must be of the highest quality and delivered on time.

Bonds

The Oakhaven Leatherworkers Guild provided me a life when I had nothing, and I will always honor their name and interests.

Flaws

I am overly critical of equipment and gear that I didn't make myself, often pointing out minor flaws that irritate my companions.

Quirks

Smells faintly of tanning oil and pine needles.
Counts his arrows three times before every rest.
Always carries a small scrap of leather to stitch during idle moments.

Background

Aldric spent his first twenty years within the cramped quarters of the Oakhaven Leatherworkers Guild, honing the tedious craft of tanning and stitching. While he was skilled, the repetition of city life grated against his spirit. He eventually realized that the most extraordinary materials were found not in trade caravans but in the dangerous frontiers where normal men feared to step. He left the guildhall to harvest these materials himself, evolving from a simple artisan into a deadly woodsman who understood his prey from the inside out. Now, Aldric provides the guild with exotic beast hides that others cannot obtain. He views his adventures not as quests for heroism, but as a specialized extension of his commercial trade. He has learned to survive in the wild not because he loves the forest, but because he respects its lethality and the treasures it hides within its shadowed depths. He remains a member of his guild in good standing, often using his influence to negotiate better prices for rare components he finds during his travels.

“While he was skilled, the repetition of city life grated against his spirit.”
From their backstory
Background
Guild Artisan

Connections

Species

Human

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