Neozak
Neozak
Sheet
AC 14 · HP 140 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingINT
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationSTR
- MedicineCHA
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
32 featuresBonus action
- Enter Rage
When Bonus action while not wearing heavy armor
As a bonus action, Neozak enters a rage, gaining resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and saving throws, and +3 damage with Strength-based melee attacks.
- RageLevel 1
Neozak can enter a rage as a bonus action while not wearing heavy armor. He has 5 rages per long rest. While raging, he gains advantage on Strength checks and Strength saving throws, a +3 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. Rage lasts up to 1 minute and ends early if he is incapacitated or fails to attack or take damage on his turn.
Reaction
- Stone's Endurance
When When he takes damage
Neozak uses Stone's Endurance to reduce incoming damage by 1d12 + 3 as a reaction.
- Stone's EnduranceGoliathAs a reaction, reduce damage from an attack by 1d12 + 3. He can use this trait once per short or long rest.
Always on
- Twin Cleave
When Attack action
Neozak makes two greataxe attacks as an Attack action, using Reckless Attack when he needs overwhelming force.
- Bear's Challenge
When When entering rage while within 5 feet of a creature
Neozak can frighten a creature within 5 feet when he enters his rage. The creature makes a DC 15 Wisdom saving throw.
- Reckless Assault
When First attack on his turn
Neozak attacks recklessly, gaining advantage on Strength-based melee attacks this turn while granting enemies advantage against him until his next turn.
- Unarmored DefenseLevel 1
While not wearing armor, Neozak's AC equals 10 + his Dexterity modifier + his Constitution modifier.
- Reckless AttackLevel 2
On his first attack during a turn, Neozak can attack recklessly, gaining advantage on Strength-based melee weapon attack rolls that turn, while attack rolls against him have advantage until his next turn.
- Danger SenseLevel 2
Neozak has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.
- Extra AttackLevel 5
Neozak can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Fast MovementLevel 5
His speed increases by 10 feet while he is not wearing heavy armor.
- Feral InstinctLevel 7
Neozak has advantage on initiative rolls. If he is surprised at the start of combat and is not incapacitated, he can act normally on his first turn by entering his rage before doing anything else.
- Brutal CriticalLevel 9
Once per turn, when Neozak scores a critical hit with a melee weapon attack, he rolls two additional weapon damage dice.
- Relentless RageLevel 11
If Neozak drops to 0 hit points while raging and does not die outright, he can make a DC 10 Constitution saving throw to drop to 1 hit point instead. Each use after the first before a long rest increases the DC by 5.
- Persistent RageLevel 15
Neozak's rage ends early only if he falls unconscious or chooses to end it.
- Brutal Critical ImprovementLevel 13
His Brutal Critical feature adds three additional weapon damage dice instead of two.
- Indomitable MightLevel 18
While raging, if Neozak's total for a Strength check is less than his Strength score, he can use that score instead.
- Primal ChampionLevel 20
His Strength and Constitution scores each increase by 4, to a maximum of 24.
- Spirit SeekerLevel 3
Neozak gains the ability to cast beast sense and speak with animals as ritual spells, using no material components.
- Totem Spirit, BearLevel 3
Neozak bears the spirit of the bear. While raging, he has resistance to all damage except psychic damage.
- Aspect of the Beast, BearLevel 6
Neozak gains the physical might of the bear, giving him advantage on Strength checks made to push, pull, lift, or break objects.
- Spirit WalkerLevel 10
Neozak can cast commune with nature as a ritual. The spirit of the bear speaks through wind, stone, and distant animal calls.
- Totemic Attunement, BearLevel 14
While raging, Neozak can choose to frighten a creature within 5 feet when he enters his rage. The creature must succeed on a DC 15 Wisdom saving throw or be frightened of him until the start of his next turn. A frightened creature repeats the save at the end of each of its turns, ending the effect on a success.
- Ability Score ImprovementLevel 4
Neozak gains an Ability Score Improvement or another feat permitted by the campaign.
- Ability Score ImprovementLevel 8
Neozak gains an Ability Score Improvement or another feat permitted by the campaign.
- Ability Score ImprovementLevel 12
Neozak gains an Ability Score Improvement or another feat permitted by the campaign.
- Natural AthleteGoliathProficiency in the Athletics skill.
- Powerful BuildGoliathNeozak counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Mountain BornGoliathNeozak is acclimated to high altitude, including elevations above 20,000 feet, and is naturally adapted to cold climates.
- LanguagesGoliathNeozak can speak, read, and write Common and Giant.
- Military RankSoldier
Neozak retains the respect and loyalty of soldiers who served with him, and can often find shelter, information, or limited assistance among military units and veterans.
Gear
9 itemsWeapons
- GreataxeA massive two-handed martial weapon with a broad iron head.
- 2×HandaxeLight thrown martial weapons balanced for close combat.
- 4×JavelinSimple weapons used for throwing or as backup melee weapons.
Gear
- Explorer's PackIncludes a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
- Insignia of RankA worn military badge showing Neozak's former rank.
- Trophy from a Fallen EnemyA small token taken from a defeated enemy, kept as a reminder that every victory has a cost.
- Bone DiceA set of bone dice used for gambling and reading the temper of a camp.
- Common ClothesA sturdy set of ordinary clothes suitable for travel and military camps.
Purse
- 10×Gold PiecesCoin saved from military service and campaign rewards.
Appearance
Neozak is a towering goliath with slate-gray skin marked by pale, cloudlike birth patterns across his shoulders and arms. His black hair is braided with brass rings taken from old military standards. He has a broad, square jaw and heavy teeth that show prominently when he eats or laughs, giving his grin an almost wolfish quality. His voice is normally a deep, measured rumble, but when danger rises his breathing becomes loud and rhythmic, like a war drum heard through stone. He wears practical furs over battered soldier's gear and carries a massive greataxe with a haft polished smooth by years of use.
Mannerisms
Neozak taps the flat of his axe against the ground when thinking. He eats quickly but laughs slowly, exposing his broad teeth in a grin that makes strangers unsure whether they have been welcomed or challenged. When rattled, he takes one loud breath through his nose before speaking, as if forcing his anger back into its proper place.
Personality
Neozak is blunt, observant, and unexpectedly patient with people who admit they are afraid. He prefers honest disagreement to polite deception and enjoys testing the limits of rules without becoming needlessly cruel. Beneath his swagger is a soldier's instinct for protecting the vulnerable, though he disguises that instinct as irritation whenever anyone thanks him for it.
Ideals
Freedom. No clan, army, king, or god has the right to decide what a person is allowed to become. Loyalty is meaningful only when it is chosen.
Bonds
He carries the broken iron insignia of the soldiers who died defending the mountain fort. Neozak believes their names belong to the living until he has found a way to make their final stand matter.
Flaws
Neozak treats hesitation as a personal insult and often mistakes caution for cowardice. He is quick to challenge anyone who questions his judgment, especially if they do so in front of others. Once he has chosen a course of action, changing his mind requires either undeniable proof or a spectacular defeat.
Quirks
Background
Neozak was raised among a goliath clan that measured worth through contests of endurance, cleverness, and courage. He was never the strongest of his generation, so he learned to win by refusing to stay down and by making opponents uncertain about what he would do next. When a border war reached the high passes, Neozak joined a human-led army as a scout and shock fighter. His size made him memorable, but his willingness to run toward impossible odds made him valuable. He earned his rank after carrying a wounded captain through a collapsing mountain fort, then returning alone to recover the unit's standard.
“When a border war reached the high passes, Neozak joined a human-led army as a scout and shock fighter.”
- Background
- Soldier
Connections
Species
Goliath
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