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Brindle Copperknuckle - AI-generated fantasy Character

Brindle Copperknuckle

Gnome · Artificer (Battle Smith) · Level 3 · Folk Hero

Brindle Copperknuckle

Brindle is energetic, inventive, and stubbornly optimistic.
AC18
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 28 · 25 ft.
AlignmentChaotic GoodGenderMaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
One type of artisan's tools,
Vehicles, land

Languages

Common,
Gnomish

Features

16 features

Reaction

  • Deflect Attack

    When When a creature within 5 feet of the Steel Defender is attacked

    The Steel Defender uses its reaction to impose disadvantage on one attack roll against a creature within 5 feet of it, provided the attacker is not incapacitated.

Always on

  • Force-Empowered Rend

    When On the Steel Defender's turn

    The Steel Defender makes one Force-Empowered Rend attack using its own statistics.

  • Magical TinkeringLevel 1

    You can imbue tiny nonmagical objects with a minor magical property, such as producing light, recording a message, emitting an odor, or displaying an effect. You can maintain a number of such objects equal to your Intelligence modifier, currently two.

  • SpellcastingLevel 1

    You use Intelligence as your spellcasting ability. You can cast artificer spells using thieves' tools or an artisan's tool as a spellcasting focus. You have four 1st-level spell slots.

  • Infuse ItemLevel 2

    You know four artificer infusions and can infuse two objects at a time. Known infusions: Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Homunculus Servant.

  • Tool ExpertiseLevel 2

    You gain expertise with every tool you are proficient with, doubling your proficiency bonus for ability checks made with those tools.

  • The Right Tool for the JobLevel 3

    With thieves' tools or artisan's tools in hand, you can magically create a set of artisan's tools in an unoccupied space within 5 feet. The creation lasts until the end of your next long rest.

  • Battle ReadyLevel 3

    You gain proficiency with martial weapons. When attacking with a magic weapon, you can use your Intelligence modifier instead of Strength or Dexterity for the attack and damage rolls.

  • Steel DefenderLevel 3

    You can create a Steel Defender, a loyal construct that acts on your initiative. It has its own statistics, can attack with a Force-Empowered Rend, and can use its reaction to impose disadvantage on an attack against a creature within 5 feet of it.

  • TraitGnomeDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitGnomeGnome Cunning, you have advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitGnomeYou can speak, read, and write Common and Gnomish.
  • TraitGnomeRock Gnome, your Constitution increases by 1.
  • TraitGnomeArtificer's Lore, whenever you make an Intelligence History check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus.
  • TraitGnomeTinker, you are proficient with tinker's tools and can spend 1 hour and 10 gp of materials to construct a Tiny clockwork device.
  • Rustic HospitalityFolk Hero

    Common folk recognize him as one of their own and will usually provide shelter, food, or basic assistance, though they will not risk their lives for him.

Spells

6 spells

Spellcasting. Brindle Copperknuckle casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

Gear

13 items

Weapons

  • Light crossbow
    A light crossbow suitable for ranged attacks.

Armor

  • Scale mail
    Medium armor made from overlapping metal plates. Armor Class 14 plus Dexterity modifier, to a maximum of +2.

Tools

  • Thieves' tools
    Used as a spellcasting focus and for working with mechanisms.
  • Smith's tools
    A hammer, nails, files, punches, clamps, and other blacksmithing equipment.
  • Tinker's tools
    A set of small precision tools, wire, springs, and magnifying lenses.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A pack containing essential adventuring supplies.
  • Shovel
    A simple shovel used during farm work and travel.
  • Iron pot
    An iron cooking pot from his family's farm.
  • Common clothes
    Simple, durable clothing suitable for a villager and traveling worker.
  • Belt pouch
    A leather pouch containing his savings and the village's travel money.
  • Vehicles, land
    A sturdy land vehicle license and practical experience operating carts and wagons.

Purse

  • 10×
    Gold pieces
    Starting currency from the folk hero background.

Appearance

A compact rock gnome with warm copper-brown skin, bright green eyes, and a great deal of reddish hair tied into a high, uneven knot. His leather apron is patched with colorful scraps of cloth and marked by tiny burn holes. Brass goggles rest on his forehead, while his gloves are reinforced with thin metal plates. He carries a small mechanical case filled with springs, gears, tools, and carefully labeled vials. His steel defender resembles a broad-shouldered iron badger with oversized gripping claws and a clockwork jaw.

Mannerisms

Brindle talks to his inventions as though they are stubborn coworkers, taps his knuckles against his metal gear before making a difficult decision, and shadowboxes whenever he is frustrated. He often announces an invention's name before explaining what it does.

Personality

Brindle is energetic, inventive, and stubbornly optimistic. He treats every failed experiment as useful information and every fight as a practical test of his designs. He is friendly with ordinary workers and farmers, but becomes intensely focused when someone is in danger. Though he tries to appear fearless, he secretly worries that his creations are braver and more capable than he is.

Ideals

Ingenuity. No problem is too large if someone is clever enough to break it into smaller pieces. Every person deserves the chance to build a better life.

Bonds

His village sheltered him, trusted him, and gave him the materials that made his first real invention possible. He will return to defend it whenever it is threatened.

Flaws

He is quick to anger when someone mocks the weak, the poor, or his creations. He also refuses to admit when a machine is beyond repair, which has caused several spectacular and unnecessary explosions.

Quirks

Names every invention after a boxing move, animal, or embarrassing accident.
Keeps a notebook titled Things That Exploded and Why.
Feeds his steel defender bits of scrap metal as if giving it treats.
Counts his footsteps when nervous.
Apologizes to broken tools before repairing them.

Background

Brindle Copperknuckle was raised in a farming village where his father repaired plows, wagons, and anything else that broke before harvest. His father also had a temper, and when anger seized him, he taught Brindle the basics of boxing as a way to burn it away. Brindle learned the footwork, the guard, and the importance of getting back up, but he never had the strength to make much of a fighter. His punches were quick, awkward, and usually more irritating than painful. What Brindle lacked in muscle, he made up for with imagination. His father taught him how to shape metal, fit gears, and listen for the tiny clicks that meant a machine was alive with possibility. Brindle soon began building small helpers to carry tools and protect the village. When a gang of raiders threatened the farms, his hastily assembled iron badger held the bridge long enough for the villagers to escape and drove the raiders away one snapping claw at a time. The villagers called him Copperknuckle after seeing him stand beside his creation, fists raised despite his bruises. Now he travels as an artificer and folk hero, improving his inventions through real danger, protecting ordinary people, and proving that a small heart with a quick mind can keep fighting round after round.

“His father also had a temper, and when anger seized him, he taught Brindle the basics of boxing as a way to burn it away.”
From their backstory
Background
Folk Hero

Connections

Species

Gnome

Media

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