Sheshun Tashik
Sheshun Tashik
Sheet
AC 12 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- RageLevel 1
When Bonus Action
Enter a battle fury as a Bonus Action, gaining the benefits of Rage for up to 10 minutes. Sheshun can use this feature twice per Long Rest.
- StonecunningDwarfAs a Bonus Action, you can activate Tremorsense with a range of 60 feet for 10 minutes. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.
- Weapon MasteryLevel 1
You gain mastery with two kinds of Simple or Martial weapons of your choice. You can use the mastery properties of those weapons. Sheshun has mastery with the Greataxe and Handaxe.
- Barbarian ProficienciesLevel 1
You have proficiency in Strength and Constitution saving throws. You also gain proficiency in two skills chosen from the Barbarian skill list. Sheshun chose Athletics and Perception.
- Magic InitiateLevel 1
You gain the Magic Initiate feat with Cleric as the associated spell list. You learn two Cleric cantrips and one level 1 Cleric spell. Wisdom is your spellcasting ability for these spells. You can cast the level 1 spell once without a spell slot per Long Rest, and you can also cast it using any spell slots you have.
- Acolyte TrainingLevel 1
You gain proficiency in Insight and Religion, proficiency with Calligrapher's Supplies, and one additional language. Your chosen language is Celestial.
- DarkvisionDwarfYou have Darkvision with a range of 120 feet.
- Dwarven ResilienceDwarfYou have Resistance to Poison damage and Advantage on saving throws you make to avoid or end the Poisoned condition.
- Dwarven ToughnessDwarfYour Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
- Shelter of the FaithfulAcolyte
You can usually find a place to perform religious rites. You and your adventuring companions can expect free healing and care at a temple, shrine, or other established presence of your faith, though services are not guaranteed and may require sacrifice, donations, or assistance. Your religious knowledge also allows you to identify the symbols, rites, and practices of many faiths.
Spells
3 spellsSpellcasting. Sheshun Tashik casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
9 itemsWeapons
- GreataxeA massive two-handed axe with a broad iron head, maintained with ritual care.
- 4×HandaxeCompact axes balanced for throwing or close combat.
Tools
- Calligrapher's SuppliesInk, pens, sand, ruling tools, and other supplies used for careful writing.
Gear
- Explorer's PackA sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic travel gear.
- Holy SymbolA consecrated emblem from the ruined shrine, set in a simple iron frame.
- Prayer BookA hand-copied book of prayers, rites, and ancestral names.
- 5×ParchmentBlank parchment reserved for names, records, and emergency scripture.
- RobeA plain gray ceremonial garment worn during rites and funerals.
Purse
- 23×Gold PiecesUnspent starting currency from his temple stipend and personal savings.
Appearance
Sheshun is a broad-shouldered mountain dwarf with russet-brown skin, a square black beard threaded with copper rings, and pale gray eyes that seem almost silver in torchlight. His beard is divided into two heavy braids, each bound with blue prayer-cord. He wears practical traveling clothes beneath his armor, with a weathered stole from his former temple wrapped around one forearm. His hands are callused from axe work, stone carving, and years of copying sacred texts.
Mannerisms
He taps two fingers against his holy symbol before making a difficult decision. When angry, he grows quieter rather than louder, speaking each word with deliberate care. He recites the names of ancestors under his breath while sharpening his axe.
Personality
Quietly attentive and unexpectedly gentle outside combat, Sheshun notices who is tired, frightened, or being ignored. He prefers practical kindness to grand speeches, but his patience ends abruptly when someone exploits the weak. He approaches every fight as a solemn duty rather than a source of glory.
Ideals
Protection. Faith has value only when it gives people the courage to endure and the strength to protect one another.
Bonds
The ruined shrine of his childhood must be restored, and he carries its cracked central icon until that day comes. He is also sworn to recover the names of several miners whose remains were never brought home.
Flaws
He is quick to assume that hesitation is cowardice, especially when someone vulnerable is in danger. Sheshun can become rigid and judgmental when others treat sacred traditions casually, and he sometimes mistakes his own anger for divine conviction.
Quirks
Background
Sheshun was raised in a dwarven shrine built into the oldest surviving wall of his clanhold. The temple served miners, masons, and soldiers alike, and Sheshun learned early that prayer was not only spoken from lecterns. It was muttered before a dangerous descent, carved into lintels, and breathed through clenched teeth when a tunnel began to collapse. He became an acolyte because he possessed a patient mind and a steady hand for copying hymns, genealogies, and funerary records. His faith taught that the ancestors listen most closely when the living stand between danger and those who cannot withstand it.
“The temple served miners, masons, and soldiers alike, and Sheshun learned early that prayer was not only spoken from lecterns.”
- Background
- Acolyte
Connections
Species
Dwarf
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