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Ea Rouge - AI-generated fantasy Character

Ea Rouge

Tiefling · Bard · Level 2 · Entertainer

Ea Rouge

Ea is a whirlwind of optimism and theatrical energy.
AC12
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 17 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Lute,
Viol,
Pan flute,
Disguise kit

Languages

Common,
Infernal

Features

8 features

Bonus action

  • Bardic InspirationLevel 1

    As a bonus action, you can inspire a creature within 60 feet, giving them a d6 to add to one ability check, attack roll, or saving throw. Useable 3 times per long rest.

Always on

  • SpellcastingLevel 1

    You can cast known bard spells using Charisma. You can use a musical instrument as a spellcasting focus.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

  • Song of RestLevel 2

    You can use soothing music or oration to help revitalize your wounded allies during a short rest. You and any friendly creatures who hear your performance regain an extra 1d6 hit points.

  • TraitTieflingDarkvision
  • TraitTieflingHellish Resistance
  • TraitTieflingInfernal Legacy
  • By Popular DemandEntertainer

    You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard, as long as you perform each night.

Spells

8 spells

Spellcasting. Ea Rouge casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (3 slots): , , , ,

Gear

6 items

Weapons

  • Rapier
    A slender, sharp sword.
  • Dagger
    A small blade.

Armor

  • Leather Armor
    Basic protective hide.

Tools

  • 2×
    Lute
    A stringed musical instrument.

Gear

  • Entertainer's Pack
    Includes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
  • Favor from an Admirer
    A love letter or small token.

Appearance

Ea has deep crimson skin that contrasts sharply with her vibrant purple and red silken robes. Her thick, black hair is braided with silver wire, and her large horns curve back from her brow, etched with delicate runes and capped in polished silver. Her eyes are the color of molten gold, glowing softly when she performs.

Mannerisms

She has a habit of tapping a rhythmic beat on any available surface when she is deep in thought, and she bows dramatically whenever she finishes speaking a significant truth.

Personality

Ea is a whirlwind of optimism and theatrical energy. She speaks in musical cadences and believes that every person's life has a unique rhythm that she is meant to find. She is fiercely protective of those she calls friends and treats every tavern like it is a grand stage.

Ideals

Freedom. Music and performance are the ultimate expressions of the soul, and no one should be stifled by judgment or chains.

Bonds

I will find the man who wears the matching obsidian ring, for he is the only link to the father I never knew.

Flaws

I am easily distracted by a good story or a beautiful melody, often leading me into trouble I should have seen coming.

Quirks

She always tunes her lute before eating.
She speaks to her instrument as if it were a person.
She leaves a single red feather behind at every venue she performs.

Background

Born to a human mother in a port town, Ea spent her early years hiding her tail and filing her horns to fit in. This changed when she joined the Crimson Caravan, a troupe of performers who valued her infernal heritage for its aesthetic drama rather than fearing it. Under the mentorship of an old gnome flutist, she learned that magic and melody are the same heartbeat. Her mother always spoke of her father as a traveler with eyes like gold. One day, while performing in a coastal city, she saw a man with the same obsidian ring her father once left behind, prompting her to leave the caravan. She now travels from town to town, weaving songs of heroism while searching for clues to her lineage and the owner of the matching ring.

“Under the mentorship of an old gnome flutist, she learned that magic and melody are the same heartbeat.”
From their backstory
Background
Entertainer

Connections

Species

Tiefling

Media

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