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Nadim Tsiklauri - AI-generated fantasy Character

Nadim Tsiklauri

Human · Cleric (Life Domain) · Level 3 · Sage

Nadim Tsiklauri

Quietly attentive and practical, Nadim remembers small details about people, such as which hand they favor, what food they cannot stomach, or who they are afraid to disappoint.
AC16
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 24 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Draconic,
Dwarvish

Features

13 features

Always on

  • Mace Strike

    When When within melee range of a target.

    Make a melee attack with the mace. On a hit, deal 1d6 bludgeoning damage plus Strength modifier.

  • Cure Wounds

    When When an ally within touch range needs healing.

    Restore 1d8 plus Wisdom modifier hit points to a creature within touch range, increased by Disciple of Life when cast with a spell slot.

  • Turn UndeadLevel 2

    When When undead creatures are within 30 feet and can see or hear you.

    Channel divine power to frighten and incapacitate nearby undead that fail a Wisdom saving throw.

  • Preserve LifeLevel 3

    When When several allies are injured and within 30 feet.

    Distribute up to 15 healing hit points among creatures within 30 feet, without raising any creature above half its hit point maximum.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus.

  • Divine Order, ThaumaturgeLevel 1

    You gain one of the following Divine Orders. Thaumaturge grants one additional cleric cantrip and a bonus to Arcana and Religion checks equal to your Wisdom modifier.

  • Channel DivinityLevel 2

    You can channel divine energy to fuel magical effects. You gain Turn Undead and one additional Channel Divinity effect from your subclass.

  • Disciple of LifeLevel 3

    Your Life Domain magic makes your healing spells more effective. When you cast a spell using a spell slot that restores hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • Magic Initiate, WizardLevel 1

    You have studied divine and arcane lore. You gain the Magic Initiate feat, choosing Wizard. Wisdom is your spellcasting ability for the feat's spells.

  • ResourcefulHumanWhen you finish a Long Rest, you gain Heroic Inspiration.
  • SkillfulHumanYou gain proficiency in one skill of your choice.
  • VersatileHumanYou gain an Origin feat of your choice. Nadim gains Magic Initiate, Wizard, from the Sage background, while the human species trait grants Alert as an additional Origin feat.
  • ResearcherSage

    You have studied extensively and can usually recall lore about common subjects, identify where useful information might be found, and gain access to a scholarly community or institution willing to help with research.

Spells

10 spells

Spellcasting. Nadim Tsiklauri casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

9 items

Weapons

  • Mace
    A simple mace with a wrapped leather grip, suitable as a divine implement and weapon.
  • Quarterstaff
    A plain quarterstaff used as a walking stick and teaching pointer.

Armor

  • Shield
    A wooden shield marked with a sunburst and repaired many times.
  • Scale Mail
    Protective scale armor worn beneath a travel cloak.

Gear

  • Holy Symbol
    A small silver holy symbol of a healing sun.
  • Priest's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Scholar's Pack
    Includes a backpack, book of lore, ink, pen, 10 sheets of parchment, a little sand, and a small knife.

Purse

  • 8×
    Gold Pieces
    Unspent starting currency from the sage background.
  • 7×
    Gold Pieces
    Unspent starting currency from cleric equipment.

Appearance

A sturdy, weathered human with olive-brown skin, dark hazel eyes, and thick black hair cut short with a practical knife. A pale scar crosses the left eyebrow. They wear scale mail beneath a faded blue-gray cloak, carry a round wooden shield painted with a simple sunburst, and keep their holy symbol tucked beneath the collar. Their hands are stained with ink, herbs, and lamp oil.

Mannerisms

Nadim rubs the edge of their holy symbol with one thumb while thinking. They pause before answering difficult questions, then speak with careful precision. When treating an injury, they mutter fragments of old prayers in Arabic and Georgian-influenced family speech.

Personality

Quietly attentive and practical, Nadim remembers small details about people, such as which hand they favor, what food they cannot stomach, or who they are afraid to disappoint. They are patient with the ignorant but have little tolerance for deliberate cruelty disguised as tradition.

Ideals

Knowledge is a public trust. A truth that can save a life should never be hoarded by priests, nobles, or scholars.

Bonds

The shrine library that trained me sheltered my family during a famine. I will defend it, its people, and its teachings even when doing so costs me dearly.

Flaws

I mistake being well informed for being wise. When frightened, I become pedantic, argumentative, and unable to admit that I do not know what to do.

Quirks

Keeps a private ledger of every person healed, including the date and the patient's favorite food.
Corrects maps and copied texts in the margins, even when the corrections are not requested.
Carries three different colored threads to mark useful passages in books.
Offers a blessing before repairing broken tools, not just before treating wounds.

Background

Nadim Tsiklauri was raised in a crowded riverside quarter where his family repaired carts, mended fishing nets, and copied letters for neighbors who could not read. He learned early that knowledge was a kind of bread. A fair measure of it kept people from being cheated, while a missing word in a contract could ruin a household. Nadim became an eager student at a small shrine library, where an elderly priest taught him scripture, medicinal practice, and the patient discipline of listening before speaking. When a fever swept through the district, Nadim stayed behind after the wealthier families fled. He organized supplies, translated old remedies, and prayed beside the dying until the temple's bells stopped ringing. The experience convinced him that wisdom was not meant to be locked in books. Now he travels as a cleric of the Life Domain, carrying a scholar's notes alongside bandages and a mace. He seeks forgotten healing traditions, protects ordinary people from those who exploit ignorance, and quietly records the names of everyone he fails to save.

“He learned early that knowledge was a kind of bread.”
From their backstory
Background
Sage

Connections

Species

Human

Media

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