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Luna Gelida - AI-generated fantasy Character

Luna Gelida

Human · Rogue (Thief) · Level 11 · Charlatan

Luna Gelida

Luna is composed, observant, and unfailingly polite, even while deceiving someone.
AC14
HP58/58
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 58 · 30 ft.
AlignmentTrue NeutralGenderFemaleAgeAppears 29 years old, actual age unknown, with memories beginning 29 years ago
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Forgery kit,
Thieves' tools,
Playing card set

Languages

Common,
Celestial,
Thieves' Cant

Features

20 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action

    Take the Dash, Disengage, or Hide action as a bonus action.

  • Fast HandsLevel 3

    When Bonus action

    Make a Dexterity check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action as a bonus action.

Always on

  • Sneak AttackLevel 1

    When Once per turn when attacking with advantage or when an enemy of the target is within 5 feet of the target

    Make a weapon attack with a finesse or ranged weapon and add 6d6 damage once per turn when the Sneak Attack conditions are met.

  • EvasionLevel 7

    When Dexterity saving throw

    Avoid damage on a successful Dexterity saving throw and take half damage on a failed one, when the effect allows a Dexterity save for half damage.

  • ExpertiseLevel 1

    Luna chooses Thieves' Cant and gains expertise in four skills: Deception, Investigation, Sleight of Hand, and Stealth. Her proficiency bonus is doubled for ability checks using these proficiencies.

  • Thieves' Cant and Thieves' ToolsLevel 1

    Luna can use thieves' tools to disarm traps and open locks, and she adds her proficiency bonus to checks made with them.

  • Charlatan TrainingLevel 1

    Luna gains proficiency with disguise kits and forgery kits, and she can create a false identity with supporting documentation.

  • Roguish ArchetypeLevel 3

    Luna chooses the Thief archetype and gains specialized talents for climbing, manipulating objects, and using magic items.

  • Fast Hands and Second-Story WorkLevel 3

    Climbing no longer costs Luna extra movement, and she can make a running jump with a distance increased by her Dexterity modifier.

  • Weapon ProficienciesLevel 1

    Luna gains proficiency with all simple weapons, hand crossbows, longswords, rapiers, and shortswords.

  • Armor ProficienciesLevel 1

    Luna gains proficiency with light armor.

  • Reliable TalentLevel 11

    When Luna makes an ability check that lets her add her proficiency bonus, a d20 roll of 9 or lower counts as a 10.

  • Second-Story WorkLevel 3

    Luna can climb faster than normal, and climbing no longer costs extra movement.

  • Use Magic DeviceLevel 13

    Luna can use magic items regardless of class, race, or level requirements, and can ignore requirements for using or attuning to them.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, Celestial.
  • Human VersatilityHumanGains broad competence from increased ability scores across all six abilities.
  • False IdentityCharlatan

    Luna maintains a false identity and can create convincing documents, disguises, and personal histories. She can establish herself as a seemingly legitimate person in a community, though her current identity is always subject to discovery.

Gear

11 items

Weapons

  • Rapier
    A finely balanced light blade suitable for precise strikes and close combat.
  • Shortbow
    A compact ranged weapon with a case of ammunition.
  • 2×
    Dagger
    A second light blade kept as a backup weapon.

Armor

  • Leather armor
    Flexible protective armor made from treated leather.

Tools

  • Disguise kit
    A set of marked cards used in gambling cons and divination-themed performances.
  • Forgery kit
    A collection of papers, seals, inks, and specialized implements for producing convincing documents.

Gear

  • 20×
    Arrows
    Standard arrows for the shortbow.
  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Fine clothes
    A set of fine clothes suitable for a noble impersonation.
  • Signet ring
    A small signet ring associated with one of Luna's fabricated identities.

Purse

  • 15×
    Gold pieces
    A purse containing the proceeds of earlier confidence schemes.

Appearance

A pale, sharp-featured human woman with silver-white hair, dark blue eyes flecked with points of unnatural light, and an elegant, almost weightless bearing. Luna dresses in well-cut gray and midnight-blue clothing beneath a weathered leather coat. Her gloves conceal fine lockpicks, marked cards, and a tiny shard of translucent crystal that seems to contain a distant star.

Mannerisms

Luna pauses before answering simple questions, as if listening to a voice too distant for anyone else to hear. She straightens crooked objects without noticing, studies reflections instead of faces, and speaks in a calm, formal tone even during danger.

Personality

Luna is composed, observant, and unfailingly polite, even while deceiving someone. She enjoys playing different roles and seems most comfortable when no one knows which version of her is genuine. Beneath her practiced confidence is a quiet fascination with ordinary mortal life, especially mundane pleasures that her forgotten existence may never have understood.

Ideals

Identity is chosen, not inherited. Every person should have the freedom to define themselves, even if the truth beneath that choice is terrifying.

Bonds

The adventurers who erased Luna's identity are the only people connected to her true origin. She intends to find them, not necessarily for revenge, but to learn whether her mortal life was a mercy, a prison, or a weapon.

Flaws

Luna cannot resist investigating evidence of her forgotten identity, even when doing so risks her life, her allies, or the success of a mission. She lies automatically when frightened and sometimes treats genuine affection as merely another manipulation.

Quirks

She names every lock she opens after a constellation.
She occasionally answers questions in a language no one recognizes, then pretends it was a cough.
She keeps forged identities as carefully as other people keep family portraits.
She dislikes being wished good luck and becomes visibly tense when someone says the word forget.
She counts stars whenever she is forced to sleep outdoors.

Background

Luna Gelida was once a Lesser Star Emissary, a being of living celestial intelligence that descended into the mortal world to observe the choices of adventurers. When those adventurers discovered what she truly was, they became terrified of the consequences. Their leader used a Wish to erase Luna's existence from her own mind, transforming impossible memories into a plausible mortal childhood and leaving behind only a vague name, a talent for deception, and an instinctive fear of open skies. She grew into a gifted charlatan, forging papers, inventing noble lineages, and selling miraculous cures that were mostly clever chemistry and misdirection. Her work eventually led her into thievery, where locks and traps began to feel less like obstacles and more like familiar languages. At level-headed moments, Luna notices impossible details, such as constellations that move when she is angry or strangers who instinctively kneel before her. She does not know whether these are delusions, fragments of a forgotten nature, or signs that the Wish is beginning to fail. She continues taking dangerous jobs because every stolen relic, forged document, and broken vault might contain evidence of who she was before she became human.

“When those adventurers discovered what she truly was, they became terrified of the consequences.”
From their backstory
Background
Charlatan

Connections

Species

Human

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