Rey
Rey
Sheet
AC 13 · HP 80 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- DeceptionCHA
- InsightWIS
- PerformanceCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
16 featuresAlways on
- SpellcastingLevel 1
You know cantrips and spells, use Charisma as your spellcasting ability, and can cast sorcerer spells by expending spell slots.
- Wild Magic SurgeLevel 1
Your magic is tied to chaotic, unpredictable surges. After you cast a sorcerer spell of 1st level or higher, your DM can have you roll on the Wild Magic Surge table.
- Tides of ChaosLevel 1
When you cast a sorcerer spell of 1st level or higher, you can gain advantage on one attack roll, ability check, or saving throw you make within the next minute.
- Font of MagicLevel 2
You gain the ability to manipulate your spell slots into sorcery points and sorcery points into spell slots.
- MetamagicLevel 3
You learn two Metamagic options from the sorcerer list and can use sorcery points to alter spells you cast.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat.
- Sorcerous RestorationLevel 5
You can draw on reserves of magical energy to regain sorcery points during a short rest.
- Controlled ChaosLevel 6
When you roll on the Wild Magic Surge table, you can roll twice and choose which effect occurs.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or feat.
- MetamagicLevel 10
You learn one additional Metamagic option.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or feat.
- TraitHalf-ElfDarkvision, 60 ft.
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep
- TraitHalf-ElfSkill Versatility, proficiency in two skills of your choice
- TraitHalf-ElfLanguages, Common, Elvish, and one extra language of your choice
- By Popular DemandEntertainer
You can always find a place to perform, and people are inclined to support you and your companions when you offer entertainment.
Spells
22 spellsSpellcasting. Rey casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot):
7th level (1 slot):
Gear
9 itemsWeapons
- Light CrossbowA light crossbow for emergencies and ranged defense.
- 2×DaggerA dagger balanced for close-quarters defense and utility.
Tools
- LuteA chosen musical instrument used in performances and as a personal calling card.
- Disguise KitA disguise kit for changing his look between towns.
Gear
- 20×Crossbow BoltsBolts for the light crossbow.
- Component PouchA component pouch used to focus spellcasting.
- Explorer's PackA pack stocked for travel and survival.
- CostumeA finely made costume suited for stage work and public performance.
Purse
- Pouch of GoldTravel funds and performance money.
Appearance
Rey is a tall, sharp-featured half-elf with luminous hazel eyes, dark wavy hair worn half tied back, and a performer’s easy grin that rarely leaves his face. He dresses like a stage magician who never fully left the road, with layered velvets, silver-thread trim, fingerless gloves, and a weathered cloak lined with hidden pockets for coin, cards, and spell components. When his magic stirs, faint motes of color drift around his hands like stage lights caught in mist.
Mannerisms
Rey speaks as if every sentence could become a lyric, and he punctuates difficult moments with a bow, a flourish, or a mock stage whisper. He rarely stands still, instead pacing in small circles, tapping rhythms on tabletops, or snapping his fingers when thinking. When nervous, he smiles wider, as if daring fate to try something foolish.
Personality
Rey is quick-witted, playful, and unpredictably generous. He loves a clever lie, but he loves a clever truth even more if it lands with style. He is charming in public, restless in private, and most comfortable when he can keep everyone laughing while he secretly watches for danger.
Ideals
Freedom. Life should not be owned by kings, institutions, or fear. Rey believes people deserve the right to choose their own song, even if that song is messy, loud, and impossible to predict.
Bonds
He keeps an old silver-tipped hairpin from his mother, the only family token he owns, and he will risk almost anything to protect it. He also feels indebted to a traveling troupe that sheltered him after his magic ruined a show, and he still returns favors for performers, street musicians, and anyone hustling to survive by talent alone.
Flaws
Rey cannot resist turning danger into a performance, even when silence or caution would be wiser. He trusts an impressive entrance more than a sober plan, and his need to stay in control of the mood can make him evasive when someone asks direct questions. Deep down he is afraid that if the music stops and the applause fades, there may be nothing left but a lonely man with unstable power.
Quirks
Background
Rey was born on the road to a human mother who sang in taverns and an elven father who vanished before he could explain why he had stayed only one season. From his earliest years, Rey learned that applause could buy bread, laughter could soften hard hearts, and a good illusion could turn a hungry night into a full one. His talent blossomed first as performance, then as something stranger. Candles flared at his gestures, coins danced in midair, and every crowd he charmed seemed to draw out a pulse of wild, unpredictable magic that followed him like a second shadow. He made his name as a singer, improviser, and trickster, equally at home on a silk-draped stage or in a smoky alley where a card game was about to turn ugly. The first time his power erupted during a performance, half the theater was showered in harmless sparks while the other half swore they saw ghostly masks laughing in the rafters. Since then, Rey has treated magic like an unruly partner, never fully trusted, never fully rejected. He travels because standing still makes him restless, and because every new city offers two gifts, a fresh audience and a new problem to solve his own way.
“His talent blossomed first as performance, then as something stranger.”
- Background
- Entertainer
Connections
Species
Half-Elf
Media
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