Boran Ghelkar
Boran Ghelkar
Sheet
AC 13 · HP 16 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- RageLevel 1
When Bonus action
As a bonus action, enter a battle rage. Gain advantage on Strength checks and Strength saving throws, resistance to bludgeoning, piercing, and slashing damage, and a bonus to melee weapon damage using Strength. At level 1, the bonus is +2.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- DarkvisionHill DwarfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Dwarven ResilienceHill DwarfYou have advantage on saving throws against poison, and you have resistance to poison damage.
- Dwarven Combat TrainingHill DwarfYou are proficient with the battleaxe, handaxe, light hammer, and warhammer.
- Dwarven Tool ProficiencyHill DwarfYou gain proficiency with brewer's supplies.
- StonecunningHill DwarfWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient and add double your proficiency bonus instead of your normal proficiency bonus.
- Dwarven ToughnessHill DwarfYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- Guild MembershipGuild Artisan, Brewer
You are a member of a guild of brewers and tavern keepers. Fellow guild members provide lodging, food, and basic assistance, while guild contacts can help identify trustworthy merchants, arrange introductions, or offer work. The guild expects you to uphold its reputation and contribute dues when possible.
Gear
9 itemsWeapons
- MaulA massive two-handed iron-headed war hammer, chosen as the barbarian's martial melee weapon.
- 2×HandaxeLight thrown weapons kept for opening attacks or emergencies.
Tools
- Brewer's suppliesBrewer's tools, including a small copper kettle, hydrometer, siphon, corks, tasting spoon, and repair implements.
Gear
- Explorer's PackA sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other basic adventuring gear.
- Leather apronA thick leather brewer's apron, stained with grain mash and travel dust.
- Letter of introductionA sealed letter of introduction from the Ghelkar Brewers' Guild.
- Common clothesA set of common traveler's clothes.
- Family beerA dented wooden tankard filled with dark family ale, refilled whenever possible.
Purse
- 15×Gold piecesCoins saved from guild work and tavern security.
Appearance
Boran is a broad, compact hill dwarf with a thick russet beard braided around several brass drinking tokens. His nose has been broken twice, his knuckles are permanently callused, and one eyebrow is split by an old axe scar. He wears a battered leather apron over sturdy traveling clothes, with a massive iron-headed maul slung across his back and a stoppered wooden beer tankard hanging from his belt. His eyes are warm brown, but become fiercely focused whenever someone threatens a companion or wastes good drink.
Mannerisms
Boran rolls his shoulders before a fight as if settling a heavy keg into place. He taps the rim of his tankard three times before drinking, speaks in calm measured sentences until anger takes him, and refers to difficult decisions as needing to settle like yeast at the bottom of a barrel.
Personality
I am patient with honest mistakes, generous with strangers, and deeply suspicious of anyone who haggles over a tavern worker's wages. I prefer solving problems over a drink, but I am perfectly willing to solve them with my maul when conversation fails.
Ideals
Hospitality. No one who enters my care should leave hungry, thirsty, or undefended. A full table is a small fortress against a cruel world.
Bonds
The Ghelkar Brewery is my family, my inheritance, and the one place I must someday make safe again. I carry its sealed guild ledger until I can expose the caravan lord who stole our name.
Flaws
I judge people too quickly by how they treat food, drink, servants, and animals. Once I decide someone is a cheat or a coward, I find it painfully difficult to revise my opinion.
Quirks
Background
Boran grew up beneath the copper-roofed halls of the Ghelkar Brewery, where his family measured wealth in full casks, reliable fermentation, and the number of travelers who left their taproom laughing. He was expected to inherit the brewhouse, but Boran had a habit of testing every barrel personally and a stronger habit of standing between bullies and smaller patrons. During a winter raid, he used the brewery's iron mash paddle to hold a cellar door long enough for his cousins to escape. The paddle was later reforged into his enormous maul, which he calls Kegsplitter, though he insists the name is practical rather than boastful. When a dishonest caravan lord tried to seize the brewery through forged debts, Boran took the guild's sealed ledger and left to find proof of the fraud. He travels as a brewer, guard, and occasional problem solver, offering a cup of his family's dark ale before he offers a threat. His temper rises quickly when people exploit the weak, but his anger burns with purpose rather than cruelty. He hopes to return home with the ledger cleared, the brewery protected, and enough stories to improve the next season's recipe.
“During a winter raid, he used the brewery's iron mash paddle to hold a cellar door long enough for his cousins to escape.”
- Background
- Guild Artisan, Brewer
Connections
Species
Hill Dwarf
Media
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