Tecuani
Tecuani
Sheet
AC 18 · HP 31 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Turn Undead
When When undead creatures threaten nearby allies
As an action, present your holy symbol. Each undead within 30 feet that can see or hear you must make a Wisdom saving throw or be turned for 1 minute or until it takes damage.
- Preserve Life
When When allies are badly wounded
As an action, present your holy symbol and distribute up to 20 hit points among creatures within 30 feet. A target cannot regain more than half its hit point maximum, and constructs and undead cannot benefit.
- Channel Divinity: Turn UndeadLevel 2
You can use Channel Divinity to turn undead. As an action, each undead that can see or hear you within 30 feet must make a Wisdom saving throw or be turned for 1 minute or until it takes damage.
- Channel Divinity: Preserve LifeLevel 2
You can use Channel Divinity to restore hit points. As an action, present your holy symbol and restore a total number of hit points equal to five times your cleric level, divided among creatures within 30 feet. This cannot restore a creature above half its hit point maximum and has no effect on constructs or undead.
Always on
- Cleric Spellcasting
When When a prepared spell is available and its casting time is met
Cast a prepared cleric spell using Wisdom as your spellcasting ability, with your holy symbol as a spellcasting focus.
- Disciple of LifeLevel 1
When Whenever a spell restores hit points
When a 1st-level or higher spell restores hit points to a creature, add 2 plus the spell's level to the healing.
- SpellcastingLevel 1
You can cast cleric spells using Wisdom as your spellcasting ability. You can prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level. You can use a holy symbol as a spellcasting focus.
- Divine DomainLevel 1
You choose the Life Domain. You gain proficiency with heavy armor, and you gain the Disciple of Life feature.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement. Your Wisdom score increases by 2, from 15 to 17, before the elf Dexterity bonus is applied. This character uses the final scores provided in the ability score section.
- TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and darkness as if it were dim light.
- TraitElfKeen Senses, proficiency in the Perception skill.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitElfTrance, you do not need to sleep and can finish a long rest in 4 hours by meditating.
- TraitElfElven weapon training, proficiency with the longsword, shortsword, shortbow, and longbow.
- ResearcherSage
When you attempt to learn or recall a piece of lore, you often know where and from whom you can obtain the information. Usually, this comes from a library, scriptorium, scholar, or other learned person. The knowledge may require travel, payment, or favors to access.
Spells
11 spellsSpellcasting. Tecuani casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
Gear
13 itemsWeapons
- MaceA practical iron-headed mace.
- Light crossbowA light crossbow with 20 bolts.
Armor
- Chain mailChain mail armor, AC 16.
- ShieldA wooden shield bearing a simple sunburst, AC bonus +2.
Tools
- Small knifeA small knife used for trimming quills and cutting parchment.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Priest's packA priest's pack containing a backpack, ten candles, a tinderbox, an alms box, two blocks of incense, a censer, vestments, and two days of rations.
- Holy symbolA silver holy symbol of her goddess.
- InkA small brass bottle of ink.
- QuillA quill suitable for writing notes and copying texts.
- Letter from a dead colleagueA letter from a dead colleague posing a question Tecuani has never answered.
- Common clothesPlain common clothes.
Purse
- 10×Gold piecesStarting currency from the Sage background.
Appearance
A lean female elf with weathered bronze skin, straight dark brown hair cut to the jaw, and clear green eyes flecked with gold. Her pointed ears carry small copper rings, and faint ink stains mark her fingers. She wears practical chain mail beneath a gray-blue clerical mantle, carries a mace at her hip, and keeps her holy symbol tucked beneath her collar. Her expression is patient, alert, and quietly tired.
Mannerisms
She rubs the edge of her holy symbol with her thumb while thinking, speaks in short precise sentences, and pauses to correct dates or names even during an argument. Before treating a wound, she quietly asks the injured person what they want remembered about them.
Personality
Tecuani is patient, observant, and more comfortable with a damaged manuscript than with a crowded tavern. She listens carefully before speaking and remembers small details about people, especially their names, injuries, and fears. Her compassion is practical rather than sentimental, expressed through clean bandages, accurate maps, and showing up when help is needed.
Ideals
Knowledge should serve the living. A truth locked away in an archive is only half a truth, and wisdom has value only when it prevents suffering.
Bonds
She carries a fragment of the erased child's memorial tablet and will risk much to restore the settlement's lost names to history.
Flaws
She treats every unanswered question as a personal failure and will neglect sleep, safety, and companionship to pursue a solution. When frightened, she becomes coldly academic instead of admitting that she is afraid.
Quirks
Background
Tecuani was raised among an elven archive-temple built into the roots of an ancient cedar grove. Her people valued long memory, but Tecuani was less interested in preserving knowledge than in finding the parts of it that had been forgotten. She spent decades copying damaged manuscripts, comparing contradictory histories, and tending the shrine lamps for travelers who came seeking answers. Her quiet devotion eventually drew the attention of the temple's healers, who taught her that wisdom was not merely the ability to understand suffering, but the willingness to stand beside it. A plague once swept through a mining settlement beyond the grove. Tecuani traveled there with medical texts, clean bandages, and the blessing of her goddess. She could not save everyone, and one of the last people to die was a child whose name had been erased from every surviving record. Tecuani has carried that failure ever since, along with the conviction that no life should vanish twice, first in death and then from memory. Now she travels as a cleric and scholar, treating the wounded, recovering lost histories, and searching for the source of the plague's ancient symbols, which appeared in a manuscript older than any living elf remembers.
“Her people valued long memory, but Tecuani was less interested in preserving knowledge than in finding the parts of it that had been forgotten.”
- Background
- Sage
Connections
Species
Elf
Media
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