Varka Stone-Before-Thunder
Varka Stone-Before-Thunder
Sheet
AC 10 · HP 54 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Extra AttackLevel 5
When When taking the Attack action.
Make two attacks whenever you take the Attack action.
Bonus action
- RageLevel 1
When On your turn when combat begins or danger demands it.
As a Bonus Action, enter a primal Rage if not wearing Heavy armor. While raging, gain resistance to Bludgeoning, Piercing, and Slashing damage, Advantage on Strength checks and Strength saving throws, and +2 damage on Strength-based attacks.
- Large Form
When On your turn when there is enough room.
Become Large for 10 minutes, gain Advantage on Strength checks, and increase your Speed by 10 feet.
- Large FormGoliathStarting at character level 5, she can become Large as a Bonus Action for 10 minutes if there is enough room. During this transformation, she has Advantage on Strength checks and her Speed increases by 10 feet. Once used, this trait cannot be used again until a Long Rest.
Reaction
- Stone's Endurance
When When you take damage.
Use a Reaction to roll 1d12 and add your Constitution modifier, reducing incoming damage by the result.
- Giant AncestryGoliathStone's Endurance. When Varka takes damage, she can use a Reaction to roll 1d12 and add her Constitution modifier, reducing the damage by that amount. She can use this trait three times per Long Rest.
Always on
- Reckless AttackLevel 2
When Before the first Strength-based attack roll of your turn.
When making your first attack roll on your turn using Strength, choose to gain Advantage on Strength-based attacks until the start of your next turn. Attacks against you also have Advantage during that time.
- FrenzyLevel 3
When The first Strength-based hit during a Reckless Rage turn.
If Reckless Attack is active while raging, the first target hit by a Strength-based attack takes an extra 2d6 damage.
- Unarmored DefenseLevel 1
While unarmored, your base Armor Class equals 10 plus your Dexterity modifier plus your Constitution modifier. You can use a Shield and retain this benefit.
- Weapon MasteryLevel 1
You can use the Mastery property of two Simple or Martial Melee weapons. Varka has chosen Greataxe and Handaxe.
- Danger SenseLevel 2
You have Advantage on Dexterity saving throws unless you are Incapacitated.
- Primal KnowledgeLevel 3
You gain proficiency in Animal Handling. While raging, you can use Strength for Acrobatics, Intimidation, Perception, Stealth, or Survival checks when channeling primal power.
- Barbarian SubclassLevel 3
You gain the Path of the Berserker subclass.
- Ability Score ImprovementLevel 4
You gain a General feat. Varka selected Alert, gaining Initiative proficiency and the ability to add her Proficiency Bonus to Initiative rolls. She can also swap Initiative with a willing ally at the start of combat.
- Fast MovementLevel 5
Your Speed increases by 10 feet while you are not wearing Heavy armor.
- Mindless RageLevel 6
You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you are Charmed or Frightened when you enter your Rage, the condition ends on you.
- Creature TypeGoliathHumanoid.
- SizeGoliathMedium, approximately 7 to 8 feet tall.
- SpeedGoliath35 feet.
- Powerful BuildGoliathShe has Advantage on ability checks made to end the Grappled condition and counts as one size larger when determining carrying capacity.
- Military RankSoldier
You can find the military organizations of the world and recognize the insignia, ranks, and customs of soldiers. You can secure basic aid and temporary shelter from military organizations and their members, provided that aid does not endanger them.
Gear
9 itemsWeapons
- GreataxeA heavy two-handed martial weapon with a broad crescent blade.
- 2×HandaxeA light thrown martial weapon useful as a backup weapon.
- ShortbowA ranged simple weapon for hunting and skirmishing.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Dice SetA gaming set used by soldiers to pass long watches and settle disputes.
- Healer's KitA compact kit containing bandages, splints, and salves.
- QuiverA container for carrying arrows.
- Traveler's ClothesDurable clothing suited for travel and military service.
Purse
- 14×Gold PiecesCoins remaining from military pay and adventuring preparation.
Appearance
Varka is a broad-shouldered goliath standing just over seven feet tall, with slate-gray skin, pale blue eyes, and long black hair braided with iron rings from old military campaigns. A jagged white scar crosses the left side of her jaw. She wears battered hide armor over a red soldier's sash, carries a massive greataxe, and keeps a bone gaming die tied to her belt. Her movements are deliberate and heavy until battle begins, when she becomes startlingly quick and explosive.
Mannerisms
Varka taps the pommel of her greataxe three times before entering a dangerous place. She counts exits aloud when nervous, rolls her gaming die across her knuckles while thinking, and addresses animals with the same formal respect she gives captains.
Personality
Varka is quiet, observant, and intensely protective. She speaks plainly, dislikes ceremony, and has a dry sense of humor that appears at the worst possible moment. She prefers practical kindness to grand promises, and she trusts people who keep small commitments more than leaders who make impressive speeches.
Ideals
Protection. Strength means nothing unless it is used to shelter those who cannot defend themselves.
Bonds
I carry the names of the villagers abandoned at Greyhook, and I will never allow their sacrifice to be forgotten. I also keep my old unit's gaming die, because every surviving soldier deserves a chance to choose their own fate.
Flaws
I assume every superior officer is either a coward, a liar, or both. When someone challenges my competence, I would rather prove them wrong dramatically than listen to sensible advice.
Quirks
Background
Varka Stone-Before-Thunder was born among a highland goliath clan that measured adulthood by endurance, not age. As a child, she learned to carry water through sleet, climb cliffs with bare hands, and settle arguments through contests of strength. Her clan's elders taught that a giant's favor was not a gift of superiority, but a responsibility to stand between danger and those too small to face it. Varka took that lesson seriously, though she understood it better with her fists than with words. When a border war reached the mountain passes, Varka joined the lowland army as a shield-bearer and scout. She became known for holding broken gates long enough for civilians to escape, then for hurling herself into the enemy line with a ferocity that terrified even veteran officers. Her Stone Giant ancestry awakened during the siege of Greyhook, when she survived a killing blow that should have shattered her ribs. After the war, she discovered that the commanders who praised her courage had abandoned the villages they claimed to protect. Varka left the army carrying her greataxe, her old gaming die, and a deep suspicion of anyone who mistakes rank for honor. Now she adventures to protect people forgotten by armies, and to find the officer who ordered her final village left undefended.
“As a child, she learned to carry water through sleet, climb cliffs with bare hands, and settle arguments through contests of strength.”
- Background
- Soldier
Connections
Species
Goliath
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