Nemeia Orbel
Nemeia Orbel
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Bardic InspirationLevel 1
When Bonus Action
Encourage an ally within 60 feet with a brief hymn, prayer, or pointed word. The ally gains a d6 Bardic Inspiration die for a later failed ability check, attack roll, or saving throw.
- SpellcastingLevel 1
You can cast prepared Bard spells using Charisma as your spellcasting ability. You can use a musical instrument or another spellcasting focus as the focus for your Bard spells.
- DarkvisionElfYou have Darkvision with a range of 60 feet.
- Elven LineageElfYou gain the High Elf lineage. You know the Prestidigitation cantrip. Starting at level 3, you can cast Detect Magic once without a spell slot, and starting at level 5, you can cast Misty Step once without a spell slot. You regain these free uses when you finish a Long Rest. Intelligence is your spellcasting ability for these lineage spells.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours by spending that time in a conscious, motionless meditation.
- Keen SensesElfYou have proficiency in the Perception skill.
- Shelter of the FaithfulAcolyte
You can influence and receive aid from temples and religious communities associated with your faith. You and your companions can expect modest assistance, such as basic lodging, healing, or access to religious services, though the community will not endanger itself for you.
Spells
9 spellsSpellcasting. Nemeia Orbel casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , ,
Gear
10 itemsWeapons
- RapierA finely balanced one-handed martial blade used for defense and ceremonial procession.
Armor
- Leather armorLight armor made from supple boiled leather, worn beneath a blue traveling cloak.
Tools
- LuteA wooden lute with a repaired soundboard and a small shrine emblem carved near the bridge.
Gear
- Entertainer's packA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Holy symbolA small silver symbol of her faith, worn on a braided cord.
- Prayer bookA collection of copied hymns and religious teachings bound in waxed cloth.
- 5×IncenseFragrant incense used in services and funerals.
- VestmentsCeremonial clothing used during worship.
- Common clothesSimple traveling clothes suitable for temple work and long journeys.
Purse
- 15×Gold piecesCoin saved from temple donations and travel stipends.
Appearance
Nemeia is a tall, sturdy elf with warm brown skin, dark auburn hair worn in a tightly braided crown, and watchful gray-green eyes that rarely settle on the person speaking. Within a minute of meeting her, most people notice her unusual stillness. She stands with her weight evenly balanced, hands folded over her holy symbol, then moves suddenly and precisely, favoring neither side. Her traveling clothes combine practical leather armor, cream-colored vestments, and carefully repaired blue wool. Ink stains mark her fingertips, and a narrow strip of copper bells is sewn into the hem of her cloak.
Mannerisms
Nemeia watches doorways, hands, and exits before she looks at faces. She taps the rhythm of nearby speech against her thumb, pauses before answering difficult questions, and speaks blessings under her breath whenever someone stumbles or drops something.
Personality
Quietly attentive and exacting, Nemeia remembers names, promises, and the order in which people entered a room. She is compassionate in practical ways, offering water, bandages, or a prepared prayer before offering sympathy. Her humor is dry and unexpectedly sharp, usually arriving in the middle of a solemn conversation.
Ideals
Mercy. Law exists to protect the vulnerable, not to excuse the powerful. Every rule should be measured by the suffering it prevents and the dignity it preserves.
Bonds
The woodland shrine that raised me must never lose its songs or sacred records again. I carry copies of its hymns, and I will protect every community that shelters them.
Flaws
I mistake restraint for moral strength and can become quietly judgmental toward anyone who acts before considering the consequences. When frightened, I hide behind procedure, scripture, or a perfectly calm expression instead of admitting that I need help.
Quirks
Background
Nemeia was raised in a woodland shrine where the clergy believed that prayer was not only spoken, but arranged. Hymns were copied in careful lines, bells marked the hours, and every visitor was given a cup of water before being asked their name. As a child, Nemeia discovered that she could remember any melody after hearing it once. The priests first treated this as a useful gift, then as a sacred obligation. She became the shrine's reciter, calligrapher, and keeper of funeral songs, learning to turn ordinary words into something that made frightened people breathe more slowly. Her life changed when a traveling congregation brought news that a neighboring temple had been robbed and its sacred records destroyed. Nemeia volunteered to carry copies of the lost texts between isolated communities, traveling with a battered lute and a satchel of incense. On the road, she learned that faith could fail when it was kept behind walls. A song could cross a battlefield, a well-chosen joke could stop a riot, and a blessing could give a wounded stranger enough courage to stand. She now travels as an acolyte and bard, preserving holy traditions while seeking the people whose stories were never written down.
“Hymns were copied in careful lines, bells marked the hours, and every visitor was given a cup of water before being asked their name.”
- Background
- Acolyte
Connections
Species
Elf
Media
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