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Peer Ludvik - AI-generated fantasy Character

Peer Ludvik

Troll Changeling · Trollkarl (School of Transmutation) · Level 5 · Folk Hero

Peer Ludvik

Peer is charming when he has a plan, generous when generosity costs him little, and surprisingly tender toward frightened villagers.
AC10
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 22 · 30 ft.
AlignmentNeutral GoodGenderManAge21
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionINT
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Smith’s tools,
Vehicles (land)

Languages

Common,
Giant,
Sylvan

Features

11 features

Action

  • ShapechangerTroll ChangelingPeer can use an action to alter his appearance and voice, but cannot change his size or basic body shape. His altered troll features make perfect concealment difficult.

Always on

  • SpellcastingLevel 1

    Peer can cast wizard spells from a spellbook, using Intelligence as his spellcasting ability. He can prepare six wizard spells after each long rest and can ritual-cast a wizard spell in his book if it has the ritual tag without preparing it. He can use an arcane focus or spell components.

  • Arcane RecoveryLevel 1

    Peer can recover spell slots totaling up to three levels once per day after a short rest. He recovers one 1st-level slot and one 2nd-level slot, or another combination totaling three levels.

  • Transmutation SavantLevel 2

    Copying a transmutation spell into Peer’s spellbook takes half the usual time and gold.

  • Minor AlchemyLevel 2

    Peer can spend 10 minutes altering one nonmagical wooden, stone, iron, copper, or silver object no larger than 1 cubic foot. It can be changed into another material from that list, but the change lasts only 1 hour.

  • Access to 2nd-Level SpellsLevel 3

    Peer can add 1st- and 2nd-level wizard spells to his spellbook and cast them using 2nd-level spell slots.

  • Ability Score ImprovementLevel 4

    Peer can recover spell slots totaling up to three levels once per day after a short rest.

  • Access to 3rd-Level SpellsLevel 5

    Peer can learn and cast 3rd-level wizard spells. His proficiency bonus is +3.

  • Troll-blooded constitutionTroll ChangelingHis species grants +1 Constitution and his changeling heritage grants +2 Intelligence in this character build. These are homebrew species adjustments for this profile.
  • TraitTroll ChangelingThe troll influence causes an intense appetite, fast-growing hair, and a temper that can flare under stress. These are roleplaying traits and do not grant regeneration or other additional combat abilities.
  • Rustic HospitalityFolk Hero

    Common folk will shelter Peer and his companions, hide them from pursuers, or help them find a place to rest, provided he does not endanger them in return.

Spells

11 spells

Spellcasting. Peer Ludvik casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

8 items

Weapons

  • Dagger
    A simple, serviceable blade carried more for emergencies than for show.

Tools

  • Smith’s tools
    Tools chosen to reflect his life as a practical village laborer and fixer.

Gear

  • Spellbook
    A plain spellbook, its margins crowded with practical notes and warnings.
  • Component pouch
    A component pouch for spell components without a listed cost.
  • Wool cloak
    A wool cloak Peer uses to hide his altered body.
  • Common clothes and pouch
    Simple clothes and a belt pouch containing the background’s starting coins.
  • Folk-hero token
    A token from the people who once celebrated him as their hero.

Purse

  • 10 gp
    The Folk Hero background’s starting purse.

Appearance

Peer is unusually tall, with pale grey skin that looks faintly like weathered stone, pointed ears, sharpened teeth, and eerie silver-blue eyes. His blond hair has lost its golden sheen. He keeps it clipped close because it grows rapidly, and his wool cloak hides the coarse hair spreading over his arms and neck. He stands with his weight pitched forward, as if ready to snatch up something useful or bolt. His clothes are carefully arranged to conceal his changed shape, though he has no talent for making them look elegant.

Mannerisms

He keeps his hands tucked into his sleeves, rubs his thumb across the edge of his spellbook when nervous, and leans toward a table whenever food or useful tools are placed on it. He speaks with practiced confidence until someone mentions his family, when his words become abruptly careful.

Personality

Peer is charming when he has a plan, generous when generosity costs him little, and surprisingly tender toward frightened villagers. He likes being admired and hates being pitied. He studies every room for exits, valuables, and who seems easiest to persuade.

Ideals

A person is more than the worst shape they have taken. Peer wants to prove that strength and cleverness can protect people instead of merely feeding him.

Bonds

His pregnant wife is still the home he wants to deserve. He carries a small household token she gave him and means to return only when he can keep her safe. He also considers his berserker cousin family, even when that cousin’s idea of help is to start a fight.

Flaws

He is still lazy when work is unpleasant, and he can convince himself that taking something is merely a clever bargain. When someone questions his heroism, he is tempted to exaggerate rather than admit how much of the old story was luck and other people’s courage.

Quirks

Counts portions at a meal before deciding whether to sit down.
Keeps small broken objects that might be repaired or traded.
Practices heroic speeches under his breath, then pretends he was reciting a spell.

Background

Peer Ludvik grew up among the steep northern valleys, where his parents’ deaths left him and his younger brother in the care of an uncle who soon abandoned them alongside two cousins. Peer survived by being quick with a bargain and quicker to avoid a hard day’s work. When hunger pressed, he went to the trolls for food, tools, or paid labor, ignoring his brother’s warnings. He learned their habits, their words, and the little spells that could make a dangerous negotiation go his way. He told himself he was only borrowing their ways. The changes came slowly: night vision, a temper that rose like a sudden fire, and a hunger for whatever he could claim as his own. The valley celebrated Peer as the handsome swordsman who slew the troll king. He had helped bring down the creature, though the story grew grander with every telling, and he came to believe the songs. A rich man’s daughter became his wife, and their child was on the way when cold iron forced the truth into the open. His body turned unmistakably trollish, and frightened neighbors drove him from the home he had thought secure. His cousin, a broad-shouldered berserker who treats him like a younger brother, called exile a chance to earn real gold and glory. Peer now travels as a self-taught Trollkarl, using practical magic, a borrowed sword, and his knack for reading people to stay useful. He has not stopped worrying about his wife, or wondering what his younger brother and other cousin now think of him.

“Peer survived by being quick with a bargain and quicker to avoid a hard day’s work.”
From their backstory
Background
Folk Hero

Connections

Species

Troll Changeling

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