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Evan Gwilyn - AI-generated fantasy Character

Evan Gwilyn

Human · Ranger · Level 1 · Outlander

Evan Gwilyn

Patient, observant, and quietly compassionate.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Woodworker's tools,
One musical instrument, a hunting horn

Languages

Common,
Dwarvish,
Giant

Features

9 features

Always on

  • Favored EnemyLevel 1

    You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose one type of favored enemy, humanoids, specifically raiders and bandits. You have advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them. You also learn one language of your choice, Giant.

  • Natural ExplorerLevel 1

    You are particularly familiar with one type of natural environment, forests. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill in which you are proficient. While traveling for an hour or more in your favored terrain, you gain benefits including difficult terrain not slowing your group, your group not becoming lost except by magical means, remaining alert to danger while engaged in other activities, moving stealthily at a normal pace when alone, finding twice as much food when foraging, and learning the exact number, sizes, and how long ago tracks passed through when tracking creatures.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanHumans vary widely in height and build. Evan is Medium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided the land offers berries, small game, water, and similar resources.

Gear

12 items

Weapons

  • 2×
    Shortsword
    A balanced martial blade with a broad, leaf-shaped edge.
  • Longbow
    A recurved hunting bow made from dark yew, with a waxed bowstring.

Armor

  • Leather armor
    Flexible hide armor reinforced with treated leather plates, worn beneath a weathered green cloak.

Tools

  • Staff
    A hardwood walking staff marked with small notches for each long journey.
  • Woodworker's tools
    A small wooden whistle with a soft, birdlike tone.

Gear

  • 20×
    Arrows
    Straight-shafted arrows tipped with narrow iron heads.
  • Explorer's pack
    A sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Hunting trap
    A metal trap with a hinged jaw, used for catching small or medium creatures.
  • Trophy from an animal killed in the wild
    The claw of a mountain cat wrapped in cord, kept as a reminder of the wild's patience.
  • Traveler's clothes
    Plain, durable clothes suitable for travel in rough country.
  • Pouch
    A small leather pouch containing starting funds.

Purse

  • 10×
    Gold pieces
    Coin carried over from guiding travelers and selling game.

Appearance

A lean, weathered human man with warm brown skin, gray-green eyes, and dark chestnut hair worn to his jaw and tied back with a strip of blue cloth. His face is open and calm, though years outdoors have left fine lines around his eyes. He wears practical leather armor beneath a moss-colored cloak, carries a longbow across his back, and keeps a small carved antler charm at his throat.

Mannerisms

Evan pauses before answering difficult questions, as if listening for distant birds. He speaks quietly and rarely wastes words. When entering a new place, he automatically notes the exits, the nearest water source, and anything that could serve as cover.

Personality

Patient, observant, and quietly compassionate. Evan is more comfortable beside a campfire than at a crowded table, but he listens closely when others speak and remembers small details about their lives. He has a dry sense of humor and shows affection through practical acts, such as repairing gear, sharing food, or taking the coldest watch.

Ideals

Stewardship. The wild gives life to everyone, whether they respect it or not. Those who travel through it have a duty to leave it living and whole.

Bonds

I carry my sister's blue scarf and will risk myself to protect isolated villages from the dangers that civilized roads overlook.

Flaws

I keep moving whenever grief catches up with me, and I become suspicious of anyone who treats the wilderness as something to be conquered.

Quirks

He gives names to particularly old trees and landmarks.
He leaves a few crumbs beside the fire for birds before eating.
He counts his arrows by touch when anxious.
He collects unusual blue stones from every region he visits.

Background

Evan Gwilyn was born in a farming village at the edge of a broad, ancient woodland. His mother was a miller and his father repaired fences, but Evan spent more time beyond the last pasture than within the village walls. An elderly woodsman named Bryn took notice of the boy's patience and taught him how to read tracks, judge weather, find drinkable water, and move through brush without disturbing a single leaf. From Bryn he learned that the wild was not empty land. It was a living place with its own warnings, boundaries, and debts. When Evan was twenty, a winter fever swept through the village. The nearest healer could not reach them because a bridge had washed out, so Evan crossed the forest alone to seek help. He returned with medicine, but too late for his younger sister. Since then, he has wandered from settlement to settlement, guiding travelers, scouting dangerous roads, and hunting the creatures that prey on isolated homesteads. His life as an outlander has made him useful in places where maps end, yet he still carries a quiet guilt that drives him onward. He believes that if he learns every trail and warning sign in the region, he may one day prevent another family from being left helpless.

“His mother was a miller and his father repaired fences, but Evan spent more time beyond the last pasture than within the village walls.”
From their backstory
Background
Outlander

Connections

Species

Human

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