Zhorik
Zhorik
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
14 featuresAction
- TraitKoboldGrovel, Cower, and Beg, as an action, you can distract enemies within 10 feet of you. Until the end of your next turn, your allies gain advantage on attack rolls against those enemies that can see you.
Bonus action
- Hex
When As a bonus action when Zhorik chooses a creature within 90 feet
Zhorik curses one creature he can see within 90 feet for up to 1 hour. Until the spell ends, he deals an extra 1d6 necrotic damage whenever he hits the target with an attack, and he gains advantage on ability checks made to find it. The target makes a Wisdom saving throw when it dies or the curse moves to a new target if Zhorik uses a bonus action.
Always on
- Eldritch Blast
When When Zhorik attacks a creature within 120 feet
Zhorik fires a beam of crackling force at a creature within 120 feet. Make a ranged spell attack using his spell attack bonus. On a hit, the target takes 1d10 force damage.
- Mage Hand
When When Zhorik needs to manipulate an object at a distance
Zhorik conjures a spectral, floating hand within 30 feet. The hand can manipulate objects, open unlocked containers, retrieve or stow items, and pour contents, but it cannot attack or activate magical items.
- Armor of Agathys
When As an action when Zhorik needs magical protection
Zhorik surrounds himself with a protective magical force. Until the spell ends, he gains 5 temporary hit points. If a creature hits him with a melee attack while he has these temporary hit points, that creature takes 5 cold damage.
- Otherworldly PatronLevel 1
You have a patron that grants you supernatural magic. Your choice of Otherworldly Patron is not yet specified. You gain the 1st-level feature of that patron when the choice is made.
- Pact MagicLevel 1
Your arcane research and your patron's gift grant you spellcasting. You know two warlock cantrips and two 1st-level warlock spells. You use Charisma as your spellcasting ability. You regain expended spell slots after a short or long rest.
- TraitKoboldDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitKoboldPack Tactics, you have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally is not incapacitated.
- TraitKoboldSunlight Sensitivity, you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or the object you are trying to perceive is in direct sunlight.
- TraitKoboldKobolds speak Common and Draconic.
- TraitKoboldAbility score increase, Dexterity increases by 2 and Strength decreases by 2.
- Small sizeKoboldKobolds typically stand between 2 and 3 feet tall and weigh between 25 and 35 pounds.
- ResearcherSage
When you attempt to learn or recall a piece of lore, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or another learned person or creature.
Spells
4 spellsSpellcasting. Zhorik casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
10 itemsWeapons
- Light crossbowA light crossbow suitable for a Small creature
- Small knifeA small knife
Gear
- 20×Crossbow boltsAmmunition for the light crossbow
- Component pouchA small leather pouch containing spell components
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife
- InkA bottle of black ink
- QuillA quill
- Letter from a dead colleagueA letter from a dead colleague posing a question Zhorik has not yet solved
- Common clothesCommon traveler's clothes
Purse
- 10×Gold piecesStarting money from the Sage background
Appearance
Zhorik is a small, russet-scaled kobold with a narrow muzzle, oversized ears, and bright amber eyes. He stands with his weight balanced on the balls of his feet, as if every conversation might suddenly become an escape route. His voice is quick and surprisingly articulate, usually delivered in a dry, whispering rasp. When rattled, his breathing becomes audible and rapid, and his words tumble out in compressed bursts. He wears a patched scholar's robe beneath a dark traveling cloak, with chalk marks on his claws and a bandolier of scroll tubes, ink vials, and tiny brass charms.
Mannerisms
When waiting, Zhorik rocks subtly from heel to toe and keeps one claw touching the nearest solid surface. He counts under his breath when thinking, pauses before saying names he considers important, and exhales sharply through his nose whenever someone makes an obvious scholarly mistake.
Personality
Zhorik is intensely curious, practical in emergencies, and openly delighted by obscure facts. He treats books with reverence but treats pompous scholars as puzzles to be dismantled. He is protective of underdogs and small creatures, though he expresses concern by issuing blunt tactical instructions and pretending not to care.
Ideals
Knowledge should belong to everyone, especially those who have been told they are too small, too strange, or too ignorant to seek it.
Bonds
Master Pell disappeared because of the mystery that now empowers me. I will find him, even if the trail leads into places no living scholar should enter.
Flaws
I cannot leave a mystery alone, even when the sensible choice is to run. I also hide fear behind sarcasm, which often makes allies think I am mocking them when I am actually terrified.
Quirks
Background
Zhorik was born beneath the ruined observatory of a dragon-worshiping kobold clan, where the tunnels were littered with cracked astrolabes and books no one could read. While other young kobolds learned traps and ambushes, Zhorik learned to recognize the shapes of forgotten alphabets. A wandering scholar named Master Pell discovered him sorting fragments by language and took him on as an assistant. Zhorik spent several years copying manuscripts, cataloging relics, and asking questions that made older sages uncomfortable. Master Pell vanished while investigating references to a voice beneath the stars. Zhorik followed the clues into a sealed chamber and found no treasure, only a black, glasslike sigil that answered when he spoke. Something on the other side offered him power in exchange for carrying its questions into the wider world. Zhorik accepted, partly to find his mentor and partly because he could not bear to leave a mystery unsolved. Now he travels as a nervous, irreverent scholar, using eldritch magic to protect people who remind him of the frightened kobolds he once knew, while trying to determine whether his patron is a forgotten guardian, an imprisoned monster, or both.
“While other young kobolds learned traps and ambushes, Zhorik learned to recognize the shapes of forgotten alphabets.”
- Background
- Sage
Connections
Species
Kobold
Media
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