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Aveline Marris - AI-generated fantasy Character

Aveline Marris

Half-Elf · Wizard (School of Divination) · Level 5 · Sage

Aveline Marris

Curious, patient, and unfailingly polite, Aveline treats every conversation as a potential lesson.
AC10
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 22 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Elvish,
Draconic

Features

16 features

Bonus action

  • Misty Step

    When Bonus action, after casting a conjuration spell of 1st level or higher

    As a bonus action, teleport up to 30 feet to an unoccupied space you can see. You can use this feature twice, and regain expended uses after a long rest.

Always on

  • Cantrips

    When As an action or as specified by the cantrip

    You can cast a wizard cantrip at will. Intelligence is your spellcasting ability for these spells.

  • SpellcastingLevel 1

    You have a spellbook containing six 1st-level wizard spells of your choice. You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. You can use an arcane focus or component pouch for spellcasting.

  • Arcane RecoveryLevel 1

    You can recover some of your expended spell slots during a short rest. Once per day, when you finish a short rest, you can choose expended spell slots with a combined level equal to or less than 3, and none of the slots can be 6th level or higher.

  • Arcane Tradition, School of DivinationLevel 2

    You choose the School of Divination as your arcane tradition. Divination spells copied into your spellbook cost half the usual time and gold.

  • PortentLevel 2

    When you finish a long rest, roll two d20s and record the numbers. Before the day ends, you can replace any attack roll, saving throw, or ability check made by you or a creature you can see with one of these foretelling rolls. You must decide before the roll, and you can use each roll only once.

  • Spellbook ExpansionLevel 3

    You can add your proficiency bonus to two additional wizard spells copied into your spellbook, and you can prepare those spells normally.

  • Access to 2nd-Level SpellsLevel 3

    You can cast 2nd-level wizard spells, and your spellbook gains two additional wizard spells of your choice.

  • Access to 3rd-Level SpellsLevel 5

    You can cast 3rd-level wizard spells, and your spellbook gains two additional wizard spells of your choice.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement. For this character, the improvement is represented by increased study and magical discipline, but the listed ability scores already include the selected character-building bonuses.

  • TraitHalf-ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitHalf-ElfSkill Versatility, you gain proficiency in two skills of your choice, Insight and Persuasion.
  • TraitHalf-ElfHalf-elf ability score increase, Charisma increases by 2, and two other ability scores increase by 1, Dexterity and Intelligence.
  • TraitHalf-ElfYou speak Common, Elvish, and one additional language, Draconic.
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, you know where and from whom you can obtain it. Usually, this information comes from a library, a scriptorium, a university, a fellow scholar, or another learned person or creature.

Spells

16 spells

Spellcasting. Aveline Marris casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): , ,

Gear

10 items

Weapons

  • Dagger
    A simple dagger suitable for self-defense and cutting spell components.

Gear

  • Spellbook
    A leather-bound spellbook containing Aveline's collected wizard spells and research notes.
  • Component pouch
    A pouch containing the non-costly material components required for many wizard spells.
  • Scholar's pack
    A pack containing a backpack, a book of lore, bottles of ink, ink pens, parchment, tinderbox, ten torches, rations, and a waterskin.
  • Ink
    A bottle of black ink.
  • Quill
    A quill used for copying spells and recording discoveries.
  • Small knife
    A small knife used for sharpening quills and cutting parchment.
  • Letter from a dead colleague
    A letter from a dead colleague asking Aveline to investigate a dangerous mystery.
  • Common clothes
    Plain scholarly clothing suitable for travel and study.

Purse

  • 10×
    Gold pieces
    Coins saved from years of study and research work.

Appearance

A slender half-elf with warm bronze skin, shoulder-length dark brown hair threaded with silver, pointed ears, and clear gray-green eyes that seem to study every detail. They wear ink-stained scholar's robes beneath a weathered traveling cloak, with a crystal-tipped wand tucked into one sleeve and a spellbook chained to their belt. Their expression is thoughtful and mildly sleep-deprived.

Mannerisms

Aveline taps the spine of her spellbook whenever thinking, pauses before answering as if consulting an invisible index, and unconsciously traces circles on any dusty surface. When nervous, she whispers possible outcomes under her breath.

Personality

Curious, patient, and unfailingly polite, Aveline treats every conversation as a potential lesson. She is compassionate toward frightened people and surprisingly stubborn when challenged by someone who claims that knowledge is too dangerous to share.

Ideals

Knowledge should be used to protect the vulnerable, not hoarded by institutions or tyrants.

Bonds

I carry my missing mentor's final unfinished manuscript, and I will risk anything to discover what happened to its author.

Flaws

I cannot leave a mystery unresolved, even when prudence, friendship, or common sense tells me to stop.

Quirks

Keeps a running list of unanswered questions in the margins of every document.
Names her spellbook's recurring stains after failed experiments.
Collects broken pieces of enchanted glass.
Always checks the position of the moon before sleeping.

Background

Aveline Marris was raised between two worlds. Her human mother served as a meticulous archivist in a coastal college, while her elven father belonged to a wandering family of astronomers and lorekeepers. From childhood, Aveline learned to read old elven star charts beside human histories, discovering that both cultures preserved only fragments of the truths she wanted to understand. Her unusual heritage made her feel like an outsider in both communities, but it also gave her access to traditions that rarely spoke to one another. While studying at the Collegium of Seven Lamps, Aveline became fascinated by prophetic magic. Her first glimpse of the future came through a damaged divination manuscript that showed a black tower beneath a green moon, followed by the image of a familiar hand closing a book forever. The vision was dismissed by her tutors as an artifact of magical exhaustion, but weeks later, her mentor vanished while investigating a forbidden archive. Aveline now travels as a researcher and adventuring wizard, gathering lost texts, testing the limits of fate, and searching for the meaning of the green moon. She is determined to find her mentor before the prophecy completes itself, even if doing so means challenging powers far older than any academy.

“Her unusual heritage made her feel like an outsider in both communities, but it also gave her access to traditions that rarely spoke to one another.”
From their backstory
Background
Sage

Connections

Species

Half-Elf

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