Talvorax Giltronkiil
Talvorax Giltronkiil
Sheet
AC 16 · HP 204 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
30 featuresAction
- Action Surge (2 uses)Level 2
Talvorax can use an action to gain one additional action on his turn. He can use this feature twice between rests, but only once on the same turn.
- Breath WeaponDragonbornAs an action, exhale acid in a 5-foot by 30-foot line. Each creature in the line makes a DC 17 Dexterity saving throw, taking 2d6 acid damage on a failed save or half as much on a successful one. The breath weapon can be used once per short or long rest.
Bonus action
- Second WindLevel 1
Talvorax can use a bonus action to regain hit points equal to 1d10 + 20. Once used, this feature is unavailable until he finishes a short or long rest.
- Improved Combat SuperiorityLevel 18
Talvorax can use a bonus action to grant a creature within 30 feet one superiority die and a reaction to use it for a maneuver. This is in addition to his normal superiority dice.
Always on
- Disarming Attack
When When Talvorax hits with a weapon attack
Talvorax can expend a superiority die to add the result to a weapon damage roll after hitting. If the target is a creature, it must succeed on a Strength saving throw or drop one object of Talvorax's choice.
- Distracting Strike
When When Talvorax hits with a weapon attack
Talvorax can expend a superiority die to add it to the attack's damage roll. The next attack roll against the target by an ally has advantage before the start of Talvorax's next turn.
- Goading Attack
When When Talvorax hits with a weapon attack
Talvorax can expend a superiority die to add it to the attack's damage roll, and the target has disadvantage on attack rolls against creatures other than Talvorax until the end of Talvorax's next turn.
- Maneuvering Attack
When When Talvorax hits with a weapon attack
Talvorax can expend a superiority die to add it to the attack's damage roll and move one willing ally up to half its speed without provoking opportunity attacks from the target.
- Menacing Attack
When When Talvorax hits with a weapon attack
Talvorax can expend a superiority die to add it to the attack's damage roll. The target must succeed on a Wisdom saving throw or become frightened of Talvorax until the end of his next turn.
- Precision Attack
When When Talvorax makes a weapon attack roll
Talvorax can expend a superiority die and add it to an attack roll, potentially turning a miss into a hit.
- Trip Attack
When When Talvorax hits with a weapon attack
Talvorax can expend a superiority die to add it to the attack's damage roll. The target must succeed on a Strength saving throw or fall prone.
- Fighting Style: DefenseLevel 1
Talvorax chooses a fighting style. He has adopted Defense, gaining a +1 bonus to AC while wearing armor.
- Know Your EnemyLevel 3
Talvorax gains proficiency with three artisan's tools or gaming sets. His soldier training grants proficiency with one gaming set, and his Battle Master training grants proficiency with smith's tools.
- Combat SuperiorityLevel 3
Talvorax gains four superiority dice, which are d10s. He regains all expended dice after a short or long rest. His maneuver save DC is 19, calculated as 8 + proficiency bonus + Strength modifier.
- Battle Master ManeuversLevel 3
Talvorax knows eight Battle Master maneuvers: Commander's Strike, Disarming Attack, Distracting Strike, Goading Attack, Maneuvering Attack, Menacing Attack, Precision Attack, and Trip Attack.
- Extra Attack (3)Level 11
Talvorax can make two additional attacks whenever he takes the Attack action, for a total of three attacks with that action.
- Indomitable (3 uses)Level 9
Talvorax can reroll a failed saving throw. He must use the new roll. He can use this feature three times between long rests.
- Ability Score ImprovementLevel 4
Talvorax gains an Ability Score Improvement or feat at this level. The character's provided ability scores are retained as specified.
- Ability Score ImprovementLevel 6
Talvorax gains an Ability Score Improvement or feat at this level. The character's provided ability scores are retained as specified.
- Ability Score ImprovementLevel 8
Talvorax gains an Ability Score Improvement or feat at this level. The character's provided ability scores are retained as specified.
- Ability Score ImprovementLevel 12
Talvorax gains an Ability Score Improvement or feat at this level. The character's provided ability scores are retained as specified.
- Ability Score ImprovementLevel 14
Talvorax gains an Ability Score Improvement or feat at this level. The character's provided ability scores are retained as specified.
- Ability Score ImprovementLevel 16
Talvorax gains an Ability Score Improvement or feat at this level. The character's provided ability scores are retained as specified.
- Ability Score ImprovementLevel 19
Talvorax gains an Ability Score Improvement or feat at this level. The character's provided ability scores are retained as specified.
- RelentlessLevel 15
When Talvorax rolls initiative and has no superiority dice remaining, he regains one superiority die.
- Draconic AncestryDragonbornBlack dragon ancestry, granting acid damage resistance and an acid breath weapon.
- Damage ResistanceDragonbornResistance to acid damage.
- Draconic LanguageDragonbornTalvorax can speak, read, and write Draconic.
- Ability Score IncreaseDragonbornStrength increases by 2 and Charisma increases by 1.
- Military RankSoldier
Talvorax can recognize the insignia, rank, and organization of military forces and guild auxiliaries. He can also secure modest shelter, food, and aid for himself and his companions from soldiers, veterans, and sympathetic members of the Bounty Hunters Guild of Askia.
Gear
11 itemsWeapons
- LongswordA martial one-handed weapon chosen for close combat
- Light CrossbowA ranged weapon with normal range 80 feet and long range 320 feet
Armor
- Chain MailAC 16, heavy armor, disadvantage on Dexterity (Stealth) checks, Strength requirement 13
- ShieldAC bonus +2 when wielded with a one-handed weapon
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow
- Dungeoneer's PackIncludes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
- Insignia of RankA military insignia identifying Talvorax's former rank and service
- Trophy from a Fallen EnemyA trophy taken from a fallen enemy, kept as a reminder of the cost of violence
- Bone DiceA set of bone dice used for games of chance and quiet observation
- Common ClothesPlain common clothing suitable for travel and official business
Purse
- 10×Gold PiecesStarting currency from fighter and soldier training
Appearance
Talvorax is a powerfully built black-scaled dragonborn with a broad, heavily muscled frame and swept-back horns polished smooth by years of armor straps and travel. His scales are deep charcoal with faint blue highlights along the jaw and shoulders. He wears battered chain mail beneath a dark green surcoat bearing the discreet brass seal of the Bounty Hunters Guild of Askia. His hands are large and visibly work-worn, with thickened palms, blunt claws, and careful, economical movements. Before speaking, he takes a slow breath through his nose and lightly taps one claw against his thumb, as though measuring the weight of his next words.
Mannerisms
Talvorax pauses before answering, drawing a quiet breath through his nose as though sorting facts from emotion. He keeps his hands folded behind his back when questioning someone, then brings one claw forward to indicate the exact point of a contradiction. He rarely raises his voice. When angry, he becomes more formal and begins addressing people by their full names and titles.
Personality
Talvorax is controlled, observant, and professionally courteous. He listens more than he speaks, remembers small discrepancies in people's stories, and prefers an honest enemy to a dishonest ally. He respects competence wherever he finds it, especially in those who remain calm under pressure. Despite his stern demeanor, he has a dry sense of humor and an instinctive respect for frightened civilians who manage to keep moving.
Ideals
Order. A promise recorded, witnessed, and enforced is one of the few things that keeps the strong from preying openly on the weak. Law is not sacred, but predictable law is the foundation from which justice can be built.
Bonds
The Bounty Hunters Guild of Askia gave Talvorax purpose, rank, and a second life. He will not abandon a fellow guild member or allow a lawful contract to be erased by wealth, influence, or political convenience.
Flaws
Talvorax is so committed to procedure that he can mistake legality for morality. He is slow to forgive broken agreements, suspicious of improvisation, and capable of continuing a hunt long after prudence suggests reconsidering it. When presented with evidence that the Guild or a respected authority is corrupt, his first instinct is to defend the institution rather than examine the accusation.
Quirks
Background
Talvorax was hatched in a border garrison where dragonborn auxiliaries served as scouts, wardens, and heavy infantry for the city-states of Askia. He learned early that discipline was not merely obedience. It was the skill of remaining useful when fear, anger, and exhaustion tried to make decisions for you. His first campaigns were against raiders and deserters, and his talent for tracking people through bad terrain soon became more valuable than his talent for breaking shield lines. He left formal military service with an unblemished record, but not with a clean conscience. Too many wanted criminals escaped because officers delayed, nobles interfered, or jurisdiction became more important than justice. The Bounty Hunters Guild of Askia gave him a place where contracts were written clearly and obligations were recorded before blades were drawn. Talvorax rose through its ranks by bringing in fugitives alive whenever possible, dead only when necessary, and always with proof strong enough to survive a magistrate's scrutiny. He became an elite bounty hunter, known for patient surveillance, exact reports, and an unsettling refusal to be provoked. He still treats every hunt like a military operation, establishing routes, supply points, escape contingencies, and the precise moment at which negotiation ends. His loyalty is to lawful contracts and the stability they create, but he has begun to suspect that some of Askia's most respected patrons use the law as a weapon while claiming to defend it.
“He learned early that discipline was not merely obedience.”
- Background
- Soldier
Connections
Species
Dragonborn
Media
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