zemfira
zemfira
Sheet
AC 14 · HP 45 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Wild ResurgenceLevel 5
When Bonus Action
She can expend a use of Wild Shape as a Bonus Action to regain one expended spell slot of level 1, 2, or 3. Once used, this benefit cannot be used again until a Long Rest.
Always on
- Land's AidLevel 3
When Magic action
She can expend a use of Wild Shape as a Magic action to create a 10-foot-radius sphere of life-draining thorns and restorative flowers within 60 feet. Chosen creatures make Constitution saves against DC 14, taking 2d6 Necrotic damage on a failure or half on a success, while one chosen creature regains 2d6 Hit Points.
- Wild CompanionLevel 2
When Magic action
She can use a Wild Shape use to cast Find Familiar without material components. The familiar is a Fey creature.
- SpellcastingLevel 1
You can cast Druid spells using Wisdom. You know three Druid cantrips and prepare ten level 1 or higher Druid spells after each Long Rest. Your spellcasting focus can be a Druidic Focus.
- DruidicLevel 1
You know the secret language of Druids and can use it to leave hidden messages. You and other Druids automatically notice such messages and can decipher them.
- Primal OrderLevel 1
Primal Order, Magician. You gain one additional Druid cantrip and expertise in one skill chosen from Arcana, Nature, or Religion. Zemfira has expertise in Arcana.
- Wild ShapeLevel 2
As a Magic action, you can expend a use of Wild Shape to assume a known Beast form, following the 2024 Wild Shape rules. You have three uses, which return when you finish a Long Rest. You can also use Wild Shape to cast Find Familiar without material components, with the familiar appearing as a Fey creature.
- Druid SubclassLevel 3
You gain the Circle of the Land subclass. After each Long Rest, choose arid, polar, temperate, or tropical land and prepare its associated Circle Spells.
- Ability Score ImprovementLevel 4
Ability Score Improvement. Zemfira has the Magic Initiate, Wizard Origin feat from her Sage background, rather than an additional ability score increase at this level.
- Natural RecoveryLevel 6
Natural Recovery. You can cast one level 1 or higher spell prepared from your Circle Spells feature without expending a spell slot once per Long Rest. After a Short Rest, you can recover expended spell slots with a combined level of up to 3, none higher than level 3, once per Long Rest.
- Circle SpellsLevel 3
Circle Spells, Temperate Land selected. You always have Misty Step, Shocking Grasp, Sleep, and Lightning Bolt prepared while using the Temperate land choice. The land choice can be changed after a Long Rest.
- Creature TypeElfHumanoid
- DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Elven Lineage, Wood ElfElfYour Speed is 35 feet. You know the Druidcraft cantrip. You can also cast Longstrider once per Long Rest without a spell slot.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- TranceElfYou do not need to sleep, and a Long Rest can be completed in 4 hours if spent in meditation, during which you remain conscious.
- Magic Initiate, WizardSage
Magic Initiate, Wizard. Zemfira knows two Wizard cantrips and one level 1 Wizard spell. Wisdom is her spellcasting ability for these feat spells. She can cast the level 1 spell once without a spell slot after each Long Rest and can also cast it using her spell slots.
Spells
17 spellsSpellcasting. zemfira casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level:
Gear
11 itemsWeapons
- SickleA curved harvesting blade useful for gathering herbs and for combat
- QuarterstaffA polished quarterstaff carved with constellations, usable as a Druidic Focus
Armor
- Leather ArmorStudded leather armor made from dark green treated hide
- ShieldA round wooden shield painted with concentric tree rings
Tools
- Herbalism KitA kit containing clippers, mortar and pestle, pouches, gloves, and other herbal tools
- Calligrapher's SuppliesFine writing tools, ink, sealing wax, and a small ruler
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other travel gear
- Book, HistoryA scholarly volume documenting regional history and forgotten elven settlements
- 8×ParchmentClean writing material for notes, diagrams, and copied fragments
- RobeA simple scholar's robe lined with hidden pockets
Purse
- 8×Gold PiecesCoins left over from her studies and travel
Appearance
Zemfira is a slender wood elf with moss-green eyes, long ash-blonde hair braided with dried flowers, and warm brown skin marked by faint, leaf-shaped birthmarks along her left shoulder. She wears weather-stained leather armor beneath a deep green cloak, carries a polished quarterstaff carved with tiny constellations, and keeps a shield painted like the rings of an ancient tree. Her fingers are often stained with ink, charcoal, or crushed herbs.
Mannerisms
She pauses before answering difficult questions, as though consulting an invisible index. When nervous, she traces letters in the air with one finger. She labels every map, herb pouch, and spell component in meticulous handwriting, including things that obviously need no label.
Personality
Zemfira is thoughtful, observant, and quietly intense. She listens more readily to forests, animals, and old stones than to boastful adventurers, yet she is genuinely compassionate toward anyone who is frightened, displaced, or overlooked. Her dry humor appears at unexpected moments, usually in the form of a precise scholarly correction.
Ideals
Preservation. Knowledge is a living ecosystem. If a truth is forgotten, a piece of the world dies with it, so every worthy fragment must be protected and passed on.
Bonds
A fire destroyed the observatory and consumed most of its records. Zemfira believes the blaze was deliberately set to erase a discovery concerning a wounded land and an approaching ecological catastrophe. She travels to recover the missing pages, protect the surviving sacred groves, and find the unknown arsonist. Her old mentor, an elderly elf named Oraneth, remains somewhere beyond the eastern marshes, guarding the final volume of the observatory's history.
Flaws
Zemfira is so afraid of losing knowledge that she will risk immediate danger to rescue a book, inscription, or even a single page. She can be condescending toward people who dismiss old lore, and she sometimes treats living companions as research subjects when her curiosity gets the better of her.
Quirks
Background
Zemfira was raised among the libraries of a secluded elven observatory, where ancient scholars recorded the movements of stars, seasons, spirits, and living forests. She began as a copyist, carefully reproducing brittle maps and half-forgotten ritual texts, but her curiosity soon carried her beyond ink and parchment. She learned to recognize the written traces of druidic magic hidden in old astronomical tables, then sought out a circle of woodland guardians who taught her Druidic, the names of healing plants, and the patient language of birds.
- Background
- Sage
Connections
Species
Elf
Media
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