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Vez Ordan - AI-generated fantasy Character

Vez Ordan

Copper Dragonborn · Fighter (Battle Master) · Level 3 · Guild Artisan

Vez Ordan

Vez is observant, restrained, and quietly compassionate.
AC18
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 28 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeThirty-eight years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Painter's supplies

Languages

Common,
Draconic

Features

16 features

Bonus action

  • Rally

    When A friendly creature within 60 feet can see or hear Vez

    On his turn, Vez can use a bonus action and expend one superiority die to bolster a creature within 60 feet that can see or hear him. The creature gains temporary hit points equal to the die roll plus 3.

  • Second WindLevel 1

    When Vez is injured and has a bonus action available

    As a bonus action, Vez regains 1d10 + 3 hit points.

Always on

  • Maneuvering Attack

    When Vez hits a creature with a weapon attack

    After Vez hits a creature with a weapon attack, he can expend one superiority die to allow a friendly creature that can see or hear him to use its reaction to move up to half its speed without provoking opportunity attacks. The ally adds the die to one weapon damage roll made before the end of Vez's next turn.

  • Bait and Switch

    When Vez is within 5 feet of a willing creature

    When Vez is within 5 feet of a willing creature on his turn, he can expend one superiority die to switch places with that creature. The chosen creature gains a bonus to AC equal to the die roll until the start of Vez's next turn.

  • Action SurgeLevel 2

    When Vez chooses to use his once-per-rest burst of effort

    Vez takes one additional action on his turn.

  • Acid Breath

    When Vez uses his action to exhale acid

    Vez exhales corrosive acid in a 5-foot by 30-foot line. Creatures in the area make a DC 11 Dexterity saving throw, taking 2d6 acid damage on a failed save or half damage on a successful one.

  • Fighting Style: DefenseLevel 1

    Vez chooses the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.

  • Martial Archetype: Battle MasterLevel 3

    Vez becomes a Battle Master, gaining superiority dice and access to combat maneuvers. He has four d8 superiority dice, which are expended when used and regained after a short or long rest. His maneuver saving throw DC is 14.

  • Combat SuperiorityLevel 3

    Vez knows the Bait and Switch, Maneuvering Attack, and Rally maneuvers. Bait and Switch lets him exchange places with a willing creature and improve the target's AC by 1d8 for the round. Maneuvering Attack lets an ally use its reaction to move without provoking opportunity attacks after Vez hits and expends a die. Rally grants an ally temporary hit points equal to the superiority die roll plus 3.

  • Student of WarLevel 3

    Vez gains proficiency with painter's supplies, reflecting his former trade and continued artistic practice.

  • Draconic AncestryCopper DragonbornCopper dragonborn ancestry grants acid damage as the breath weapon damage type and resistance to acid damage.
  • Breath WeaponCopper DragonbornVez can exhale acid in a 5-foot by 30-foot line. Creatures in the area make a DC 11 Dexterity saving throw, taking 2d6 acid damage on a failed save or half damage on a successful one. After using this trait, he cannot use it again until completing a short or long rest.
  • Damage ResistanceCopper DragonbornVez has resistance to acid damage.
  • Draconic LanguageCopper DragonbornVez can speak, read, and write Draconic.
  • Ability Score IncreaseCopper DragonbornVez gains +2 Strength and +1 Charisma from his dragonborn heritage.
  • Guild MembershipGuild Artisan

    As a respected member of an artisan guild, Vez can call upon fellow guild members for lodging, information, and limited assistance. The guild may also mediate disputes involving his professional work or reputation.

Gear

10 items

Weapons

  • Longsword
    Finely balanced martial weapon with delicate engraved markings
  • Light crossbow
    Worn ranged weapon kept for alley fights and watch duty

Armor

  • Chain mail
    Polished chain mail worn over a crimson coat
  • Shield
    Steel shield bearing a golden open-hand emblem

Tools

  • Painter's supplies
    Used to create portraits, signs, memorials, and coded guild marks

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow
  • Dungeoneer's pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
  • Guild letter of introduction
    A letter of introduction from the guild
  • Traveler's clothes
    Sturdy clothes suitable for travel and workshop labor

Purse

  • 15×
    Gold pieces
    Loose coin retained from his guild apprenticeship

Appearance

Vez Ordan is a broad-shouldered male copper dragonborn with dark bronze scales, bright alert green eyes, and a chipped left horn wrapped in faded blue cloth. Thin black tattoos circle both wrists. He wears polished chain mail over a deep crimson coat, a battered black half-cloak, and a steel shield marked with a golden open hand. His longsword is finely balanced and engraved with delicate markings, while a worn crossbow and adventuring gear hang at his side. His guarded posture suggests constant readiness, but his eyes remain attentive to anyone in danger.

Mannerisms

Vez studies faces before he answers questions. When anxious, he rubs the blue cloth around his broken horn or taps the edge of his shield in a slow three-beat rhythm. He speaks in a low, careful voice, as if choosing words for a painting rather than a conversation.

Personality

Vez is observant, restrained, and quietly compassionate. He rarely offers comfort in grand speeches. Instead, he repairs a broken strap, stands watch through the night, or paints a likeness for someone who has lost a loved one. He has a dry sense of humor and a patient tolerance for frightened people, but little patience for cruelty disguised as procedure.

Ideals

Mercy is a discipline, not a weakness. Strength has value only when it is used to keep the powerful from crushing those who cannot fight back.

Bonds

He carries a small, rain-damaged portrait of his murdered guildmaster and will risk almost anything to protect the displaced residents of the old trade quarter.

Flaws

Vez assumes every official has a private motive and sometimes treats honest people like conspirators. He cannot leave an injustice alone, even when retaliation will endanger innocent bystanders or ruin a carefully planned mission.

Quirks

He paints tiny open-hand symbols on objects belonging to people he has helped.
He names every sword or shield he repairs, but never tells anyone the names.
He keeps rainwater in a sealed vial from every city where someone trusted him.
He refuses to eat food served on a plate with a painted face or heraldic eye.

Background

Vez Ordan was raised among copper dragonborn metalworkers and muralists in a rain-soaked trade quarter where every wall carried advertisements, memorials, or political promises. He apprenticed as a painter, learning to mix mineral pigments with oil, ash, and powdered metal. His work became known for its unusual honesty. He painted the faces of missing children, dead laborers, and overlooked street vendors with the same care he gave to magistrates. That habit made him useful to some and troublesome to others. When a guildhouse fire was blamed on a poor neighborhood, Vez discovered that the blaze had been arranged to clear the district for a private market. He tried to expose the conspiracy, but his guildmaster was murdered and Vez was beaten badly enough to lose part of his left horn. He took up arms afterward, first as a bodyguard for displaced families and later as a caravan guard and investigator. He still paints when he can, especially the faces of people who fear they will be forgotten. His shield bears an open golden hand, the sign of aid offered without asking what someone can pay.

“He apprenticed as a painter, learning to mix mineral pigments with oil, ash, and powdered metal.”
From their backstory
Background
Guild Artisan

Connections

Species

Copper Dragonborn

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