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Dotty - AI-generated fantasy Character

Dotty

Human · Druid (Circle of the Shepherd) · Level 10 · Hermit

Dotty

She is as patient as a stone and as nurturing as a spring rain.
AC14
HP83/83
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 83 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge72 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • ReligionINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Herbalism Kit

Languages

Common,
Druidic,
Sylvan

Features

9 features

Bonus action

  • Spirit TotemLevel 2

    As a bonus action, summon an incorporeal spirit (Bear, Hawk, or Unicorn) to grant benefits to allies within 60 feet.

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids.

  • Wild ShapeLevel 2

    Transform into a beast up to CR 1 that you have seen before. You can stay in this form for 5 hours.

  • Wild CompanionLevel 2

    You can expend a use of Wild Shape to cast the Find Familiar spell without material components. The familiar is a fey and disappears after 5 hours.

  • Speech of the WoodsLevel 2

    You can deliver messages to beasts and understand their responses. You also learn the Sylvan language.

  • Mighty SummonerLevel 6

    Creatures you conjure with spells have more HP (2 per hit die) and their attacks count as magical.

  • Guardian SpiritLevel 10

    When a beast or fey you summoned ends its turn in your Spirit Totem aura, it regains HP equal to half your druid level.

  • Stat IncreaseHuman+1 to all scores
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful discovery, a great truth about the cosmos or the natural world.

Spells

15 spells

Spellcasting. Dotty casts with Wisdom (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

Gear

6 items

Weapons

  • Scimitar
    A curved blade used for defense.

Armor

  • Wooden Shield
    A shield made of oak and ironwood.
  • Leather Armor
    Cured leather protection.

Tools

  • Herbalism Kit
    Tools for creating remedies and potions.

Gear

  • Druidic Focus
    A sprig of mistletoe.
  • Explorer's Pack
    Standard adventuring gear for the wild.

Appearance

Dotty is a diminutive woman, her height reduced by a gentle stoop that she wears with dignity. Her face is etched with lines of laughter and weather, and her skin has the texture of soft, sun-dried parchment. Her most striking feature is a thick, floor-length braid of silver-grey hair that she often coils around her arm. She is usually seen draped in layers of moss-green wool, her pockets bulging with treats for the animals that inevitably follow her.

Mannerisms

Dotty tends to hum low, vibrating tones while thinking and has a habit of patting the air as if calming an invisible beast.

Personality

She is as patient as a stone and as nurturing as a spring rain. Dotty speaks in a soft, crackling voice that sounds like dry leaves skittering on a path. She treats every living thing, from a common house cat to a massive elk, with the same reverence and care. However, beneath her grandmotherly exterior lies a fierce protectiveness. She can turn from a kindly shepherd into a roaring storm if she senses any threat to the balance of the woods.

Ideals

Balance. The cycle of life and death is sacred, and it must be protected from those who would exploit it for greed.

Bonds

My winged cat Pip is my soul's mirror, and the ancient grove where I lived as a hermit is a place I must one day return to.

Flaws

I trust the intentions of animals far more than the words of people, and I often forget that not everyone understands the Druidic ways.

Quirks

She has a pocket full of dried fish specifically for stray cats.
She talks to trees as if they are old friends from school.
She always keeps a small feather from Pip tucked behind her ear.

Background

Dotty spent her youth in the crowded alleys of a coastal city, feeling the suffocating weight of stone and smoke. In her mid-twenties, she left everything behind to seek the deep green silences of the Northern Peaks. For nearly fifty years, she lived in a small sod-roofed hut, speaking only to the wind and the wild. It was during these years of isolation that she discovered a tiny, shivering feline with delicate feathered wings. She nursed the creature back to health, naming it 'Pip', and realized the beast was a manifestation of the woods' propia spirit. They have been inseparable ever since. Dotty has only recently returned to the paths of civilization, driven by a series of visions showing a rot spreading through the world's roots. She walks the roads now, a quiet grandmother of the forest, accompanied by her winged companion and a growing flock of strays.

“In her mid-twenties, she left everything behind to seek the deep green silences of the Northern Peaks.”
From their backstory
Background
Hermit

Connections

Species

Human

Media

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