Xara The Ravager Vosh
Xara The Ravager Vosh
Sheet
AC 20 · HP 265 · 40 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresReaction
- RetaliationLevel 10
When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Always on
- RageLevel 1
Bonus damage +4. You have Resistance to Bludgeoning, Piercing, and Slashing damage. Rage lasts 10 minutes or until unconscious.
- Unarmored DefenseLevel 1
AC equals 10 plus Dexterity and Constitution modifiers while not wearing armor.
- Weapon MasteryLevel 1
You can use the mastery properties of four weapon types. Currently: Greatsword (Graze), Greataxe (Cleave), Maul (Topple), Longsword (Sap).
- Reckless AttackLevel 2
Gain advantage on Strength-based attack rolls this turn, but attacks against you have advantage until your next turn.
- Danger SenseLevel 2
Advantage on Dexterity saving throws against effects you can see.
- FrenzyLevel 3
While raging, the first time you hit with a Strength attack each turn, you deal extra damage equal to your Rage Bonus in d6s (4d6).
- Mindless RageLevel 6
You cannot be Charmed or Frightened while raging. If you are already under these effects, they are suspended until the rage ends.
- Feral InstinctLevel 7
Advantage on Initiative rolls.
- Brutal StrikeLevel 9
When using Reckless Attack, forgo advantage to deal an extra 3d10 damage and apply a tactical effect like a 15ft push.
- Persistent RageLevel 15
Your Rage only ends if you are knocked unconscious or choose to end it. It also restores a use of Rage when you roll Initiative.
- Indomitable MightLevel 18
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
- Primal ChampionLevel 20
Your Strength and Constitution scores increase by 4, to a maximum of 24. Scores reflected in stats.
- TraitTiefling (Abyssal)Darkvision (60 ft.)
- TraitTiefling (Abyssal)Otherworldly Resilience (Resistance to Poison, advantage on saves against Poisoned)
- TraitTiefling (Abyssal)Abyssal Spells (Poison Spray, Ray of Sickness at lvl 3, Hold Person at lvl 5)
- Savage AttackerSoldier
Once per turn when you hit a creature with a weapon attack, you can roll the weapon damage dice twice and use either roll.
Spells
3 spellsSpellcasting. Xara The Ravager Vosh casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will):
1st level:
2nd level:
Gear
3 itemsWeapons
- Vorpal GreatswordLegendary magic weapon, +3 bonus to attack and damage rolls. On a roll of 20, you behead the target.
Gear
- Modern Workout SetGrey sleeveless compression top and tight black spandex short shorts.
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
Appearance
Xara is a towering specimen of abyssal lineage, standing nearly seven feet tall with skin the color of bruised violets. Her physique is exceptionally muscular and vascular, defined by years of relentless training and warfare. She has large, prominent breasts and visible male genitalia that create a distinct bulge in her tight, modern short shorts. Her most striking features are her massive, sweeping demonic horns and the solid black tattoo sleeves that cover both arms entirely from shoulder to wrist, masking any trace of her natural skin. She wears grey sleeveless workout tops and black compression shorts, preferring the range of motion provided by modern athletic wear over traditional armor.
Mannerisms
Xara often stands with her arms crossed, looming over others to assert dominance. When she becomes impatient, she taps the flat of her greatsword against her thigh in a steady, menacing rhythm.
Personality
Xara is a whirlwind of focused aggression and quiet intensity. She speaks with a low, raspy voice and rarely uses two words where one will do. She finds the formalities of the 'civilized' world tiresome, preferring the honest feedback of a heavy workout or the heat of battle. She is fiercely confident in her physical power and possesses a dry, dark sense of humor that only surfaces after she has drawn blood. She values results over methods and has little patience for strategy that involves waiting or hiding.
Ideals
Might. The only truth in the world is the strength you can exert with your own two hands. Everything else is a lie built by the weak.
Bonds
My unit was my only family. Since they fell in the breach at Redforge, I carry their memory in every swing of my sword.
Flaws
I am prone to extreme episodes of destructive anger, and I find it nearly impossible to back down from a challenge, no matter how suicidal the odds.
Quirks
Background
Xara was born into the chaos of the abyssal fringes but spent her youth serving in a specialized mercenary legion known for high-risk shock tactics. As a soldier, she realized that her natural tiefling resilience and burgeoning bloodlust were better suited for the frontline than any garrison duty. She shed her heavy plate armor long ago, discovering that her internal rage provided a far better defense than steel, eventually adopting the minimalist, functional attire of a modern gladiator. The black ink on her arms was earned through a ritual of the Sable Shackle, meant to bind her fury into a usable weapon. Over decades of conflict, she rose to become a living legend on the battlefield, a berzerker whose mere presence causes enemy formations to crumble. She now wanders the realms as a free agent, seeking only the strongest foes to test the edge of her Vorpal Greatsword, seeing herself as the ultimate predator in a world of prey.
“As a soldier, she realized that her natural tiefling resilience and burgeoning bloodlust were better suited for the frontline than any garrison duty.”
- Background
- Soldier
Connections
Species
Tiefling (Abyssal)
Media
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