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Kargat Seki - AI-generated fantasy Character

Kargat Seki

Dragonborn · Barbarian (Path of the Berserker) · Level 13 · Soldier

Kargat Seki

Kargat is calm, observant, and intensely practical.
AC17
HP174/174
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 174 · 40 ft.
AlignmentLawful NeutralGenderMaleAgeAbout 42 years old, physically mature and within the normal dragonborn lifespan
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • IntimidationCHA
  • NatureINT
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set, bone knucklebones

Languages

Common,
Draconic,
Giant

Features

30 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • RageLevel 1

    When Bonus Action

    Enter a primal Rage as a Bonus Action, gaining resistance to common weapon damage and enhanced Strength-based attacks.

  • Draconic Flight

    When Bonus Action

    As a Bonus Action, manifest spectral draconic wings and gain a Fly Speed equal to your Speed for 10 minutes. Usable once per long rest.

  • Ability Score Improvement, Great Weapon MasterLevel 4

    You gain a feat at this level. Kargat has the Great Weapon Master feat, allowing him to deal extra damage after scoring a critical hit or reducing a creature to 0 Hit Points, and to make a melee attack as a Bonus Action in those circumstances.

  • Draconic FlightDragonbornAs a Bonus Action, spectral wings appear for 10 minutes, granting a Fly Speed equal to your Speed; usable once per long rest

Reaction

  • RetaliationLevel 10

    When Reaction when damaged by a visible creature within reach

    Make a melee attack against a creature within reach that damages Kargat.

  • Instinctive PounceLevel 7

    When you roll Initiative, you can use your Reaction to enter Rage and immediately move up to half your Speed.

Always on

  • Twin Axe Assault

    When Attack action

    Make two attacks with the Attack action, often using a greataxe with Reckless Attack.

  • Improved Brutal StrikeLevel 13

    When A Strength-based Reckless Attack hits

    Forgo Reckless Attack advantage to deal 2d10 extra damage and apply an Improved Brutal Strike effect.

  • Scalerot Breath

    When Action, once per long rest or after expending a use of Rage

    Exhale a 30-foot line of caustic green energy. Creatures in the area make a Dexterity saving throw, taking 3d10 poison damage on a failed save, or half damage on a success.

  • Unarmored DefenseLevel 1

    While not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You can use the mastery properties of four weapons with which you are proficient. Chosen weapons are the greataxe, handaxe, javelin, and maul.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws unless you are Incapacitated.

  • Reckless AttackLevel 2

    When you make your first attack roll on your turn using Strength, you can attack recklessly, gaining advantage on Strength-based attack rolls until your next turn. Attack rolls against you also have advantage during that time.

  • Primal KnowledgeLevel 3

    You gain proficiency in Nature. While raging, you can use Strength instead of the normal ability for Acrobatics, Intimidation, Perception, Stealth, or Survival checks.

  • FrenzyLevel 3

    When you enter a Rage and use Reckless Attack, the first time on each of your turns that you hit with a Strength-based attack using a weapon with the Heavy property, you deal extra damage equal to your Rage Damage bonus plus your Rage Damage bonus again, and you can move up to half your Speed without provoking Opportunity Attacks from that target. This extra damage is doubled if you have advantage on the attack roll.

  • Fast MovementLevel 5

    Your Speed increases by 10 feet while you are not wearing Heavy armor.

  • Feral InstinctLevel 7

    You have advantage on Initiative rolls.

  • Ability Score Improvement, SentinelLevel 8

    You gain a feat at this level. Kargat has the Sentinel feat, allowing him to protect nearby allies, reduce an enemy's Speed to 0 when he hits with an Opportunity Attack, and make special Opportunity Attacks against creatures that attack his allies.

  • Brutal StrikeLevel 9

    If you make an attack using Reckless Attack and it hits, you can forgo advantage on one attack roll to deal an additional 1d10 damage and apply one Brutal Strike effect, such as forcing movement or imposing disadvantage on the target's next saving throw.

  • Relentless RageLevel 11

    If damage reduces you to 0 Hit Points while raging and you do not die outright, you can make a DC 10 Constitution saving throw. On a success, you drop to a number of Hit Points equal to twice your Barbarian level. The DC increases by 5 each time you use this feature until you finish a short or long rest.

  • Ability Score Improvement, ToughLevel 12

    You gain a feat at this level. Kargat has the Tough feat, increasing his maximum Hit Points by 26.

  • Savage AttackerLevel 1

    You gain the Savage Attacker Origin feat. Once per turn when you hit with a weapon attack, you can roll the weapon's damage dice twice and use either total.

  • TraitDragonbornHumanoid creature type and Medium size
  • TraitDragonbornSpeed of 30 feet
  • TraitDragonbornDarkvision out to 60 feet
  • Draconic AncestryDragonbornChromatic dragon lineage, green ancestry chosen, granting poison damage for Breath Weapon and Poison resistance
  • Breath WeaponDragonbornExhale poison in a 30-foot line, dealing 3d10 damage on a failed Dexterity saving throw, half damage on a success; usable once per long rest or by expending a use of Rage
  • Damage ResistanceDragonbornPoison resistance from green chromatic ancestry
  • Military RankSoldier

    You can identify the insignia, ranks, and military customs of many organized forces, and you can find shelter and basic assistance from soldiers and sympathetic veterans. Your military reputation as a former general often extends this benefit to entire units or garrisons.

Gear

10 items

Weapons

  • Greataxe
    Heavy two-handed battlefield axe, used as Kargat's principal weapon
  • 4×
    Handaxe
    Light axes suitable for throwing or close combat
  • Spear
    Military-issued spear
  • Shortbow
    Shortbow with twenty arrows and a quiver

Tools

  • Gaming Set
    Gaming set chosen as bone knucklebones, favored by imperial officers

Gear

  • Explorer's Pack
    Pack containing basic adventuring supplies
  • 20×
    Arrows
    Ammunition for the shortbow
  • Healer's Kit
    Useful for stabilizing wounded allies
  • Traveler's Clothes
    Plain but well-maintained travel clothing

Purse

  • 14×
    Gold Pieces
    Remaining starting currency from the Soldier equipment package

Appearance

Kargat is a broad-shouldered dragonborn with charcoal-gray scales, a blunt black horn sweeping back from each brow, and narrow copper eyes that rarely blink. His scales are mottled with pale, cracked patches around his throat, ribs, and forearms, the visible legacy of Scalerot. His hands are enormous and heavily callused, with flattened claws worn smooth from years of gripping weapon hafts, reins, and campaign maps. He moves with deliberate military economy, favoring his left leg slightly after long marches, yet becoming unnervingly still when assessing a battlefield. A faded imperial sash is tied beneath his breastplate, and small brass tally-rings hang from one horn, each engraved with the name of a fallen unit.

Mannerisms

Kargat silently counts exits, windows, and able-bodied people whenever he enters a room. He addresses strangers by rank until invited to use their names, and he rolls his shoulders before battle as if settling armor that is no longer there. When anger rises, he presses one claw against the center of his palm and recites the first three lines of an old marching cadence.

Personality

Kargat is calm, observant, and intensely practical. He speaks in short, measured sentences and prefers clear duties to vague promises. Beneath his stern command presence is a patient protector who notices who has not eaten, who is favoring an injury, and who is pretending not to be afraid. He dislikes ceremony unless it honors the dead, and he has a dry, understated humor that appears most often when everyone else is too exhausted to laugh.

Ideals

Order. Panic kills more people than steel does. Every life deserves a place in the plan, and every commander must be willing to stand where the plan breaks.

Bonds

The surviving soldiers of the Ninth Salt Legion are my responsibility, even those who blame me for the Scalerot outbreak. I carry their names and will return to Drushan when I have enough truth to expose who awakened the dragon-plague.

Flaws

I can justify almost any cruelty if I believe it will preserve the army. When frightened, I become controlling, issue orders instead of asking for help, and treat uncertainty as a personal failure. I also distrust anyone who claims Scalerot can be cured, because part of me fears that becoming human again would mean losing the strength that now protects others.

Quirks

Keeps a tiny wax tablet listing the names of fallen soldiers and updates it before eating.
Refuses to sit with his back to a door, even in friendly homes.
Collects broken weapon points from battlefields and sorts them by metal.
Can identify an army's discipline from the rhythm of its marching feet.

Background

Kargat was born human in the eastern provinces of the Faltharian Empire, the second son of a minor officer who believed discipline was a form of love. He entered the imperial army as a teenager and proved unusually gifted at logistics, terrain reading, and keeping frightened soldiers alive. By his thirties he had become a general, not because he loved conquest, but because he understood that armies were made of hungry, exhausted people who needed someone to make the next decision. His campaigns were known for their brutal efficiency and their low number of abandoned wounded. During an expedition into the salt-buried ruins of the elder dragons, Kargat was exposed to Scalerot, a disease said to be the residue of dragonkind's final extinction. The infection hardened his bones, split his skin into scales, reshaped his jaw, and filled his blood with a furnace-like pressure that erupts as draconic breath. The transformation made him a Drakendorf, a living reminder of the dragons whose remains poisoned the earth. Faltharian officials declared him contaminated and stripped him of command, fearing both public panic and the possibility that his altered body concealed a weapon. Kargat vanished rather than submit to execution. Now he travels beyond the empire's borders, mastering the rage that once belonged to battle and now lives inside his changed flesh. He still believes the empire can be saved, but he no longer believes its rulers deserve to decide what survival costs.

“He entered the imperial army as a teenager and proved unusually gifted at logistics, terrain reading, and keeping frightened soldiers alive.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

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