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T6 - AI-generated fantasy Character

T6

Tabaxi · Rogue (Inquisitive) · Level 5 · Charlatan

T6

Quietly observant, dryly humorous, and almost unnervingly patient.
AC14
HP29/29
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 29 · 30 ft.
AlignmentNeutralGenderNonbinaryAge26 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Forgery kit,
Thieves' tools

Languages

Common,
Tabaxi

Features

17 features

Bonus action

  • Cunning ActionLevel 2

    T6 can use a bonus action to Dash, Disengage, or Hide.

  • Eye for DetailLevel 3

    T6 can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object, or an Intelligence (Investigation) check to uncover or decipher clues.

  • Insightful FightingLevel 3

    As a bonus action, T6 can make a Wisdom (Insight) check contested by a creature's Charisma (Deception) check. On a success, T6 can use Sneak Attack against that creature even without advantage or an adjacent ally, provided they do not have disadvantage. The benefit lasts for 1 minute or until T6 changes targets.

Always on

  • ExpertiseLevel 1

    T6 chooses two proficient skills, Investigation and Stealth, for expertise. Their proficiency bonus is doubled for checks using those skills.

  • Sneak AttackLevel 1

    Once per turn, T6 deals an extra 3d6 damage to one creature hit with a finesse or ranged weapon attack if they have advantage, or if an eligible enemy of the target is within 5 feet of it and T6 does not have disadvantage.

  • Thieves' CantLevel 1

    T6 knows the secret language of thieves and recognizes hidden signs, symbols, and coded messages used by criminal networks.

  • Ability Score ImprovementLevel 4

    T6 increases Dexterity by 2, raising it from 15 to 17 after applying the tabaxi species bonus. This is the level 4 ability score improvement.

  • Uncanny DodgeLevel 5

    When an attacker T6 can see hits them with an attack, T6 can use their reaction to halve the attack's damage.

  • Inquisitive ArchetypeLevel 3

    T6 gains proficiency in Investigation and Insight through the Inquisitive archetype, and gains the Ear for Deceit, Eye for Detail, and Insightful Fighting features.

  • Ear for DeceitLevel 3

    T6 can determine whether a creature is lying by comparing its Deception check against a minimum result of 8 plus their proficiency bonus plus their Wisdom modifier. This does not reveal the truth, only whether the creature is deliberately false.

  • DarkvisionTabaxiT6 can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Feline AgilityTabaxiWhen T6 moves on their turn in combat, they can double their speed until the end of that turn. They cannot use this trait again until they move 0 feet on one of their turns.
  • Cat's ClawsTabaxiT6 has a climbing speed of 20 feet and can use their claws to make unarmed strikes dealing 1d4 slashing damage.
  • Cat's TalentTabaxiT6 has proficiency in Perception and Stealth.
  • Ability Score IncreaseTabaxiDexterity increases by 2 and Charisma increases by 1.
  • LanguagesTabaxiT6 can speak, read, and write Common and one other language, Tabaxi.
  • False IdentityCharlatan

    T6 has a false identity, complete with appropriate clothing, forged documents, and established mannerisms. They can assume this persona and produce documentation or disguise kit materials to support it, though the identity may invite complications if recognized.

Gear

10 items

Weapons

  • Rapier
    A light finesse martial weapon with a 1d8 piercing damage die.
  • Shortbow
    A ranged martial weapon with a normal range of 80 feet and a long range of 320 feet, dealing 1d6 piercing damage.
  • 2×
    Dagger
    A light finesse or thrown weapon dealing 1d4 piercing damage.

Armor

  • Leather armor
    Light armor with an armor base of 11 plus Dexterity modifier.

Tools

  • Disguise kit
    A disguise kit used to create altered appearances.
  • Forgery kit
    A set of forged papers supporting T6's false identity.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's pack
    Contains a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Fine clothes
    Fine clothes suitable for an upper-class false identity.

Purse

  • 15×
    Gold pieces
    Starting currency from the charlatan background.

Appearance

T6 is a compact, long-limbed tabaxi with smoke-gray fur marked by narrow charcoal stripes and a pale muzzle. Their amber eyes seem perpetually half-lidded, giving them an unreadable, almost sleepy expression. Their voice is low and dry, with a faint rasp at the end of each sentence. When calm, they breathe through their nose in a slow, audible rhythm. When rattled, that rhythm breaks into quick little clicks of breath, and their words become unnaturally precise. Their paw pads are toughened and crosshatched from years of climbing, lock work, and handling rough cordage. They wear fitted leather armor beneath a weathered gray coat, with numerous small pockets sewn into the lining.

Mannerisms

T6 pauses before answering easy questions, as though checking the question for a concealed second meaning. They clean their claws with a folded scrap of paper while listening, and when someone lies, they tilt their head slightly toward the speaker's dominant hand.

Personality

Quietly observant, dryly humorous, and almost unnervingly patient. T6 prefers questions to declarations and collects small facts about everyone they meet. They are not naturally cruel, but they are fascinated by pressure points, especially the moment a confident person realizes they have been understood.

Ideals

Truth is a tool, not a virtue. The world belongs to whoever notices what others overlook and acts before they understand its importance.

Bonds

T6 carries a brass customs seal from the caravan's first great forgery. They intend to use it one day to free a cousin who was imprisoned when the magistrate's network retaliated.

Flaws

T6 cannot resist correcting a lie, even when silence would be safer. They also assume that every kindness conceals a transaction, and may sabotage sincere relationships by searching for the hidden cost.

Quirks

Counts doors, windows, and visible exits whenever entering a room.
Keeps a collection of broken seals and labels each one with the lie it once protected.
Uses the phrase "That is almost convincing" when someone tells the truth.
Sleeps with one paw resting on a folded map.
Gives borrowed objects back cleaner than they received them.

Background

T6 was raised among a traveling tabaxi caravan that made its living repairing clocks, copying contracts, and quietly noticing which merchants lied about their weights. Their family taught them that every object had a story, every lock had a temperament, and every person revealed themselves through small repetitions. T6 became especially gifted at reading those repetitions. A merchant who touched his left cuff before cheating, a magistrate who blinked whenever he heard a particular name, a guard who always looked toward the same window before opening a door. T6 remembered everything and judged almost nothing aloud. Their criminal career began with a forged customs seal and ended with the exposure of a respected magistrate who had been selling prisoners to a private mine. T6 did not steal money from the operation. Instead, they copied ledgers, planted contradictory evidence among the magistrate's belongings, and arranged for three rival officials to discover the truth at the same time. The resulting scandal destroyed the magistrate's network, but it also made T6 too recognizable to remain with the caravan. Now they travel under the deliberately unmemorable name T6, taking investigative jobs, confidence schemes, and occasional thefts. They are less interested in wealth than in discovering what powerful people are desperate to keep hidden.

“Their family taught them that every object had a story, every lock had a temperament, and every person revealed themselves through small repetitions.”
From their backstory
Background
Charlatan

Connections

Species

Tabaxi

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