Mielu Salo
Mielu Salo
Sheet
AC 15 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAlways on
- Guidance
When An ally within touch range is about to make an ability check.
Mielu murmurs a short natural invocation and guides an ally's next ability check toward success.
- Produce Flame
When Mielu needs light or makes a ranged spell attack.
A bead of green-white flame appears in Mielu's hand or streaks toward a target.
- Thorn Whip
When A creature is within the spell's range and Mielu wants to damage or reposition it.
A thorny vine lashes out, dealing piercing damage and pulling a creature closer on a hit.
- Sacred Flame
When Mielu targets a creature he can see within range.
A spark of radiant energy strikes a creature that fails a Dexterity saving throw.
- Spare the Dying
When A creature within range has 0 Hit Points.
Mielu stabilizes a creature at 0 Hit Points from a distance.
- SpellcastingLevel 1
You can cast Druid spells using Wisdom. You know three Druid cantrips, including one gained from the Magician Primal Order, and you prepare four level 1 Druid spells. You regain expended spell slots after a Long Rest. You can use a Druidic Focus as a spellcasting focus.
- DruidicLevel 1
You know Druidic, the secret language of Druids. You can leave hidden messages in it, and you always have Speak with Animals prepared.
- Primal Order: MagicianLevel 1
Mielu chose Magician. He knows one extra cantrip from the Druid spell list and adds his Wisdom modifier to Intelligence checks made for Arcana or Nature.
- TraitElfDarkvision, see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElfWood Elf lineage, granting proficiency in Survival and the ability to learn Longstrider at character level 3 and Pass without Trace at character level 5.
- TraitElfFey Ancestry, granting Advantage on saving throws made to avoid or end the Charmed condition.
- TraitElfKeen Senses, granting proficiency in Perception.
- TraitElfTrance, allowing a Long Rest in 4 hours of trancelike meditation, during which Mielu remains conscious.
- Shelter of the FaithfulAcolyte
You can perform the sacred rites of your faith and receive free healing and care at a temple, shrine, or other established presence of your faith. Those who share your faith support you at a modest lifestyle, provided you remain in good standing. Mielu's faith is devoted to the living balance of the wild.
Spells
12 spellsSpellcasting. Mielu Salo casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (2 slots): , , , , ,
Gear
12 itemsWeapons
- SickleA curved harvesting blade used as a simple weapon and pruning tool.
- Druidic Focus, QuarterstaffA quarterstaff used as a spellcasting focus, polished smooth except for living buds near the grip.
Armor
- Leather ArmorLight armor made from cured leather, worn beneath a weathered green cloak.
- ShieldA round wooden shield marked with concentric growth rings.
Tools
- Herbalism KitA kit containing clippers, mortar and pestle, pouches, twine, and other tools for preparing natural remedies.
- Calligrapher's SuppliesInk, pens, and a small set of tools for careful writing and illuminated devotional script.
Gear
- Explorer's PackA pack containing practical gear for travel, campcraft, and wilderness survival.
- Book, PrayersA collection of prayers and sacred observations concerning the living world.
- Holy SymbolA symbol of Mielu's nature-centered faith, carved from a fallen branch.
- 10×ParchmentBlank sheets used for copying prayers, recording plant lore, and writing warnings to trespassers.
- RobeA simple green and brown robe worn during ceremonies and formal meetings.
Purse
- 17×Gold PiecesLoose coins saved from temple service and odd jobs.
Appearance
Mielu is a slim, long-limbed wood elf with moss-green eyes, russet-brown hair braided with small juniper twigs, and warm bronze skin weathered by years beneath open sky. His hands are broad-palmed and rough, with darkened nails, tiny cuts, and stubborn stains from soil, sap, and crushed leaves. He smells strongly of pine resin, damp earth, and smoke from green wood, an odor he considers clean and comforting. He wears patched leather armor beneath a faded green cloak, carries a round wooden shield marked with concentric growth rings, and uses a polished quarterstaff that still bears living buds near its grip.
Mannerisms
Mielu pauses before answering as though listening to insects or leaves for guidance. He crouches instead of sitting whenever possible, addresses plants as witnesses, and speaks to predators in the same calm tone he uses with priests. When confused by a social custom, he quietly tests whether it has roots, bears fruit, or shelters anything.
Personality
Mielu is gentle, earnest, and intensely observant. He is fascinated by ordinary human behavior, especially doors, shoes, markets, and written contracts, but he often misunderstands why people use them. He has the calm patience of someone who can wait beside a burrow for hours, yet becomes startlingly decisive when an animal, plant, or habitat is threatened.
Ideals
Balance. Every living thing has a place, a season, and a purpose. Laws written by people are valid only when they preserve the deeper laws of the living world.
Bonds
The ancient grove where Mielu was raised is being poisoned by an expanding settlement. He will sacrifice comfort, reputation, and safety to restore it. He also keeps a small prayer book filled with pressed leaves from every sacred place he has defended.
Flaws
Mielu is dangerously literal and assumes that every creature understands the jungle's rules as clearly as he does. He struggles to recognize sarcasm, social deception, or the difference between a desperate act and a malicious one. He also believes that protecting nature justifies almost any escalation, including sabotage, intimidation, and magically immobilizing people who refuse to listen.
Quirks
Background
Mielu was raised in a quiet elven settlement built among enormous spruce trees, where the oldest inhabitants served as keepers of a shrine dedicated to the patient, breathing world. He was sent to the shrine as a child because he asked too many questions about why people were allowed to cut trees, dam streams, and cage animals. The priests taught him sacred rites, calligraphy, and the names of old spirits. Mielu understood the rituals perfectly, but he never grasped why the temple treated the rules of civilization as more important than the rules of the forest. As he grew older, Mielu wandered farther into the surrounding jungle and learned its laws from observation. A vine strangles what climbs too high. A jaguar kills because it must eat. A fallen tree becomes shelter, food, and eventually soil. To Mielu, this is not cruelty or chaos. It is order. When loggers burned a nesting ground to clear a road, he confronted them with a solemn list of every creature displaced by their work. When they laughed, he answered by calling roots through their wagons and driving them from the grove. His temple praised his devotion but worried about his naivety, so they sent him into the wider world as an acolyte and protector. Mielu now seeks anyone threatening the natural world, confident that every problem can be solved if people simply obey the jungle's rules.
“He was sent to the shrine as a child because he asked too many questions about why people were allowed to cut trees, dam streams, and cage animals.”
- Background
- Acolyte
Connections
Species
Elf
Media
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