Whisper
Whisper
Sheet
AC 13 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial Arts Bonus Strike
When After taking the Attack action with an unarmed strike or monk weapon.
Whisper makes one unarmed strike as a bonus action after using the Attack action with an unarmed strike or monk weapon.
- Martial ArtsLevel 1
Whisper can use Dexterity instead of Strength for the attack and damage rolls of her unarmed strikes and monk weapons. When she uses the Attack action with an unarmed strike or monk weapon, she can make one unarmed strike as a bonus action. Her unarmed strikes deal 1d4 bludgeoning damage.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Whisper's Armor Class equals 10 + her Dexterity modifier + her Wisdom modifier.
- Ability Score IncreaseAir Genasi+2 Constitution and +1 Dexterity.
- DarkvisionAir GenasiWhisper can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Unending BreathAir GenasiWhisper can hold her breath indefinitely while she is not incapacitated.
- Lightning ResistanceAir GenasiWhisper has resistance to lightning damage.
- LevitateAir GenasiBeginning at 5th level, Whisper can cast levitate once with this trait, requiring no material components. She regains the ability to do so after a long rest. Constitution is her spellcasting ability for this spell.
- All Eyes on YouFar Traveler
Whisper attracts attention wherever she goes because of her unusual appearance, mannerisms, and origin. People are curious about her elemental heritage and often offer food, shelter, or conversation in exchange for stories about distant lands and the strange places she has seen.
Gear
8 itemsWeapons
- ShortswordA finely balanced short sword with a plain leather grip and a blade etched with wind-line patterns.
- 10×DartSimple wooden darts balanced for quick throwing.
- QuarterstaffA staff used for walking, training, and redirecting an opponent's momentum.
Tools
- FluteA small bone flute with a breathy, reedy tone used to mark camp watches and imitate distant bird calls.
Gear
- Dungeoneer's PackA sturdy pack containing bedroll, tinderbox, mess kit, rations, waterskin, rope, and other ordinary adventuring supplies.
- 5×JewelrySmall silver and glass ornaments collected during travel, each worth about 1 gp.
- Traveler's ClothesPlain, durable clothes suited for long travel.
Purse
- Pouch of GoldCoins saved from odd jobs, wagers, and favors exchanged on the road.
Appearance
Whisper is a wiry, athletic female Air Genasi with warm gray skin that seems faintly translucent around the hands and face. Her platinum hair is cut unevenly at the jaw and constantly lifts as if stirred by an unseen breeze. Her ice-blue eyes have no visible pupils in bright light. She wears practical ash-gray traveling clothes, a sleeveless wrapped vest, loose trousers, and soft-soled sandals. Thin silver cords are tied around her wrists, each bearing a small glass bead that chimes when she moves.
Mannerisms
Whisper pauses before answering difficult questions, tilts her head toward the nearest breeze, and speaks in a low voice even when no one is nearby. When thinking, she rolls one of the glass beads on her wrist between her fingers.
Personality
Whisper is observant, restless, and quietly amused by people who take themselves too seriously. She is generous with practical help but suspicious of grand promises. She enjoys sleeping outdoors, collecting local sayings, and testing whether a person's kindness survives inconvenience.
Ideals
Self-Made. Nothing meaningful should be handed to me as a miracle. If I cannot build it, learn it, or win it through my own choices, I have not truly earned it.
Bonds
She intends to return to her father only after accomplishing something impossible without making a wish. She also keeps one silver cord for the mother she has never met, believing that someday the wind will lead her to the truth.
Flaws
Whisper mistakes stubbornness for independence and would rather endure unnecessary hardship than accept a gift that feels like a favor. She is easily provoked by people who solve problems with promises, magic, or inherited authority.
Quirks
Background
Whisper was raised in a house with no roof, or at least that was how she remembered it. Her father, a proud djinni who called himself Sahl al-Rih, built a home atop a wind-carved mesa and expected his daughter to understand the world through wishes, bargains, and grand gestures. Whisper never had the patience for any of them. When she was young, she asked for a cup of water and her father told her to wish for it. Instead, she learned to collect dew from stone, follow clouds to hidden springs, and carry what she needed on her own back. Her mother was never named. Sahl only said that she had arrived like a change in weather and departed the same way. As Whisper grew older, she spent more time among traveling ascetics who crossed the mesa roads. Their discipline fascinated her because it turned small actions into undeniable results. A breath could steady a hand. A step could redirect a charging beast. A strike could land without anger behind it. She trained with them until she could move through a camp without disturbing its hanging ribbons, earning the name Whisper from an old road monk. Eventually, she left home with a worn staff, a short sword, and a simple challenge for her father, she would make things happen without asking the universe for permission. Now she follows roads, storms, rumors, and sudden impulses, wherever the wind takes her.
“When she was young, she asked for a cup of water and her father told her to wish for it.”
- Background
- Far Traveler
Connections
Species
Air Genasi
Media
0 imagesNo images yet.
Turn Whisper into a sheet
A high-res, share-ready sheet you can post or print.