Syri Vulcan
Syri Vulcan
Sheet
AC 18 · HP 166 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.
Always on
- Sneak AttackLevel 1
Deal an extra 4d6 damage once per turn on an attack with advantage or if an ally is within 5 feet.
- Blessing of the ForgeLevel 1
At the end of a long rest, you can touch an object to grant it +1 bonus to AC or attack rolls until your next long rest.
- Channel Divinity: Artisan's BlessingLevel 2
Conduct a ritual to create a nonmagical item from metal worth up to 100gp.
- Quick DrawLevel 18
You have Advantage on Initiative rolls. You can draw or stow two weapons instead of one.
- Risk DiceLevel 19
You have four d8 Risk Dice to fuel maneuvers. Regain on short or long rest.
- Eagle EyeLevel 20
Expend a Risk Die when you miss with a ranged attack to add it to the roll.
- Mage Hand LegerdemainLevel 3
Your Mage Hand is invisible and can stow or retrieve objects from containers worn by others.
- Divine StrikeLevel 8
Once on each of your turns when you hit with a weapon attack, you deal an extra 1d8 fire damage.
- Soul of the ForgeLevel 6
Gain fire resistance and a +1 bonus to AC while wearing heavy armor.
- Magical AmbushLevel 9
If you are hidden from a creature when you cast a spell, it has disadvantage on saving throws against that spell.
- TraitHumanBonus Feat
- TraitHumanExtra Skill Proficiency
- Guild MembershipGuild Artisan
Your guild provides food and lodging if needed and can facilitate meetings with local authorities.
Spells
6 spellsSpellcasting. Syri Vulcan casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots): ,
3rd level (3 slots): no spells
4th level (3 slots):
5th level (2 slots): no spells
6th level (1 slot):
Gear
5 itemsWeapons
- PistolRanged weapon, 1d10 piercing, range 30/90.
- RapierFinesse, 1d8 piercing.
Armor
- Studded Leather12 + Dexterity modifier.
Tools
- Smith's ToolsProfessional quality hammer and tongs.
- Thieves' ToolsLocks and trap tools.
Appearance
Syri stands with quiet confidence. She has an angular face with high cheekbones and a sharp jawline. Her raven black hair is shoulder-length and slightly tousled. Her skin is fair, marked with silvery scars from her forge work. Her eyes are a piercing, glowing blue like the hottest part of a flame. She wears dark trousers and practical leathers stained with ash.
Mannerisms
She tends to tap her fingers in a rhythmic cadence as if hammering a rhythm on an anvil.
Personality
Syri is determined and resilient, possessing the steady focus of a master smith. She respects quality craftsmanship above all else and views herself as an architect of power. She is calm under pressure but her gaze carries the heat of a furnace when her work is threatened.
Ideals
Craftsmanship. The things we build define our worth and the legacy we leave behind in the world.
Bonds
My hammer was a gift from a god, and I will never let it be handled by those who do not understand its weight.
Flaws
I am arrogant regarding my own creations and find it difficult to admit when a design has failed.
Quirks
Background
Syri Vulcan was born in the fire-forged depths of the Emberheart where she learned the cosmic arts of smithing under dwarven and dragon masters. Gifted by the god Karanos, she developed an uncanny ability to sense the flow of magic and metal, eventually crafting legendary items for kings across the realms. Her journey took a dark turn when a drow noble betrayed her, forcing her to flee after she turned her own masterpiece against him, drinking his life essence before disappearing into the desert. She arrived in Zahra-Nur under a sandstorm, quickly establishing herself as the city's preeminent artisan. Her arrival caught the eye of the Shroud Syndicate, where she now serves as a lethal operative and primary weapons provider. Her unique blend of divine forge magic, arcane trickery, and deadeye precision makes her one of the most formidable figures in the district.
“She arrived in Zahra-Nur under a sandstorm, quickly establishing herself as the city's preeminent artisan.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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