Susie
Susie
Sheet
AC 13 · HP 27 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Languages
Features
13 featuresBonus action
- RageLevel 1
You can enter a rage as a bonus action. While raging, you gain advantage on Strength checks and Strength saving throws, bonus damage on melee weapon attacks using Strength, and resistance to bludgeoning, piercing, and slashing damage. You can rage 3 times per long rest. A rage lasts 1 minute, ends early if you are knocked unconscious or if your turn ends and you have neither attacked a hostile creature nor taken damage since your last turn. You cannot cast spells or concentrate while raging.
- FrenzyLevel 3
When you enter your rage, you can choose to frenzy. If you do, for the duration of that rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When the rage ends, you suffer one level of exhaustion.
Always on
- Breath Weapon
When Action
Your breath weapon can exhale destructive energy in a 15-foot cone. Creatures in the area must make a Dexterity saving throw, taking 2d6 damage on a failed save, or half as much on a success. The damage type is determined by your draconic ancestry. You can use this once per rest.
- Damage Resistance
When Passive
You have resistance to the damage type associated with your draconic ancestry.
- Unarmored DefenseLevel 1
While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
- Barbarian Weapons and Rage DamageLevel 1
You can use Strength for your weapon attacks and damage when raging, and your rage damage bonus is +2 at 3rd level.
- Danger SenseLevel 2
While not wearing heavy armor, you have advantage on Dexterity saving throws against effects you can see, such as traps and spells. You still take no damage on a successful save and only half damage on a failed save if the effect allows one.
- Reckless AttackLevel 2
You can choose to attack recklessly on your turn. Doing so gives you advantage on melee weapon attack rolls using Strength during that turn, but attack rolls against you have advantage until your next turn.
- Primal PathLevel 3
You choose a primal path at 3rd level, which grants features at 3rd level and later levels. Susie follows the Path of the Berserker.
- TraitDragonbornDraconic Ancestry
- TraitDragonbornBreath Weapon
- TraitDragonbornDamage Resistance
- WandererOutlander
She can find food and fresh water for herself and up to five others each day, provided the land offers anything to find. She also has a strong memory for maps, landmarks, and the practical ways of surviving far from civilization.
Gear
9 itemsWeapons
- GreataxeA heavy two-handed axe chosen as the primary weapon.
- 2×HandaxeLight throwing weapons, useful for closing distance or harassing fleeing enemies.
- 4×JavelinThrown weapons for ranged attacks and battlefield control.
Tools
- StaffA sturdy walking stick that doubles as a simple tool or support on the road.
Gear
- Explorer's PackA survival kit with bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Hunting TrapA snare used to catch game in the wild.
- Hunting TrophyA trophy from a creature she once hunted, kept as proof that she can survive anywhere.
- Traveler's ClothesRugged clothing suited for travel and sleeping outdoors.
Purse
- Pouch of 10 gpCoin for emergency use and supplies.
Appearance
A purple-scaled young dragonborn with a lean, wiry build, sharp yellow eyes, and a perpetually scowling face that softens only when she is trying not to smile. She favors rough, practical clothing in dark reds and blacks, carries a huge greataxe with casual familiarity, and has a few old scars across her arms and snout from fights she definitely started. Her posture is defiant, shoulders squared, chin up, like she is daring the world to make the first move.
Mannerisms
Talks with folded arms, a tilted head, and a challenging stare. She cracks knuckles when annoyed, taps the butt of her axe when thinking, and hides embarrassment behind a deadpan glare.
Personality
Rough-edged, blunt, and prone to rolling her eyes at anything sentimental, Susie is still deeply protective of the people she cares about. She acts like a problem is best solved with a growl and a swing, but she has an unexpectedly soft spot for underdogs, strange creatures, and anyone who reminds her of herself.
Ideals
Loyalty. If someone stands by you when it matters, you stand by them back, no matter how much noise it takes to admit it.
Bonds
She refuses to abandon the few people who have earned her trust, even if she complains the entire time. She keeps one treasured token from a rare moment of genuine kindness on the road, and she would cross a kingdom to protect it.
Flaws
She defaults to bluster, sarcasm, and intimidation when she feels uncertain, and sometimes hurts feelings before she realizes she is doing it. She can be stubborn to the point of recklessness, especially if someone tells her to calm down.
Quirks
Background
Susie grew up on the edge of everywhere and nowhere, the kind of kid who learned early that if you wanted something, you had to grab it before someone stronger took it first. The road, the woods, and the ruins beyond the last honest fence were her real home. She never fit neatly into anyone's rules, and she never pretended to. If a problem looked too big, she hit it harder. If a person looked too smug, she hit them harder too. It was a simple philosophy, and for a long time it worked. But traveling alone taught her that strength was not just about winning fights. It was about deciding who you were willing to stand beside when the shouting started. Somewhere between campfire nights, hard-earned meals, and a few humiliating defeats she would never admit to, Susie began to understand that being feared was easy. Being trusted was harder. Now she wanders with the same rough edges, the same loud mouth, and the same appetite for a good brawl, but underneath it all is a fierce loyalty that surprises even her. She protects strays, challenges bullies, and acts like she does not care, right up until someone threatens her friends.
“The road, the woods, and the ruins beyond the last honest fence were her real home.”
- Background
- Outlander
Connections
Species
Dragonborn
Media
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