Oswalt von Periwinkle
Oswalt von Periwinkle
Sheet
AC 13 · HP 18 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
When On Oswalt’s turn as a bonus action.
Take the Dash, Disengage, or Hide action as a bonus action.
- Fast Hands
When On Oswalt’s turn as a bonus action.
Use thieves’ tools or make a Perception check to spot traps or secret doors as a bonus action.
- Fast Hands and Second-Story WorkLevel 3
Oswalt gains proficiency with disguise kits and has improved abilities with thieves’ tools. He can use a bonus action to make a Dexterity check using thieves’ tools, disarm a trap, or open a lock, and can use a bonus action to make a Wisdom (Perception) check to spot a trap or secret door. He can also climb faster than normal, and climbing no longer costs him extra movement.
Always on
- Sneak AttackLevel 1
When Once per turn when hitting with a finesse or ranged weapon while having advantage, or when an enemy of the target is within 5 feet and disadvantage does not apply.
Make a weapon attack with a finesse or ranged weapon and deal an extra 2d6 damage when the Sneak Attack conditions are met.
- Mage Hand
When As an action, within 30 feet.
Cast mage hand, a spectral hand that can manipulate objects, open containers, retrieve items, and perform similar simple tasks at range.
- Thieves’ CantLevel 1
Oswalt has proficiency with thieves’ tools. He can understand and use Thieves’ Cant, a secret mix of dialect, jargon, and coded signs used by rogues.
- ExpertiseLevel 1
Oswalt has expertise in Stealth and Persuasion. His proficiency bonus is doubled for ability checks using either proficiency.
- DarkvisionElf (High Elf)Oswalt can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees only in shades of gray.
- Keen SensesElf (High Elf)Oswalt has proficiency in the Perception skill.
- Fey AncestryElf (High Elf)Oswalt has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- TranceElf (High Elf)Oswalt meditates deeply for 4 hours instead of sleeping, gaining the same benefits that a human gains from 8 hours of sleep.
- Elf Weapon TrainingElf (High Elf)Oswalt is proficient with longswords, shortswords, shortbows, and longbows.
- CantripElf (High Elf)Oswalt knows the mage hand cantrip, using Intelligence as his spellcasting ability for it.
- Position of PrivilegeNoble
Oswalt can secure an audience with local nobility, retainers, and other members of the upper class. Commoners may also make every effort to accommodate him, provided his requests are not dangerous or unlawful.
Spells
1 spellSpellcasting. Oswalt von Periwinkle casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- RapierA finely made rapier suitable for both formal dueling and precise combat.
- Shortbow and arrowsA shortbow with a quiver containing 20 arrows.
- 2×DaggerA pair of balanced throwing and utility knives.
Armor
- Leather armorStudded leather is not included in the standard starting package. This is a supple leather coat reinforced at the seams, equivalent to leather armor.
Tools
- Thieves’ toolsUsed to disarm traps, open locks, and bypass simple mechanisms.
- Gaming setA finely carved set of dragonchess pieces, used as Oswalt’s gaming set.
Gear
- Burglar’s packContains a backpack, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin, and 50 feet of hempen rope.
- Fine clothesA fine set of clothes appropriate for formal appearances at court.
- Signet ringA signet ring bearing the Periwinkle family crest.
- Scroll of pedigreeA scroll documenting Oswalt’s family lineage and noble pedigree.
Purse
- 25×Gold piecesA small purse containing twenty-five gold pieces.
Appearance
Oswalt is a slender high elf with pale olive skin, finely pointed ears, and shoulder-length silver-blond hair worn in an immaculate side part. His gray-green eyes are sharp and observant, often narrowing with amused judgment. He favors tailored midnight-blue clothing beneath a well-maintained leather coat, polished boots, discreet silver jewelry, and a signet ring bearing the Periwinkle crest. His movements are graceful and economical, more like a court dancer than a common burglar.
Mannerisms
Oswalt adjusts his cuffs before making an important decision, addresses strangers by their full names whenever possible, and pauses for one measured breath before answering a question. He tends to bow slightly when lying and smiles politely when he has discovered someone else’s lie.
Personality
Polished, observant, and unfailingly articulate, Oswalt treats every conversation as a negotiation. He is genuinely curious about people, but masks that curiosity behind dry humor and aristocratic composure. He prefers clever solutions, dislikes unnecessary cruelty, and maintains his manners even while picking a lock.
Ideals
Discernment. No title, tradition, or law is inherently worthy of respect. People should be judged by their choices, and power should always be questioned.
Bonds
The Periwinkle family name must be cleared, even if the truth humiliates the people Oswalt once admired. He also protects a sealed letter whose contents could ruin a powerful noble house.
Flaws
Oswalt assumes that every favor conceals a price and every compliment conceals an agenda. When confronted with sincere affection or uncomplicated loyalty, he becomes suspicious, evasive, or needlessly condescending.
Quirks
Background
Oswalt von Periwinkle was born into a minor elven noble house whose influence rested less on armies or wealth than on secrets. The Periwinkles served for generations as discreet couriers, negotiators, and custodians of sensitive correspondence. Oswalt learned courtly etiquette before he learned to walk, but he also discovered that the most important conversations rarely happened in grand halls. They took place behind locked doors, beneath balconies, and in the pauses between carefully chosen words. His natural talent for observation soon made him more useful as an unseen listener than as a public heir. When a diplomatic letter vanished from his family’s archive, Oswalt was blamed for the breach because he had been the last person known to handle it. The accusation was false, but the real culprit was someone far more powerful, and exposing the truth would have destroyed his family. Rather than accept a quiet exile, Oswalt left voluntarily, taking his signet ring, his thieves’ tools, and the family’s unfinished investigation with him. He now travels as an elegant gentleman adventurer, recovering stolen documents, testing the honesty of influential people, and gathering evidence against the conspirators who endangered his house. His neutrality is deliberate. He believes loyalty must be earned, and that every cause deserves scrutiny before it receives devotion.
“The Periwinkles served for generations as discreet couriers, negotiators, and custodians of sensitive correspondence.”
- Background
- Noble
Connections
Species
Elf (High Elf)
Media
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