Morgan Kirkwall
Morgan Kirkwall
Sheet
AC 17 · HP 111 · 30 ft.Saving throws
Skills
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Pact of the BladeLevel 3
You can use your action to create a pact weapon in your empty hand. You are proficient with it while you wield it.
- Eldritch Invocation: Thirsting BladeLevel 5
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action.
Always on
- Otherworldly Patron: The FiendLevel 1
Your patron is a fiend from the lower planes of existence.
- Dark One's BlessingLevel 1
When you reduce a hostile creature to 0 HP, you gain 17 temporary hit points.
- Dark One's Own LuckLevel 6
When you make an ability check or a saving throw, you can add a d10 to the roll. Once per short or long rest.
- Fiendish ResilienceLevel 10
Choose one damage type when you finish a short or long rest. You gain resistance to that damage type.
- Mystic Arcanum (6th level)Level 11
Your patron bestows upon you a magical secret called an arcanum. You can cast your 6th level arcanum spell once without expending a spell slot.
- Eldritch Invocation: LifedrinkerLevel 12
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier.
- Eldritch Invocation: Ascendant StepLevel 9
You can cast levitate on yourself at will, without expending a spell slot or material components.
- Eldritch Invocation: Armor of ShadowsLevel 2
You can cast mage armor on yourself at will, without expending a spell slot or material components.
- Eldritch Invocation: Agonizing BlastLevel 2
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
- Eldritch Invocation: Devil's SightLevel 2
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
- TraitTieflingDarkvision
- TraitTieflingHellish Resistance cold ,fire ,acid
- TraitTieflingInfernal Legacy
- TraitTieflingSummon khyton 2 per day
- TraitTieflingSummon lesser devil's 3 per day
- TraitTieflingRegeneration 10 per round overcome by magic weapons and silver
- TraitTieflingAlert feat +5 initiative can't be surprised and no advantage from invisible attacker
- TraitTieflingInspiring leader feat
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and other features around you.
Spells
7 spellsSpellcasting. Morgan Kirkwall casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): ,
1st level:
2nd level:
3rd level:
5th level (3 slots):
6th level:
Gear
5 itemsWeapons
- 2×Reading Scimitars (Pair)Matched pair of magical blades that heal the wielder for a portion of the damage dealt.
- 2×Barbed ChainsHeavy chains used as a pact weapon with 10ft reach.
Gear
- Twisted Black StaffTopped with a purple crystal focus from a corrupted dragon.
- Iron and Wire CrownA dark crown pressed firmly onto the head.
- Purple Tail CoatFormal attire worn over combat gear.
Appearance
Morgan is a grey skinned khython born with black blades like daggers for hair. His ears and body are covered in ritual scars and tattoos. His handsome face is kept clear of piercings as a mark of respect. He wears a dark iron crown and goth style boots with hooks. He has oily black ink eyes and no tail. He typically wears a sleeveless black studded doublet and wide trousers, or a purple tail coat for formal events.
Mannerisms
He has a habit of adjusting his sleeveless doublet and smoothing his hair blades. He maintains intense, unblinking eye contact with his oily black eyes while listening to others speak.
Personality
Morgan is charming and polite, always honoring his word. He values leadership and command, using his extensive knowledge of pleasure and torture to stay ahead. He prefers order and law, viewing violence as a precise tool rather than a chaotic outburst.
Ideals
Power and hierarchy are the foundations of civilization. I will maintain order through the strength of my chains.
Bonds
My word is my bond. Once given, it shall never be broken. Also, the infernal engine I ride is my most precious possession.
Flaws
I am deeply obsessed with formal etiquette and protocols. I find chaos and lack of manners personally offensive and worthy of punishment.
Quirks
Background
Born to the khython tribe in the harsh outlands, Morgan was marked from birth by his blade-like hair and lack of a tail. He spent his youth learning the ways of survival and the intricate laws of the waste, carving his life's history into his skin through ritual tattooing. To escape the limitations of the wild, he brokered a deal with a fiendish power, granting him control over infernal chains and the ability to pilot a massive spider-like engine of destruction. He now travels between the civilized world and the darkest pits, acting as a high-class mercenary who treats every contract with terrifying professionalism. He uses his psychic insights and command over men to manipulate politics as easily as he manipulates his chains in combat. He maintains his appearance carefully, using his handsome face as a mask to hide the monster beneath while always remaining a man of his word.
“He uses his psychic insights and command over men to manipulate politics as easily as he manipulates his chains in combat.”
- Background
- Outlander
Connections
Species
Tiefling
Media
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