Aurelia Malice
Aurelia Malice
Sheet
AC 11 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Weapon Attack
When On her turn
Aurelia attacks with a shortsword, dagger, or shortbow. A finesse or ranged weapon can qualify for Sneak Attack.
Bonus action
- Cunning ActionLevel 1
When On her turn
Aurelia takes the Dash, Disengage, or Hide action without using her Action.
Always on
- Sneak AttackLevel 1
When When hitting with a finesse or ranged weapon and meeting the advantage or adjacent ally condition
Aurelia deals an extra 1d6 damage once per turn when the Sneak Attack conditions are met.
- ExpertiseLevel 1
Aurelia has expertise in two proficient skills, Stealth and Investigation. Her proficiency bonus is doubled for ability checks using either skill.
- DarkvisionElfAurelia can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fey AncestryElfAurelia has Advantage on saving throws to avoid or end the Charmed condition, and magic cannot put her to sleep.
- Keen SensesElfAurelia has proficiency in Insight and Perception.
- TranceElfAurelia does not need to sleep and can finish a Long Rest in 4 hours by entering a meditative trance. While trancing, she remains conscious.
- Elven Lineage, DrowElfAurelia knows the Dancing Lights cantrip. Starting at level 3, she can cast Faerie Fire once per Long Rest, and starting at level 5, she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these spells.
- Military RankSoldier
Aurelia retains the respect and practical support of soldiers and former soldiers who recognize her service. She can find basic shelter, recover from military contacts, and identify the insignia, hierarchy, and customs of organized forces.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- ShortswordA balanced blade suitable for close combat and covert work
- 2×DaggerSlim throwing knives concealed in belt sheaths
- ShortbowCompact ranged weapon with a quiver of ammunition
Armor
- Leather ArmorStudded black leather armor reinforced for quiet movement
Tools
- Gaming SetA military gaming set used to pass time and assess opponents
Gear
- 20×ArrowsArrows carried in a leather quiver
- Burglar's PackPack containing equipment for covert travel, including a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, waterskin, and rope
- Soldier's PackStandard military field gear, including a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
- Hempen RopeCoarse hemp rope, useful for climbing, restraints, and field work
Purse
- 14×Gold PiecesCoins retained from military service and house assignments
Appearance
Aurelia is a tall, obsidian-skinned drow woman with stark white hair worn in a severe braided crown. Her pale lavender eyes rarely widen, and a thin scar crosses one eyebrow from an old disciplinary duel. She wears carefully maintained black leather armor beneath a dark military cloak, with a silver spider insignia hidden inside the collar. Her weapons are plain, practical, and polished to a ceremonial standard.
Mannerisms
Aurelia stands perfectly still when listening, with her hands folded behind her back. She addresses strangers by rank or function rather than by name, and she pauses before answering difficult questions as if consulting an internal report.
Personality
Aurelia is controlled, suspicious, and ruthlessly observant. She speaks in a quiet, formal voice and treats every conversation as an interrogation. She respects competence, rewards useful loyalty, and has little patience for emotional displays that cannot be converted into action.
Ideals
Order. Every creature has a place, and every hierarchy exists to be used. Those who cannot impose order will inevitably serve those who can.
Bonds
The secret evidence in Aurelia's memory could ruin several members of House Malice. She will protect it until she can trade it for power, revenge, or reinstatement.
Flaws
Aurelia cannot resist correcting weakness, disobedience, or poor discipline, even when silence would be safer. She assumes every kindness conceals an angle and would rather suffer than admit that she needs help.
Quirks
Background
Aurelia Malice was raised beneath the suffocating expectations of House Malice, where obedience was praised only when it served ambition. Her low physical aptitude and unimpressive charm made her an unlikely candidate for open command, so the house trained her for a more useful purpose. She became an inquisitor, an investigator of treason, disobedience, and inconvenient truths. Rather than relying on strength or brilliance, Aurelia learned to observe small inconsistencies, cultivate fear, and strike at the moment when a suspect believed the danger had passed. Her service in the house militia taught her the discipline of soldiers and the value of a chain of command. She performed interrogations, uncovered desertions, and quietly eliminated officers whose loyalties had become uncertain. When a senior priestess attempted to make Aurelia the scapegoat for a failed political maneuver, Aurelia discovered evidence that could destroy several powerful factions. She fled the Underdark with the evidence hidden in her memory and now travels as a disgraced soldier, gathering information and waiting for the moment to return. She does not seek freedom. She seeks leverage, vindication, and a position from which House Malice can never again threaten her.
“Her low physical aptitude and unimpressive charm made her an unlikely candidate for open command, so the house trained her for a more useful purpose.”
- Background
- Soldier
Connections
Species
Elf
Media
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