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Lazya - AI-generated fantasy Character

Lazya

Orc · Pugilist 10 / Fighter 3 (Champion and Sweet Science Pugilist) · Level 13 · Outlander

Lazya

Lazya is blunt, disciplined, and intensely physical in her thinking.
AC16
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 123 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Unarmed Strikes,
Pugilist weapons,
Improvised weapons,
Longswords,
Rapiers,
Shortswords,
Hand crossbows,
Light crossbows,
Battleaxes,
Greataxes,
Greatswords,
Halberds,
Lances,
Longswords,
Mauls,
Morningstars,
Pikes,
Warhammers,
Whips,
All simple melee weapons,
All martial weapons as a Fighter,
All Pugilist weapons by subclass feature,
All improvised weapons by class feature

Tools

Herbalism kit

Languages

Common,
Orc

Features

34 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once when you take the Attack action.

Bonus action

  • Second WindLevel 1

    Once per short or long rest, regain hit points as a bonus action.

  • FisticuffsLevel 1

    You can make an Unarmed Strike as a bonus action while unarmored or in light armor and not using a shield. Your Unarmed Strike and Pugilist weapons use a Fisticuffs die of 1d8. Improvised weapons you wield count as having Sap for you.

  • Dig DeepLevel 4

    Bonus action, gain resistance to bludgeoning, piercing, and slashing damage for 10 minutes, and ignore exhaustion below level 6. Usable once per long rest unless you take 1 exhaustion to restore it.

Reaction

  • Bloodied But UnbowedLevel 2

    When you take damage, use your reaction to regain all expended Moxie Points. If bloodied, also gain temporary hit points equal to four times your Pugilist level. Usable once per short or long rest.

  • Cross CounterLevel 3

    When you take damage from a melee attack, spend 1 Moxie Point as a reaction to reduce the damage by 1d10 plus your Strength modifier and Pugilist level. If the damage becomes 0, you may make an Unarmed Strike or Pugilist weapon attack as part of the same reaction.

Always on

  • Unarmed Strike

    When On your turn

    A brutal punch that can be delivered with practiced control or raw force.

  • One-Two PunchLevel 2

    When Bonus Action

    Spend Moxie to make two quick strikes in one burst of aggression.

  • Stick and MoveLevel 2

    When Bonus Action

    Spend Moxie to strike and reposition in a single fluid motion.

  • Brace UpLevel 2

    When Bonus Action

    Brace for impact and harden your guard with temporary hit points.

  • Fighter FeaturesLevel 1

    Choose a Fighting Style, Second Wind, and proficiency with all armor, shields, and martial weapons. You are trained to stand in the front line and keep fighting when others would fall.

  • Action Surge, part 1?Level 2

    You have advantage on initiative rolls.

  • Action SurgeLevel 2

    Take one additional action on your turn once per short or long rest.

  • Improved CriticalLevel 3

    Choose the Champion archetype. Your weapon attacks score critical hits on a roll of 19 or 20.

  • Iron ChinLevel 1

    When you are unarmed or wielding only Pugilist weapons and wearing light or no armor and no shield, your AC equals 12 plus your Constitution modifier.

  • MoxieLevel 2

    You gain Moxie Points, which refresh on a short or long rest. You know Brace Up, One-Two Punch, and Stick and Move.

  • Swagger StreakLevel 2

    When you fail a Strength, Dexterity, Constitution, or Charisma check, spend 1 Moxie Point to add a Fisticuffs die to the check. If it still fails, you regain the point. Usable once per short or long rest.

  • Heavy HitterLevel 3

    When you hit with an Unarmed Strike, you can choose to deal damage and also Grapple or Shove the target.

  • Pugilist SubclassLevel 3

    You gain a Pugilist subclass. Your chosen style is the Sweet Science.

  • Bare Knuckle BoxerLevel 3

    When you hit with an Unarmed Strike, your attack rolls score a critical hit on 19 or 20.

  • Ability Score ImprovementLevel 4

    Ability Score Improvement or feat choice.

  • HaymakerLevel 5

    When you make an attack with an Unarmed Strike or Pugilist weapon, you can spend 1 Moxie Point. On a hit, regain the point and deal maximum damage with that attack.

  • Moxie-Fueled FistsLevel 6

    Your Unarmed Strike and improvised weapon damage can be force damage or its normal damage type.

  • Combo MakerLevel 6

    When you deal damage with an Unarmed Strike against a creature, you can forgo Heavy Hitter’s Grapple or Shove rider to gain advantage on attack rolls against that target until the start of your next turn.

  • Down But Not OutLevel 7

    When you use Bloodied But Unbowed while bloodied, add Constitution modifier plus exhaustion levels to your Unarmed Strike and Pugilist weapon damage for 1 minute. Once per long rest.

  • Ability Score ImprovementLevel 8

    Ability Score Improvement or feat choice.

  • School of Hard KnocksLevel 9

    Once per turn, when you hit with an Unarmed Strike or Pugilist weapon, deal an extra 1d12 damage. You can instead impose Endanger or Provoke.

  • HerculeanLevel 10

    Your Strength score counts as doubled for carrying capacity, your Unarmed Strike hits objects as critical hits, and your jump distance is doubled.

  • Shake It OffLevel 10

    At the start of each of your turns, you can remove one exhaustion level or end one of several conditions on yourself. Usable once per long rest unless you take exhaustion to restore it.

  • TraitOrcDarkvision, 60 ft.
  • TraitOrcAdrenaline Rush, you can move up to your speed toward a hostile creature or a goal and gain temporary hit points, depending on the version of Orc used by the table.
  • TraitOrcRelentless Endurance, when reduced to 0 hit points but not killed outright, drop to 1 hit point instead.
  • TraitOrcPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • WandererOutlander

    You can find food and fresh water for yourself and up to five others each day, provided the land offers berries, small game, water, and so on.

Gear

8 items

Weapons

  • Hunting knife
    A large knife carried for survival and camp work.

Armor

  • Leather vest
    A battered leather vest worn more for protection and utility than style.

Gear

  • Work pants and undershirt
    A heavy, patched set of durable travel clothes suitable for travel and street fighting.
  • Utility belt
    A wide belt with pouches for coin, bandages, chalk, and small tools.
  • Steel-toed boots
    A pair of sturdy steel-toed boots.
  • Explorer's pack
    An explorer's pack with bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Hunting token
    A trophy from the wilds, kept as proof of survival.
  • Starting wealth and clothing
    A set of traveler’s clothes and a belt pouch with 10 gp from the Outlander background.

Appearance

A hulking female orc with a tall, lean, powerfully muscled frame, rippling abs, deep olive-green skin, a strong feminine face, amber eyes, filed tusks, scarred scalp beneath long dreadlocks, and thick iron rings in her ears. She favors battered work pants, steel-toed boots, a black sleeveless undershirt, and a worn leather vest marked by old blood and tool marks. Her movement is heavy but controlled, almost graceful, and her presence is both intimidating and unmistakably feminine.

Mannerisms

She speaks in short, blunt sentences and rarely wastes words. When listening, she tilts her head slightly and narrows her amber eyes as if measuring a punch. She cracks her knuckles before a fight, rolls her shoulders when impatient, and stands with a grounded, fighter’s balance even at rest. When angry, she grows quieter rather than louder.

Personality

Lazya is blunt, disciplined, and intensely physical in her thinking. She respects proof over promises, endurance over bravado, and competence over rank. In a crisis she becomes calm and efficient, like a brawler entering the pocket. Beneath the hard edges, she has a dry, almost surprising tenderness for the injured, the hungry, and anyone forced to survive with empty hands.

Ideals

Strength should protect the helpless, not merely dominate them. Power is only worth having if it can keep your people fed, safe, and free.

Bonds

Her clan’s iron rings, scars, and old names are all she has left, and she will reclaim every stolen remnant of her people if it takes the rest of her life. She keeps a private list of the officials, mercenaries, and land-brokers involved in her clan’s ruin.

Flaws

She solves too many problems with force, and if she feels mocked or cornered, she can escalate before thinking. Lazya distrusts courts, nobles, and smooth talkers, which sometimes makes her miss honest allies who are simply civilized. She also carries her clan’s loss like a live coal, and on bad nights she would rather bleed than admit how much it still hurts.

Quirks

She keeps her hands wrapped even when she is not training.
She counts exits, choke points, and improvised weapons without consciously meaning to.
She speaks the names of fallen clanmates under her breath before a difficult fight.
She prefers standing conversations because sitting makes her feel too easy to ambush.

Background

Lazya was born on the edge of survival, among a nomadic orc clan that treated the plains beyond the city walls as both cradle and battlefield. Her people taught her that hunger is a teacher, pain is a ledger, and strength is the only language the world never misquotes. She grew into a fighter before she ever became a woman, learning to wrestle wolves, break noses in tavern brawls, and turn whatever was near at hand into a weapon. When the clan was scattered by a Spire-sanctioned land-grab, Lazya did not inherit a homeland, only a hard jaw, a scarred scalp, and a promise that no one would take anything from her again without paying for it. In the city, she found that brute force alone was not enough, not when iron rules and polished lies did the killing just as efficiently as axes. She became a prizefighter, a dockside enforcer, and a problem-solver for people who needed violence kept tidy and deniable. That work sharpened her into a Sweet Science pugilist, a woman who can absorb punishment, smile through it, and answer with a combination that ends arguments faster than steel. By the time she earned the title Champion in the pit circuits, Lazya had become something rarer than a brute, a disciplined storm with a survivor's patience and a boxer’s timing.

“Her people taught her that hunger is a teacher, pain is a ledger, and strength is the only language the world never misquotes.”
From their backstory
Background
Outlander

Connections

Species

Orc

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