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Kellian Wavestrider - AI-generated fantasy Character

Kellian Wavestrider

Wood Elf · Rogue (Assassin) · Level 5 · Spy

Kellian Wavestrider

Kellian is soft-spoken, attentive, and commercially polite even in dangerous circumstances.
AC15
HP54/54
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 54 · 35 ft.
AlignmentNeutral GoodGenderMaleAge137 years old, considered a young adult by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Thieves' tools,
Disguise kit,
One type of gaming set

Languages

Common,
Elvish

Features

15 features

Bonus action

  • Cunning ActionLevel 2

    When On his turn

    As a bonus action, Kellian can Dash, Disengage, or Hide.

Reaction

  • Uncanny DodgeLevel 5

    When When a visible attacker hits him

    Kellian halves the damage from an attack that hits him, using his reaction.

Always on

  • AssassinateLevel 3

    When First round of combat

    Kellian makes a weapon attack with advantage against a creature that has not yet acted in the first round. A hit against a surprised creature is a critical hit.

  • Sneak AttackLevel 1

    When When he has advantage, or an ally is within 5 feet of the target

    Kellian deals an extra 3d6 damage once per turn with an eligible finesse or ranged weapon attack.

  • ExpertiseLevel 1

    Kellian has expertise in Stealth and Investigation, doubling his proficiency bonus for those checks.

  • Thieves' CantLevel 1

    Kellian knows the secret thieves' cant, including coded signs, symbols, and hidden meanings used by criminal networks.

  • Assassin TrainingLevel 3

    Kellian gains proficiency with the disguise kit and thieves' tools, as well as proficiency in Deception and Stealth from his spy training.

  • TraitWood ElfDarkvision, allowing Kellian to see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitWood ElfKeen Senses, granting proficiency in Perception.
  • TraitWood ElfFey Ancestry, granting advantage on saving throws against being charmed, and immunity to magical sleep.
  • TraitWood ElfTrance, requiring only 4 hours of meditation during a long rest.
  • TraitWood ElfFleet of Foot, granting a walking speed of 35 feet.
  • TraitWood ElfMask of the Wild, allowing Kellian to attempt to hide when lightly obscured by natural phenomena.
  • TraitWood ElfWood elf weapon training, granting proficiency with the longsword, shortsword, shortbow, and longbow.
  • Criminal ContactSpy

    Kellian maintains an extensive network of informants, couriers, traders, and discreet associates. He knows how to obtain rumors, pass messages, and arrange introductions through criminal and mercantile channels, though he is careful never to expose the same contact twice.

Gear

12 items

Weapons

  • Shortsword
    A balanced finesse weapon with a narrow blade, favored for close work.
  • 2×
    Dagger
    Concealable blades used for emergencies, throwing, and cutting wire.
  • Shortbow
    A compact bow suitable for travel and ambushes.

Armor

  • Leather armor
    Light protective armor made from supple, dark-dyed leather.

Tools

  • Thieves' tools
    Fine tools for opening locks and disabling traps.
  • Disguise kit
    A kit containing cosmetics, wigs, false facial hair, clothing pieces, and other disguise materials.

Gear

  • 20×
    Arrow
    A quiver containing standard arrows.
  • Burglar's pack
    A pack containing bedroll, mess kit, tinderbox, rations, waterskin, rope, and other adventuring necessities.
  • Crowbar
    A sturdy iron bar useful for forcing crates, doors, and shutters.
  • Set of dark common clothes with hood
    Plain dark clothing designed to pass unnoticed in crowded streets.
  • Belt pouch
    A small belt pouch containing starting funds.

Purse

  • 15×
    Gold pieces
    Starting currency retained from Kellian's jewelry trade.

Appearance

Kellian is a lean wood elf with warm brown skin, dark moss-green hair worn in a loose knot, and thoughtful hazel eyes that rarely settle on the face of the person speaking to him. Within a minute of meeting him, people notice that he maps every doorway, window, pocket, and weapon in the room before he looks fully at them. He wears a weather-softened leather coat beneath a charcoal traveling cloak, with small silver and river-stone jewelry sewn into otherwise practical gear. His movements are quiet but not theatrical, and he tends to stand half a step farther away from others than social custom requires, as though leaving room for an unseen escape route.

Mannerisms

Kellian turns rings or loose coins between his fingers while listening. He pauses before answering questions, not because he is uncertain, but because he is deciding how much of the truth is safe to reveal. When entering a new room, he quietly names the exits under his breath.

Personality

Kellian is soft-spoken, attentive, and commercially polite even in dangerous circumstances. He remembers people's preferred metals, drink orders, and hand sizes, but often forgets to share anything personal about himself. He enjoys the honest simplicity of a well-made tool and distrusts anything advertised as effortless.

Ideals

Truth should not belong only to those rich enough to purchase it. Kellian uses secrecy as a tool, but never as an excuse to abandon the vulnerable.

Bonds

The missing witness from the river trial is alive somewhere, and Kellian intends to find them before the people who silenced them do. He also protects his family's small jewelry workshop, even though they believe he merely wanders from market to market.

Flaws

Kellian assumes every institution has a hidden price and every kind person has been compromised by someone else. He is slow to trust honest authority, and when frightened, he may conceal information from allies who have earned the right to know it.

Quirks

He appraises jewelry by touch before looking at it.
He leaves a tiny river-stone beside any door he wants to remember.
He gives people informal names based on the sound of their footsteps.
He refuses to sleep with his back facing an entrance.

Background

Kellian Wavestrider was raised along a forest river where elven boatwrights, human peddlers, and dwarven metalworkers exchanged goods beneath the boughs. His family dealt in small ornaments made from river pearls, colored glass, and thinly worked silver. Kellian learned early that jewelry was more than decoration. A clasp could conceal a message, a signet could open a guarded door, and a necklace could reveal which buyer had more money than sense. He became a patient observer of bargaining, secrets, and the small physical tells that people displayed when they were lying. His life changed when a local magistrate prepared a public trial against several influential traders accused of selling weapons to raiders. Kellian was hired to sell jewelry, buy armor and blades, and quietly watch the preparation grounds. He discovered that the trial itself was being manipulated, with evidence planted to protect a respected official. Kellian helped smuggle one witness to safety, but the witness vanished before testifying. Since then, he has traveled as an adventurer and itinerant jeweler, using legitimate trade to fund investigations and discreetly protect people caught between law, profit, and violence. He still keeps one unfinished silver clasp from that case, a reminder that truth is often valuable precisely because someone wants it hidden.

“His family dealt in small ornaments made from river pearls, colored glass, and thinly worked silver.”
From their backstory
Background
Spy

Connections

Species

Wood Elf

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