Selina Hellcat Thorne
Selina Hellcat Thorne
Sheet
AC 17 · HP 224 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- FisticuffsLevel 1
You can use 1d12 for unarmed strikes and pugilist weapons. You can make an unarmed strike as a bonus action. Improvised weapons have the Sap mastery property.
- Dig DeepLevel 4
Bonus action to gain resistance to B/P/S damage and ignore exhaustion for 10 minutes.
- Dig DeeperLevel 13
Bonus action to gain Dig Deep benefits and two School of Hard Knocks uses per turn for 1 minute. Used twice per long rest.
Reaction
- Bloodied But UnbowedLevel 2
As a reaction when taking damage, regain all moxie. If bloodied, gain 80 temporary hit points.
Always on
- One-Two Punch
When Bonus Action
Spend 1 moxie point to make two unarmed strikes.
- Cross CounterLevel 3
When Reaction
Reduce incoming melee damage and counter-attack if damage hits zero.
- Shake It OffLevel 10
When Start of Turn
Automatically end a debilitating condition or exhaustion level.
- Iron ChinLevel 1
While wearing light or no armor and no shield, AC equals 12 plus Constitution modifier.
- MoxieLevel 2
You have 20 Moxie points. You can spend them on One-Two Punch (2 unarmed strikes as BA), Brace Up (Temp HP), or Stick and Move (unarmed strike + Dash/Disengage BA).
- Swagger StreakLevel 2
Expend 1 moxie to add 1d12 to a failed STR, DEX, CON, or CHA check.
- Heavy HitterLevel 3
On unarmed strike hit, you can also Grapple or Shove the target.
- Bare Knuckle BoxerLevel 3
Unarmed strikes crit on a 19 or 20.
- HaymakerLevel 5
Spend 1 moxie to deal maximum damage on a hit. Regain the moxie point on hit.
- Moxie-Fueled FistsLevel 6
Unarmed strikes and improvised weapon attacks can deal Force damage.
- Combo MakerLevel 6
After hitting with unarmed strike, gain advantage on subsequent attacks against that target until start of next turn.
- School of Hard KnocksLevel 9
Once per turn deal extra 1d12 damage, or apply Endanger (max damage on next hit) or Provoke (disadvantage on others).
- HerculeanLevel 10
Double carrying capacity, double jump distance, and crits against objects.
- Combo BreakerLevel 11
Regain 1 moxie when Cross Counter reduces damage to 0.
- UnbreakableLevel 14
Advantage on STR, DEX, and CON saves. Spend 1 moxie to reroll failed saves.
- PugnaciousLevel 15
On initiative roll, remove one exhaustion and regain uses of Down But Not Out, Dig Deep, and Shake It Off.
- Knock OutLevel 17
Coldcock: Crits cause Con save or Unconscious. Uppercut: Reaction to turn a hit into a crit.
- Ability Score IncreaseHumanAll scores increased by 1.
- Extra LanguageHumanOne additional language of choice.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Gear
4 itemsWeapons
- Magical Brass KnucklesEnchanted steel plated in gold, granting +3 to attack and damage rolls with unarmed strikes.
Tools
- Thieves' ToolsA set of lockpicks and probes used for burglary.
Gear
- Modern Silk StreetwearA reinforced vest and flexible trousers suitable for high-society climbing and gutter fighting.
- Burglar's PackA pack containing rope, candles, a crowbar, and other climbing gear.
Appearance
Selina stands with a statuesque and lithe grace, her olive skin contrasted by striking, piercing blue eyes. She has a lean but intensely muscular build, with short spiked blonde hair framing an angular face defined by high cheekbones and a sharp jawline. She is typically seen in high fantasy modern apparel that allows for maximum mobility while maintaining a refined, dangerous aesthetic.
Mannerisms
She has a habit of popping her neck before speaking and always stands with her weight slightly shifted as if ready to lunge or weave.
Personality
Hellcat is a woman of few words and decisive actions. She views every interaction as a tactical exchange, constantly measuring the reach and weight of those around her. She carries herself with a quiet, lethal confidence that suggests she has survived the worst the underworld has to offer and came out on top. Despite her rough exterior, she possesses a dry, biting wit and a strict internal code of loyalty to those who have bled beside her.
Ideals
Self-Reliance. The only person you can truly count on to pull you out of a hole is yourself. Strength is the only currency that never devalues in the peaks.
Bonds
The people of the Titanreach gutters. They are the only family I have ever known, and I will ensure they are not trampled by the mountain's elite.
Flaws
She never knows when to back down, often turning a simple disagreement into a full-scale brawl because she refuses to lose face.
Quirks
Background
Born in the soot-stained alleys of Titanreach, Selina Thorne learned early that the only way to climb the Titanforge Peaks was with blood on her knuckles. She began her career as a simple street fighter, earning the name Hellcat for her ferocious tenacity and ability to outlast opponents twice her size. Her talents caught the eye of the Iron Ledger, a powerful criminal syndicate operating out of the city's highest spires, where she served as a high-stakes enforcer and professional pugilist. She eventually grew tired of being a tool for the upper-crust crime lords and struck out on her own. Now a master of the Sweet Science, she wanders the Peaks as a legendary bruiser for hire, taking down the giants of the world with nothing but her own grit and a pair of enchanted brass knuckles. Her reputation is as high as the tallest peak of Titanreach, and her fists are just as hard.
“She began her career as a simple street fighter, earning the name Hellcat for her ferocious tenacity and ability to outlast opponents twice her size.”
- Background
- Criminal
Connections
Species
Human
Media
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