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Kragtek - AI-generated fantasy Character

Kragtek

Orc · Rogue (Thief) · Level 3 · Urchin

Kragtek

Kragtek is suspicious, observant, and unexpectedly considerate toward people who are overlooked.
AC14
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 28 · 30 ft.
AlignmentChaotic NeutralGenderMaleAgeTwenty-four years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Orcish,
Thieves' Cant

Features

13 features

Bonus action

  • Cunning ActionLevel 2

    When On his turn as a bonus action.

    Kragtek can Dash, Disengage, or Hide as a bonus action.

  • Fast HandsLevel 3

    When On his turn as a bonus action.

    Kragtek can use a bonus action to use thieves' tools, Use an Object, or activate certain magic items.

  • AggressiveOrcAs a bonus action, Kragtek can move up to his speed toward a hostile creature he can see or hear.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a finesse or ranged weapon under the Sneak Attack conditions.

    Kragtek deals an extra 2d6 damage once per turn when the attack qualifies for Sneak Attack.

  • Second-Story WorkLevel 3

    When Whenever climbing or making a running jump.

    Kragtek can climb without extra movement and gains extra running jump distance equal to his Dexterity modifier.

  • ExpertiseLevel 1

    Kragtek has expertise in Stealth and thieves' tools. His proficiency bonus is doubled for ability checks using either proficiency.

  • Thieves' CantLevel 1

    Kragtek knows the secret language of thieves, including coded marks, signs, and concealed messages.

  • DarkvisionOrcKragtek can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • MenacingOrcKragtek is proficient in the Intimidation skill.
  • Relentless EnduranceOrcWhen reduced to 0 hit points but not killed outright, Kragtek can drop to 1 hit point instead. This can be used once per long rest.
  • Savage AttacksOrcWhen Kragtek scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage.
  • Orcish BloodOrcKragtek has the powerful physical build and cultural heritage of an orc, including a Strength increase of 2 and a Constitution increase of 1.
  • City SecretsUrchin

    Kragtek knows the secret patterns of the city, including alleys, passages, sewer entrances, abandoned buildings, and places where food or shelter can be found. He can move through urban areas at twice the normal speed when not in combat.

Gear

13 items

Weapons

  • Rapier
    A finely balanced one-handed blade suited to quick, precise attacks.
  • Shortbow
    A shortbow suitable for silent attacks from rooftops and alley shadows.
  • 2×
    Dagger
    A second blade concealed in a boot or sleeve.

Armor

  • Leather armor
    Soft, patched leather armor that does not hinder climbing or stealth.

Tools

  • Thieves' tools
    Compact tools for opening locks and disarming traps.
  • Small knife
    A small worn knife that Kragtek has carried since leaving the Bent Nails.

Gear

  • 20×
    Arrows
    A bundle of arrows carried in a worn leather quiver.
  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Map of the city
    A crude hand-drawn map of the city streets and hidden passages.
  • Pet mouse
    A tame grey mouse that lives in Kragtek's coat and serves as a quiet companion.
  • Token from childhood
    A token from Kragtek's childhood, a bent copper button stamped with a market crest.
  • Common clothes
    Patched common clothes, including a hooded shirt and worn trousers.

Purse

  • Pouch of coins
    Coins saved from thefts, odd jobs, and favors.

Appearance

Kragtek is a lithe, powerfully built orc with grey-green skin, long black hair tied back at the nape, and one side of his head shaved close. His lower tusks protrude prominently over his lower lip. Dense black tattoos climb from his wrists to his shoulders and disappear beneath his clothes, made from old gang marks, dock symbols, and crude geometric shapes he copied from city walls. He wears a battered leather coat over patched street clothes, with soft boots, fingerless gloves, and several carefully hidden pockets. His eyes are dark and watchful. He does not look injured so much as constantly prepared, like a stray dog deciding whether a hand is offering food or reaching for a stone.

Mannerisms

Before speaking, Kragtek takes a quiet breath through his nose and clicks one lower tusk against the other. He often pauses to adjust the knot in his tied-back hair, especially when someone asks a personal question.

Personality

Kragtek is suspicious, observant, and unexpectedly considerate toward people who are overlooked. He speaks plainly and dislikes dramatic promises, preferring to show loyalty by appearing when needed. He has a dry sense of humor and a habit of treating every room as a map of exits, obstacles, and possible meals.

Ideals

No one should go hungry while another person hoards enough food to feed a district. Survival is not selfish when it keeps someone else alive too.

Bonds

The abandoned children beneath the eastern market are still his family. He will risk almost anything to keep the city watch or criminal gangs from finding their shelter.

Flaws

Kragtek assumes every offer has a hidden price. When cornered, he becomes needlessly defiant, even when cooperation would clearly serve him better.

Quirks

He counts doors, windows, and loose stones whenever entering an unfamiliar place.
He leaves tiny scraps of bread near hidden shelters, then denies knowing why.
He gives ordinary objects private names, especially locks and knives.
His pet mouse rides inside his coat and occasionally emerges during tense conversations.
He sleeps lightly with one hand touching his rapier hilt.

Background

Kragtek was born beneath the eastern market in a collapsed storage tunnel where several homeless families built a temporary settlement from crates, sailcloth, and stolen bricks. His mother taught him which watchmen could be bribed, which bakers left yesterday's loaves outside, and which wealthy children were lonely enough to be robbed without screaming. His father was never a subject of conversation. In the settlement, names mattered less than usefulness, and Kragtek became useful early. He could carry heavy loads, squeeze through gaps no adult could enter, and climb walls by finding handholds that did not exist for anyone else. When a winter flood destroyed the settlement, Kragtek survived by joining a loose circle of street children who called themselves the Bent Nails. He learned to lift purses, open cheap locks, and recognize the instant before violence began. The tattoos came gradually, each one marking a debt paid, a shelter shared, or a person who had vanished. He eventually left the Bent Nails after refusing to steal from a sleeping child, taking only a small knife, a pet mouse, and the secret map of the city's forgotten routes. Now he lives wherever the city permits him to sleep, stealing from people who have more than they can carry and quietly leaving food near the places where children hide. He insists this is not charity. He calls it keeping the streets balanced.

“In the settlement, names mattered less than usefulness, and Kragtek became useful early.”
From their backstory
Background
Urchin

Connections

Species

Orc

Media

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