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Zook "Sparky" Garrick - AI-generated fantasy Character

Zook "Sparky" Garrick

Rock Gnome · Artificer (Battle Smith) · Level 13 · Soldier

Zook "Sparky" Garrick

Zook talks like he is racing a clock, jumping between technical jargon and battlefield anecdotes.
AC20
HP107/107
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 107 · 25 ft.
AlignmentChaotic GoodGenderMaleAge114
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • AthleticsSTR
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Tinker's Tools,
Smith's Tools,
Thieves' Tools,
Mason's Tools,
Vehicles (Land)

Languages

Common,
Gnomish,
Dwarvish

Features

18 features

Action

  • Attack (Extra Attack)

    When Player's turn

    Attack twice with your warhammer using Intelligence (Battle Ready).

Bonus action

  • Command Defender

    When Player's turn

    Command your Steel Defender to move and take the Dodge or Force-Empowered Rend action.

Reaction

  • Deflect Attack

    When Attacker targets a nearby ally

    The Steel Defender imposes disadvantage on the attack roll if it is within 5 feet of the attacker.

Always on

  • Magical TinkeringLevel 1

    Touch tiny nonmagical object to impart a minor magical property.

  • Infuse ItemLevel 2

    Create 5 magic items from 10 known infusions. Includes Enhanced Defense and Enhanced Weapon.

  • Battle ReadyLevel 3

    Proficient with martial weapons. Can use Intelligence for attack and damage rolls with magic weapons.

  • Steel DefenderLevel 3

    Accompanied by a faithful mechanical companion.

  • The Right Tool for the JobLevel 3

    Magically create a set of artisan's tools with 1 hour of work.

  • Tool ExpertiseLevel 6

    Proficiency bonus is doubled for any ability check made with a tool proficiency.

  • Flash of GeniusLevel 7

    Add +5 (INT) to your own or a nearby creature's ability check or saving throw 5 times per day.

  • Magic Item SavantLevel 10

    Attune up to 4 magic items. Ignore all class, race, and level requirements on magic items.

  • Arcane JoltLevel 9

    When you or your defender hits, deal extra 4d6 force damage or heal a target 4d6. 5 uses per day.

  • Spell-Storing ItemLevel 11

    Store a 1st or 2nd level artificer spell in a weapon or focus. Useable 10 times.

  • TraitRock GnomeDarkvision (60ft)
  • TraitRock GnomeGnome Cunning (Advantage on Int, Wis, Cha saves vs magic)
  • TraitRock GnomeArtificer's Lore
  • TraitRock GnomeTinker
  • Military RankSoldier

    Soldiers from your former organization still recognize your authority and influence.

Spells

7 spells

Spellcasting. Zook "Sparky" Garrick casts with Intelligence (spell save DC 18, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (1 slot):

Gear

5 items

Weapons

  • Warhammer (Infused)
    Enhanced Weapon infusion (+2 bonus).

Armor

  • Half-Plate (Infused)
    Enhanced Defense infusion (+2 AC included in total).
  • Shield
    A sturdy wooden shield with iron banding.

Tools

  • Tinker's Tools
    Used for gnomish tinkering.

Gear

  • Insignia of Rank
    A badge from the 4th Engineering Battalion.

Appearance

Zook is a stocky Rock Gnome with skin the color of tanned leather and a shocking mess of white hair that looks like it has survived multiple explosions. He wears scorched half-plate armor adorned with military medals and always has a pair of glowing brass goggles pushed up onto his forehead. A massive mechanical badger made of salvaged scrap and copper wiring follows him everywhere.

Mannerisms

Zook constantly adjusts his goggles and often hums the rhythm of a military marching tune while he works on his tools.

Personality

Zook talks like he is racing a clock, jumping between technical jargon and battlefield anecdotes. He is fiercely loyal and surprisingly optimistic for a veteran of the gear wars. He believes every problem has a mechanical solution, and if it doesn't work, you just need a bigger wrench.

Ideals

Loyalty. The people next to you are the only things worth building a fortress for.

Bonds

My unit’s honor and the memory of the soldiers I lost in the canyon pass.

Flaws

I am unable to leave a mechanical device alone if I see it could be 'optimized,' regardless of who owns it.

Quirks

Always carries a half-disassembled clock in his pocket.
Refers to his mechanical badger as if it were a high-ranking officer.

Background

Zook served as a lead combat sapper in the 4th Engineering Battalion of the Gnomish Deep Legions. His job was to dismantle enemy defenses while under heavy siege. During a particularly brutal retreat through a narrow canyon, Zook’s unit was pinned down. Using only his field toolkit and parts from broken supply wagons, he constructed a crude mechanical blockade that held off the invaders long enough for his allies to escape. Since that day, he has dedicated himself to perfecting his constructs to ensure no one under his watch is ever left behind again. He now travels as a freelancer, seeing the world's threats as just another series of gears that need realigning. His companion, M-RR, is built from the remnants of his old unit's banners and shield-plates as a living memorial to the soldiers who didn't make it home.

“His job was to dismantle enemy defenses while under heavy siege.”
From their backstory
Background
Soldier

Connections

Species

Rock Gnome

Media

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