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Teshin - AI-generated fantasy Character

Teshin

Dragonborn · Paladin (Oath of Devotion) · Level 5 · Soldier

Teshin

Teshin is calm, attentive, and quietly encouraging.
AC19
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 39 · 30 ft.
AlignmentChaotic GoodGenderMaleAgeMiddle-aged, approximately fifty-five years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingINT
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set, chosen as Dragonchess

Languages

Common,
Draconic,
Gnomish

Features

24 features

Action

  • Breath WeaponDragonbornAs an action, Teshin exhales lightning in either a 15-foot cone or a 5-foot-wide, 30-foot-long line. Creatures in the area make a Dexterity saving throw, with a DC of 8 plus his Constitution modifier plus his proficiency bonus. The damage is 2d10 lightning damage at level 5, or half damage on a successful save. He can use this feature a number of times equal to his proficiency bonus per Long Rest.

Bonus action

  • Divine SenseLevel 3

    Teshin can use a Bonus Action to sense Celestials, Fiends, and Undead within 60 feet for 10 minutes, including their locations and creature types. He also detects consecrated or desecrated places and objects. He can use this Channel Divinity effect twice, regaining one use after a Short Rest and all uses after a Long Rest.

  • Draconic FlightDragonbornStarting at level 5, Teshin can sprout spectral wings as a Bonus Action. The wings last for 10 minutes, grant a Fly Speed equal to his Speed, and can be used once per Long Rest. The wings vanish early if he is Incapacitated.

Always on

  • Lightning Breath

    When As an action when creatures are positioned within the cone or line

    Teshin unleashes lightning in a 15-foot cone or a 5-foot-wide, 30-foot-long line. Creatures in the area make a Dexterity saving throw against DC 13, taking 2d10 lightning damage on a failed save or half as much on a success. He can use this feature a number of times equal to his proficiency bonus per Long Rest.

  • Double Strike

    When When taking the Attack action

    Teshin makes two melee or ranged weapon attacks when he takes the Attack action.

  • Divine Smite

    When Immediately after hitting a creature with a melee weapon attack

    Teshin adds radiant damage to a weapon attack by casting Divine Smite after hitting, using a spell slot or his once-per-Long-Rest free casting.

  • Sacred Weapon

    When As a Magic action while holding a melee weapon

    Teshin invokes his oath through his weapon, adding his Charisma modifier to its attack rolls for 10 minutes and causing it to shed bright light.

  • Lay On HandsLevel 1

    Teshin has a pool of healing power that restores 25 Hit Points. As a Utilize action, he can touch a creature and restore any number of Hit Points remaining in the pool. He can also expend 5 Hit Points to remove the Poisoned condition from the target.

  • SpellcastingLevel 1

    Teshin is a spellcaster. Charisma is his spellcasting ability. He can prepare six Paladin spells, in addition to his always-prepared Oath of Devotion spells and Divine Smite.

  • Weapon MasteryLevel 1

    Teshin can use the mastery properties of Longswords and Javelins.

  • Fighting StyleLevel 2

    Teshin has the Defense Fighting Style, gaining a +1 bonus to Armor Class while wearing armor.

  • Paladin's SmiteLevel 2

    Teshin always has Divine Smite prepared. Once per Long Rest, he can cast it without expending a spell slot. He can also cast it normally using a spell slot.

  • Channel Divinity and Sacred WeaponLevel 3

    Teshin gains two Channel Divinity uses. He can use Sacred Weapon as a Magic action, causing one melee weapon he holds to become magical and adding his Charisma modifier to its attack rolls for 10 minutes. The weapon also emits bright light in a 20-foot radius and dim light for another 20 feet.

  • Oath of DevotionLevel 3

    Teshin swears the Oath of Devotion, following the tenets of keeping his word, protecting the weak, and making honorable deeds an example. He always has Protection from Evil and Good, Shield of Faith, Aid, and Zone of Truth prepared.

  • Ability Score ImprovementLevel 4

    Teshin gains the Ability Score Improvement feat at this level. His final ability scores already include the selected background increases and this level's ability score improvement.

  • Extra AttackLevel 5

    Teshin can make two attacks instead of one whenever he takes the Attack action.

  • Faithful SteedLevel 5

    Teshin always has Find Steed prepared. He can cast it once without expending a spell slot, regaining this free use after a Long Rest.

  • Creature TypeDragonbornHumanoid.
  • SizeDragonbornMedium.
  • SpeedDragonborn30 feet.
  • Draconic AncestryDragonbornTeshin has a Lightning Draconic Ancestor. This determines the damage type of his Breath Weapon and Damage Resistance.
  • Damage ResistanceDragonbornTeshin has Resistance to lightning damage.
  • DarkvisionDragonbornTeshin can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, perceiving colors as shades of gray.
  • Savage AttackerSoldier

    Savage Attacker. Once per turn when hitting with a weapon, Teshin can roll the weapon's damage dice twice and use either result.

Spells

10 spells

Spellcasting. Teshin casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , , , , ,

2nd level (2 slots): , ,

Gear

11 items

Weapons

  • Longsword
    A versatile martial weapon, used as Teshin's primary weapon. Damage 1d8 slashing, or 1d10 when used with two hands.
  • 6×
    Javelin
    Simple ranged weapons suitable for throwing. Damage 1d6 piercing, range 30/120.

Armor

  • Chain Mail
    Metal armor consisting of interlocking rings. Base Armor Class 16.
  • Shield
    A shield bearing the Steelworm Inc. emblem. Grants +2 AC.

Tools

  • Gaming Set
    A wooden gaming set used by soldiers to relax and negotiate wagers.

Gear

  • Holy Symbol
    A divine focus engraved with a stylized steel worm wrapped around a sunburst.
  • Priest's Pack
    A pack containing useful supplies for religious and martial travel.
  • Healer's Kit
    A compact kit used to stabilize and treat wounded creatures.
  • Quiver
    A container for carrying ammunition and small tools.
  • Traveler's Clothes
    Rugged clothing suitable for travel and field work.

Purse

  • 23×
    Gold Pieces
    Coins remaining from the Paladin and Soldier starting packages.

Appearance

Teshin is a tall, lean Dragonborn with deep cobalt-blue scales, silver-gray eyes, and a pair of swept-back horns marked by old training scars. His armor is practical rather than ceremonial, a well-maintained suit of chain mail beneath a blue tabard bearing a stylized steel worm. He carries himself with relaxed discipline, and faint sparks of blue-white electricity sometimes flicker between his teeth when he speaks with conviction.

Mannerisms

Teshin gives people his full attention, lowering his head slightly so his eyes are level with theirs. He pauses before answering difficult questions, taps two claws against the pommel of his sword when thinking, and quietly straightens nearby tools or papers while listening. When angry, he becomes more polite and more precise rather than louder.

Personality

Teshin is calm, attentive, and quietly encouraging. He listens without interrupting, remembers small details about people's concerns, and prefers to help others discover their own strengths rather than command them. He has the steady patience of an experienced soldier and the practical curiosity of an engineer. Though comfortable with decisive action, he dislikes needless drama and believes most conflicts can be improved by giving people a clear purpose and a chance to be heard.

Ideals

Progress is only righteous when it leaves people stronger, safer, and freer than before. No invention, oath, kingdom, or company is more important than the lives it is meant to serve.

Bonds

Steelworm Inc. is more than an employer to Teshin. It is his chance to prove that organized industry can improve lives without crushing the people it claims to help. He also carries a damaged crystal memory core belonging to his altered friend, hoping one day to restore the memories that were stolen.

Flaws

Teshin is suspicious of elegant solutions, especially when they come from experts who insist that ordinary people cannot understand the consequences. He can become stubborn and confrontational when a leader dismisses collateral damage as an acceptable cost. He also hides his guilt over his friend's fate, sometimes taking responsibility for disasters that were never truly his to prevent.

Quirks

Keeps a tiny crystal gear from Belldom sewn inside his tabard.
Names useful tools and machines as if they were coworkers.
Practices silent sword forms whenever he is waiting for a meeting to begin.
Collects broken components from Nicolis and repairs them during camp.
Refuses to promise anything casually, even small favors.

Background

Teshin was born in Belldom, a magically advanced city whose towers were threaded with levitating roads, self-repairing machinery, and crystal engines that made everyday life seem effortless. He served first as a civic guard and later as a security officer for an engineering consortium. His calm presence and careful listening made him unusually good at coordinating frightened civilians, competing specialists, and soldiers who wanted to solve every problem with force. He eventually swore the Oath of Devotion after witnessing a powerful invention used to protect a district from a catastrophic magical surge. Teshin left Belldom after discovering that the same consortium had secretly built a device capable of rewriting memories across an entire neighborhood. The project was intended to erase evidence of dangerous experiments, and Teshin's closest friend was among the engineers who tried to expose it. When the consortium activated the prototype, Teshin used his own body and divine power to disrupt the device, saving thousands but leaving his friend permanently altered and the city's leadership eager to make him the scapegoat. Rather than become an obedient symbol of Belldom's authority, Teshin departed with stolen design records and a vow to ensure that progress served ordinary people instead of powerful institutions. In Nicolis, where magic is scarce and infrastructure is fragile, Teshin joined Steelworm Inc. He sees the company as a chance to build something honest, practical, and lasting. He trains workers, protects field crews, mediates disputes, and searches for signs that Belldom's technology or former conspirators may have followed him. His greatest fear is that Steelworm Inc. could become the same kind of organization he once opposed, efficient, ambitious, and willing to sacrifice people for a grand design.

“He served first as a civic guard and later as a security officer for an engineering consortium.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

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