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Zel - AI-generated fantasy Character

Zel

Elf (Wood Elf) · Cleric (Life Domain) · Level 1 · Acolyte

Zel

Calm, attentive, and exacting.
AC18
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 7 · 35 ft.
AlignmentLawful NeutralGenderFemaleAge112 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields,
Heavy armor from Life Domain

Weapons

Simple weapons,
Longswords,
Shortswords,
Shortbows,
Longbows

Languages

Common,
Elvish,
Sylvan,
Druidic

Features

11 features

Always on

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom. You know three cleric cantrips. You can prepare cleric spells after a long rest, with the number normally equal to your cleric level plus your Wisdom modifier. With Wisdom 9 at level 1, you prepare no additional cleric spells; your Life Domain spells are always prepared. You can use a holy symbol as a spellcasting focus.

  • Divine Domain: LifeLevel 1

    Choose the Life Domain. You gain proficiency with heavy armor. The domain spells bless and cure wounds are always prepared and do not count against the number of cleric spells you can prepare.

  • Disciple of LifeLevel 1

    When you use a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 + the spell's level.

  • DarkvisionElf (Wood Elf)You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing colors as shades of gray.
  • Keen SensesElf (Wood Elf)Proficiency in Perception.
  • Fey AncestryElf (Wood Elf)Advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TranceElf (Wood Elf)You do not need to sleep and can finish a long rest in 4 hours of meditation.
  • Elf Weapon TrainingElf (Wood Elf)Proficiency with longswords, shortswords, shortbows, and longbows.
  • Fleet of FootElf (Wood Elf)Your walking speed is 35 feet.
  • Mask of the WildElf (Wood Elf)You can attempt to hide when lightly obscured by natural phenomena.
  • Shelter of the FaithfulAcolyte

    You and your companions can expect free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion support you at a modest standard of living.

Spells

5 spells

Spellcasting. Zel casts with Wisdom (spell save DC 9, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): ,

Gear

9 items

Weapons

  • Mace
    A simple melee weapon carried for defense.

Armor

  • Chain mail
    Practical heavy armor provided as part of her Life Domain training.
  • Shield bearing a holy symbol
    Provides +2 AC while wielded, included in her armor class.

Gear

  • Priest's pack
    A small vessel for carrying holy water or other liquids.
  • Holy symbol
    A symbol of her faith, used as a spellcasting focus.
  • Prayer book
    A keepsake from her childhood woodland home.
  • Vestments
    Used for temple rites and formal observances.
  • 5×
    Incense
    A small pouch of incense for worship.
  • Common clothes and belt pouch
    A set of common clothes and a belt pouch containing 15 gp.

Appearance

Tall and fine-boned, with clear blue eyes and a soft, feminine face. She favors layered robes in purple, pink, white, and pale blue beneath practical armor. Her skin is lightly weathered from years of outdoor errands for the temple, and she walks with a measured, heel-to-toe quietness that makes her seem more composed than her age suggests.

Mannerisms

She pauses before answering, as if arranging her thoughts in a careful ledger. When listening, she folds her hands over the holy symbol at her chest.

Personality

Calm, attentive, and exacting. Zel remembers small practical details about people and prefers useful kindness to grand gestures.

Ideals

Duty. Care is most dependable when it is disciplined, fair, and offered without favoritism.

Bonds

She keeps the shrine's old register of the dead and missing, and considers every unclosed entry a promise still owed.

Flaws

She treats rules as promises made visible, and can become cold or inflexible when compassion seems to conflict with procedure.

Quirks

Counts supplies under her breath when anxious.
Keeps pressed leaves tucked between pages of her prayer book.
Straightens crooked objects before beginning a prayer.

Background

Zel grew up among the wood elves who tended the old woodland shrines, where faith meant keeping promises, tending the sick, and observing the seasons without complaint. As a child, she was more taken with the temple's orderly records than its sermons. She learned the names of every herb in the infirmary and every family who brought offerings, and she developed a quiet conviction that care offered without consistency was only sentiment.

“As a child, she was more taken with the temple's orderly records than its sermons.”
From their backstory
Background
Acolyte

Connections

Species

Elf (Wood Elf)

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