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Nova - AI-generated fantasy Character

Nova

Human · Artificer (Battle Smith) · Level 7 · Hermit

Nova

Nova is intensely curious, direct, and quietly compassionate.
AC18
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 52 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
Hand crossbows,
Longbows,
Shortbows,
Firearms if firearms are used in the campaign and the optional Battle Smith firearm rule is allowed by the DM,
The weapons granted by her infusions are magical

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
Herbalism kit

Languages

Common,
Celestial

Features

16 features

Action

  • Extra AttackLevel 5

    When When Nova takes the Attack action

    Nova makes two attacks with her infused light crossbow or another weapon.

  • Force-Empowered Rend

    When When commanded by Nova

    The steel defender makes a Force-Empowered Rend attack against one creature within 5 feet. Attack bonus +5, hit damage 1d8 + 2 force damage.

Bonus action

  • Command Steel Defender

    When On Nova's turn

    Nova commands her steel defender to move and take an action. If she gives no command, it takes the Dodge action.

Reaction

  • Deflect Attack

    When When a creature within 5 feet is hit by an attack roll

    The steel defender uses its reaction to impose disadvantage on an attack roll against a creature within 5 feet of it, provided the attack roll is not already made with disadvantage.

Always on

  • SpellcastingLevel 1

    Nova can cast artificer spells using Intelligence as her spellcasting ability. She uses thieves' tools or artisan's tools as a spellcasting focus for her artificer spells.

  • Magical TinkeringLevel 1

    Nova knows how to imbue mundane objects with minor magical properties, such as producing light, playing a recorded message, emitting an odor, or displaying a visual effect.

  • The Right Tool for the JobLevel 3

    Nova gains proficiency with smith's tools, and her proficiency bonus is doubled for ability checks made using any tool with which she is proficient.

  • Infuse ItemLevel 2

    Nova can infuse mundane objects with magical artificer infusions. She knows six infusions and can maintain two infused items at once.

  • Battle ReadyLevel 3

    Nova gains proficiency with martial weapons. When attacking with a magical weapon, she can use Intelligence instead of Strength or Dexterity for attack and damage rolls.

  • Steel DefenderLevel 3

    Nova has constructed a Small or Medium steel defender that acts on her initiative. It can move and use its reaction independently, and it obeys her commands. Its Force-Empowered Rend attacks deal 1d8 + 2 force damage, and its Repair action restores 2d8 + 2 hit points to a construct or object.

  • Flash of GeniusLevel 7

    Nova can use her reaction to add her Intelligence modifier to a creature's ability check or saving throw within 30 feet, or to an attack roll against a creature within 30 feet. She can use this feature a number of times equal to her Intelligence modifier, regaining all uses after a long rest.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, Celestial.
  • DiscoveryHermit

    Nova has discovered a powerful truth concerning ancient constructs and the embedding of magic into mechanisms. She can identify the signs of Daedalus's lost engineering tradition and knows where to begin researching related mysteries, though the full meaning of her discovery remains incomplete.

Spells

10 spells

Spellcasting. Nova casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , ,

2nd level (2 slots): , ,

Gear

11 items

Weapons

  • Long-barreled light crossbow
    A long-barreled light crossbow modified with a telescoping stock and stabilized sight. With the Repeating Shot infusion, it ignores the loading property, gains a +1 bonus to attack and damage rolls, and requires no ammunition.

Armor

  • Scale mail
    Reinforced scale armor suitable for fieldwork and travel.
  • Shield
    A sturdy shield bearing Nova's engraved gear-and-star emblem.

Tools

  • Thieves' tools
    A set of thieves' tools used for locks, traps, and delicate mechanisms.
  • Tinker's tools
    A set of tinker's tools, including pliers, files, wire, clamps, and miniature hammers.
  • Smith's tools
    A set of smith's tools used for forging, repairing, and modifying metal constructs.
  • Herbalism kit
    A small set of alchemical and herbal supplies preserved from Nova's hidden workshop.

Gear

  • 20×
    Crossbow bolts
    Standard crossbow bolts for use before or instead of the Repeating Shot infusion.
  • Dungeoneer's pack
    A pack containing blankets, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Hermit's kit
    A set of plain traveler's clothes, a winter blanket, and a small collection of notes from her isolated laboratory.
  • Steel defender
    A compact steel construct shaped like a six-legged hound with a rotating head-lens and articulated defensive plates. Use the Steel Defender statistics.

Appearance

Nova is a lean, muscular human woman with sun-browned skin, copper-brown hair usually tied into a practical knot, and alert gray-green eyes. She wears reinforced leather beneath a soot-darkened traveling coat, with brass fittings, tool loops, and narrow lenses mounted above her brow. Her hands are permanently marked by fine traces of graphite and machine oil. Within a minute of meeting her, most people notice the faint scent of cedar, hot metal, and alchemical solvent that follows her everywhere. Before speaking, she pauses to inhale through her nose as though measuring the room, then answers in a low, precise voice.

Mannerisms

Nova pauses before answering difficult questions and quietly taps a rhythm against her thumb with one finger. She inspects doors, bridges, weapons, and furniture for structural weaknesses without realizing she is doing it. When concentrating, she whispers measurements and equations under her breath.

Personality

Nova is intensely curious, direct, and quietly compassionate. She treats broken objects with more patience than she gives most people, but once someone earns her trust she becomes fiercely protective. She speaks of machines as collaborators rather than possessions and becomes visibly uncomfortable when people use words like disposable or expendable. Social customs learned during ten years of isolation often seem like inefficient rituals to her, though she secretly enjoys listening to travelers tell stories.

Ideals

Freedom. Knowledge should never belong exclusively to kings, temples, or armies. If a discovery can help ordinary people, it should not be locked away simply because it is dangerous.

Bonds

Daedalus gave Nova knowledge that could reshape the world, and she will uncover what happened to him before anyone else can exploit his legacy. Her steel defender is not property in her eyes, but her first true partner and the proof that crafted life deserves a choice.

Flaws

Nova assumes that every problem can be solved by building something more complicated. She is impatient with cautious authorities, hoards dangerous prototypes instead of destroying them, and finds it almost impossible to admit that an invention has failed.

Quirks

Names every important mechanism after a star, constellation, or weather pattern.
Keeps a tiny brass gear in her pocket and flips it when thinking.
Apologizes to tools before replacing them.
Records unusual animal movements because they may inspire better construct designs.
Offers her steel defender the first portion of every meal.

Background

Nova was born among ordinary human craftsmen, but her unusual patience and instinct for mechanisms drew the attention of Daedalus, the legendary mortal engineer whose ancient works included constructs as wondrous and terrible as Talos. Under his instruction, she learned to read stress in metal, balance motion through hidden counterweights, and bind magical force into gears, plates, and articulated joints. Daedalus taught her that a machine was not merely a tool. It was an argument made physical, a way to impose intention upon the world. Nova became fascinated by the boundary between a commanded construct and a companion capable of choice. When Nova believed she had learned enough to stand on her own, she withdrew from civilization for ten years. In a concealed workshop beneath a forgotten ravine, she refined her own designs, developing a long-barreled repeating crossbow that strikes with brutal accuracy and a compact steel defender built to guard, scout, and think beside her. Her isolation also led to a discovery concerning an ancient network of construct-forges, one that may explain both Daedalus's greatest creation and his disappearance. Nova has returned to the wider world because the forge is awakening, and because she refuses to let tyrants claim the power to manufacture obedient armies.

“Daedalus taught her that a machine was not merely a tool.”
From their backstory
Background
Hermit

Connections

Species

Human

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