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Borin Stonefist - AI-generated fantasy Character

Borin Stonefist

Dwarf · Barbarian (Path of the Berserker) · Level 8 · Soldier

Borin Stonefist

Gruff, fearless, and unexpectedly protective, Borin is the sort of dwarf who will grumble at a stranger while still patching their wound.
AC15
HP86/86
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 86 · 25 ft.
AlignmentChaotic GoodGenderMaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Smith's tools,
Gaming set, dice

Languages

Common,
Dwarvish

Features

16 features

Bonus action

  • FrenzyLevel 3

    When While raging

    While raging, make one additional melee weapon attack as a bonus action on each of your turns after entering the frenzy, until the rage ends, then gain one level of exhaustion.

Always on

  • RageLevel 1

    While raging, Borin gains advantage on Strength checks and Strength saving throws, a bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. He can rage 3 times per long rest.

  • Unarmored DefenseLevel 1

    While not wearing armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier.

  • Reckless AttackLevel 2

    He has advantage on Strength checks made to resist being grappled or shoved, and on Strength saving throws made to avoid being forced movement or restraints tied to raw force.

  • Danger SenseLevel 2

    He has advantage on Dexterity saving throws against effects he can see, such as traps and spells, so long as he is not blinded, deafened, or incapacitated.

  • Fast MovementLevel 5

    His movement speed increases by 10 feet while he is not wearing heavy armor.

  • Feral InstinctLevel 7

    He cannot be surprised while conscious, and if he rolls initiative while raging, he can act first even in an ambush if no one on the other side has acted yet, provided he is not incapacitated.

  • Ability Score ImprovementLevel 4

    At 4th level and again at 8th level, he gains an Ability Score Improvement or feat. His final ability scores reflect the choices made.

  • Ability Score ImprovementLevel 8

    At 8th level, he also gains a second Ability Score Improvement or feat, reflected in his final ability scores.

  • DarkvisionDwarfAccustomed to life underground, Borin can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray.
  • Dwarven ResilienceDwarfHe has advantage on saving throws against poison, and he has resistance against poison damage.
  • Dwarven Combat TrainingDwarfHe has proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Tool ProficiencyDwarfHe has proficiency with the artisan's tools associated with his clan craft, which in his case are smith's tools.
  • StonecunningDwarfWhenever he makes an Intelligence History check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus to the check.
  • Dwarven ToughnessDwarfHis hit point maximum increases by 1, and it increases by 1 every time he gains a level.
  • Military RankSoldier

    You have a reliable network of military contacts and can often secure lodging, information, or temporary support from soldiers, veterans, and those who respect martial service.

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed dwarven axe favored for brutal battlefield swings.
  • 2×
    Handaxe
    Throwing axes carried for ranged harassment and close defense.
  • 4×
    Javelin
    Balanced hafted javelins used for opening skirmishes and hunting.

Tools

  • Gaming Set
    A set of worn dice used for camp games and long watches.

Gear

  • Explorer's Pack
    A pack with standard wilderness supplies for travel and survival.
  • Insignia of Rank
    A badge of rank from his old military service.
  • Trophy from a Fallen Enemy
    A grim keepsake taken from a foe he could not forget.
  • Common Clothes
    Plain, serviceable clothing fit for travel and barracks life.
  • Belt Pouch
    A small pouch of coins for immediate expenses.

Appearance

A broad-shouldered hill dwarf with a thick iron-gray beard braided with bronze rings, a scar split across one eyebrow, and forearms corded like ship rope. He wears practical soldier's gear reinforced with barbarian trophies, a weathered greataxe on his back, and keeps a stubborn, watchful stare that looks one part battlefield veteran, one part mountain bull about to charge.

Mannerisms

He speaks like he is giving orders on a noisy battlefield, even when asking for a drink. He taps two knuckles against his breastplate or beard ring before making a promise, and when angered he goes very still for a heartbeat, as if measuring the best angle for a charge.

Personality

Gruff, fearless, and unexpectedly protective, Borin is the sort of dwarf who will grumble at a stranger while still patching their wound. He respects competence, keeps his word even when it costs him, and prefers plain talk over clever lies. Beneath the hard shell, he has a dry sense of humor and a deep affection for underdogs, bad tavern stew, and anyone who keeps standing after being knocked down.

Ideals

Loyalty. A soldier stands by the people who bleed beside him, not the officers who merely issue orders.

Bonds

He keeps a dented soldier's token bearing the names of the fallen from his old unit, and he swore to recover their lost banner from the warlord who took it.

Flaws

Borin trusts battle plans less than the person shouting them, and he is quick to test authority with a glare or a challenge. He can turn a useful argument into a contest of stubbornness, especially if someone insults his fallen comrades or questions his courage. When his rage rises, he sometimes mistakes recklessness for wisdom and keeps swinging long after a safer choice would serve him better.

Quirks

He polishes his axe head before sleep as if it were a ceremonial duty.
He keeps battlefield dice in his pocket and rolls them when thinking.
He names fallen comrades out loud before a fight, as if asking them to witness the day.

Background

Borin Stonefist was born beneath a ridge of old iron mines where every child learned the weight of stone, steel, and oath. His clan expected him to take the pick, but Borin preferred the training yard to the tunnels. He was a stubborn, clever youth who could read a battlefield faster than he could read a ledger, and when raiders came through the passes, he fought beside the clan guard with a borrowed axe and the fury of a cornered bear. That day made him a soldier, and in time it also made him a barbarian, because the rage that saved his people never really left him. He served for years in a mountain host, breaking ambushes, holding gates, and learning that discipline and fury were not enemies, but partners. He became known for charging when the line wavered, bellowing orders through blood and smoke, then laughing in the aftermath like the whole war had been an excellent joke. After a disastrous campaign that cost too many good comrades, Borin walked away with his rank intact but his faith in commanders shattered. Now he wanders as a hard-bitten mercenary and battlefield adviser, offering his axe to those he thinks deserve it, and quietly hunting the warlord who sold his company into slaughter.

“His clan expected him to take the pick, but Borin preferred the training yard to the tunnels.”
From their backstory
Background
Soldier

Connections

Species

Dwarf

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