Silas Thorne
Silas Thorne
Sheet
AC 13 · HP 24 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
7 featuresAlways on
- Magical TinkeringLevel 1
You can imbue tiny nonmagical objects with magical properties like light, sound, or odor.
- Infuse ItemLevel 2
You can turn ordinary objects into magical items. You know four infusions and can have two active at once.
- Right Tool for the JobLevel 3
You can magically create a set of artisan's tools with one hour of work.
- Experimental ElixirLevel 3
After a long rest, you can touch a flask and create a random experimental elixir with varied effects.
- Alchemist SpellsLevel 3
You always have Healing Word and Ray of Sickness prepared.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises.
Spells
5 spellsSpellcasting. Silas Thorne casts with Intelligence (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (3 slots): , ,
Gear
5 itemsWeapons
- 2×Dagger1d4 piercing damage.
Armor
- Scale MailMedium armor with AC 14 and disadvantage on stealth.
- ShieldAdds +2 to AC.
Tools
- Tinker's ToolsStandard set of tinker's tools.
- Disguise KitKit for changing your appearance.
Appearance
Silas is a massive, barrel-chested man with hands as large as dinner plates. He has kind, deep-set eyes and a bushy, salt-and-pepper beard that often contains wood shavings or stray chemicals. He moves with a profound clumsiness, constantly bumping into furniture, but his hands are remarkably steady when he is focused on a task. He wears heavy scale mail and a soot-stained leather apron over his traveler's clothes.
Mannerisms
Silas has a habit of checking his pockets every few minutes to make sure his glass vials are still intact. He often strokes his beard with a massive thumb while listening to someone speak.
Personality
I am a reformed man who spent years selling hope in a bottle. Now that I actually have the power to help, I find I am often paralyzed by the weight of my own past deceptions. I speak with a slow, deliberate cadence and I am a keen observer of people's true intentions.
Ideals
Redemption. I spent too much time hurting people. I will spend the rest of my days making things right through action.
Bonds
I still carry the tarnished holy symbol of the priest who changed my life. I will never let his sacrifice be in vain.
Flaws
I am pathologically clumsy and I tend to panic if I feel like people are suspecting I am lying, even when I am telling the truth.
Quirks
Background
Silas was born with the strength of an ox and the physical coordination of a newborn calf. Lacking the grace for combat or the focus for high academy study, he turned to the streets. He spent two decades as 'Doctor Barnaby', a snake-oil salesman who sold tinted sugar water as a cure for everything from gout to heartbreak. He used his natural wisdom and insight to read marks, ensuring he never stayed in one town long enough for the lack of results to catch up with him. Everything changed when he tried to scam a dying priest of Ilmater. The priest didn't care about the scam, he saw the spark of true potential in Silas and blessed him with the last of his energy. Silas was struck with a sudden, overwhelming intuition for chemistry and mechanics. He realized that the herbs he had been mixing for years could actually become miracles if prepared correctly. He abandoned his false titles, but he kept the tricks of the trade, now using his concoctions to genuinely protect the people he once exploited. He is still prone to knocking over every table in a room, but he finally knows how to fix what he breaks.
“Lacking the grace for combat or the focus for high academy study, he turned to the streets.”
- Background
- Charlatan
Connections
Species
Human
Media
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