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Maeve - AI-generated fantasy Character

Maeve

Human · Fighter (Battle Master) · Level 20 · Soldier

Maeve

Maeve is controlled, direct, and intensely observant, a woman who treats every room like a battlefield and every promise like an oath under steel.
AC20
HP185/185
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 185 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeEarly 30s
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming Set,
One type of Artisan's Tools

Languages

Common

Features

37 features

Bonus action

  • Second WindLevel 1

    As a Bonus Action, Maeve can regain Hit Points equal to 1d10 plus her Fighter level. She has 3 uses and regains expended uses on a Short or Long Rest as normal.

  • Action SurgeLevel 2

    As a Bonus Action, Maeve can take one additional action on her turn, except the Magic action. She has 2 uses and regains all expended uses on a Short or Long Rest.

  • Tactical ShiftLevel 5

    Whenever Maeve activates Second Wind with a Bonus Action, she can move up to half her Speed without provoking Opportunity Attacks.

  • Know Your EnemyLevel 7

    As a Bonus Action, Maeve can discern whether a creature she can see within 30 feet has any Immunities, Resistances, or Vulnerabilities. Once used, it refreshes on a Long Rest or by expending one Superiority Die.

Always on

  • Precision Attack

    When When she misses with an attack roll

    Maeve uses a Superiority Die to add to an attack roll she missed, turning near-misses into hits.

  • Riposte

    When When a creature misses her with a melee attack roll

    Maeve strikes back hard when an enemy leaves an opening, making a melee attack with her reaction after a miss.

  • Trip Attack

    When When she hits a creature with an attack roll

    Maeve can knock a foe prone after hitting it with a weapon or Unarmed Strike, setting up the rest of the team.

  • Menacing Attack

    When When she hits a creature with an attack roll

    Maeve can frighten an enemy she hits, making it hesitate to attack anyone but her.

  • Pushing Attack

    When When she hits a creature with an attack roll

    Maeve can push a target backward with force and precision, controlling the battlefield with brute leverage.

  • Commander’s Strike

    When When she takes the Attack action

    Maeve can direct an ally to strike immediately, turning command into damage.

  • Tactical Assessment

    When When she makes a qualifying ability check

    Maeve can add tactical insight to a History, Investigation, or Insight check, reflecting her study of battle and people.

  • Disarming Attack

    When When she hits a creature with an attack roll

    Maeve can attempt to disarm a foe and make it lose control of the weapon or object it relies on.

  • Goading Attack

    When When she hits a creature with an attack roll

    Maeve can impose disadvantage on enemies who ignore her and try to target her allies instead.

  • Fighting StyleLevel 1

    Maeve has honed her martial prowess and chosen a Fighting Style feat. This style can be replaced whenever she gains a Fighter level.

  • Weapon MasteryLevel 1

    Maeve can use the mastery properties of 6 kinds of Simple or Martial weapons of her choice, and can re-train one choice whenever she finishes a Long Rest.

  • Tactical MindLevel 2

    When Maeve fails an ability check, she can expend a use of Second Wind to roll 1d10 and add it to the check, potentially turning failure into success. If the check still fails, the use is not expended.

  • Fighter Subclass, Battle MasterLevel 3

    Maeve has chosen the Battle Master subclass, gaining Combat Superiority, maneuvers, Superiority Dice, and the ability to analyze enemies in battle.

  • Combat SuperiorityLevel 3

    Maeve learns 9 maneuvers of her choice. She has 6 Superiority Dice, which are d12s at 18th level, and regains all expended dice on a Short or Long Rest. She can use only one maneuver per attack.

  • Student of WarLevel 3

    Maeve gains proficiency with one type of artisan's tools and one skill from the Fighter skill list.

  • Studied AttacksLevel 13

    Maeve learns from each attack. If she makes an attack roll against a creature and misses, she has Advantage on her next attack roll against that creature before the end of her next turn.

  • Two Extra AttacksLevel 11

    Maeve can now attack three times instead of once whenever she takes the Attack action.

  • Three Extra AttacksLevel 20

    Maeve can attack four times instead of once whenever she takes the Attack action.

  • IndomitableLevel 17

    Maeve can use this feature to reroll a failed saving throw with a bonus equal to her Fighter level. She has 3 uses and regains all expended uses on a Long Rest.

  • Tactical MasterLevel 9

    Maeve has trained to replace a weapon's mastery property with Push, Sap, or Slow when she attacks with a weapon whose mastery property she can use.

  • Epic BoonLevel 19

    Maeve gains an Epic Boon feat. Boon of Combat Prowess is a natural fit for a veteran of perfect technique.

  • ManeuversLevel 3

    Battle Master maneuvers selected for Maeve: Precision Attack, Riposte, Trip Attack, Menacing Attack, Pushing Attack, Commander’s Strike, Tactical Assessment, Disarming Attack, and Goading Attack.

  • Battle Master ProgressionLevel 3

    Combat Superiority increases: 4 dice at level 3, 5 dice at level 7, 6 dice at level 15. Superiority Dice are d8s at level 3, d10s at level 10, and d12s at level 18. Maeve can restore a use of Know Your Enemy by expending a Superiority Die.

  • Heroic WarriorLevel 10

    Maeve can give herself Heroic Inspiration whenever she starts her turn without it while in combat.

  • Improved CriticalLevel 3

    Maeve's weapon attacks can score a critical hit on a roll of 19 or 20.

  • Superior CriticalLevel 15

    Maeve's weapon attacks can score a critical hit on a roll of 18, 19, or 20.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium
  • SpeedHuman30 feet
  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
  • TraitHumanSkillful, gain proficiency in one skill of your choice
  • TraitHumanVersatile, gain an Origin feat of your choice
  • Military RankSoldier

    You have a military rank from your career as a soldier. Soldiers and military organizations recognize your authority, and you can usually get support, information, or access appropriate to your rank and reputation.

Gear

13 items

Weapons

  • Longsword
    Maeve's preferred close-quarters weapon, balanced for controlled, punishing strikes.
  • Greatsword
    A heavier blade reserved for finishing blows and battlefield intimidation.
  • Spear
    A secondary reach weapon kept for drills, camp work, and practical versatility.
  • Longbow
    A reliable ranged weapon for skirmishes and hunting.

Armor

  • Plate Armor
    Full plate armor suited to a battlefield veteran, polished more for function than ceremony.
  • Shield
    A sturdy shield marked by old unit scratches and field repairs.

Tools

  • Gaming Set
    A gaming set chosen to fit her soldier background, often used for wagers, morale, and reading opponents.

Gear

  • 20×
    Arrows
    Arrows for the longbow.
  • Quiver
    A quiver for carrying arrows.
  • Healer's Kit
    A healer's kit for battlefield triage.
  • Traveler's Clothes
    Traveler's clothes, durable and practical for long marches.
  • Silver Ring on Leather Cord
    A small silver ring worn on a leather cord around her neck.

Purse

  • 14×
    Gold Pieces
    Coin earned from years of service and kept in reserve for hard roads.

Appearance

Maeve is a towering human woman standing six feet tall, built like a siege engine forged into flesh. Her frame is all dense, disciplined muscle, broad shoulders, thick arms, a narrow waist, powerful legs, and hard hands marked by old scars and calluses. Pale, sun-warmed skin is crossed by silvery battle scars, including a thin line through her left eyebrow and a pale ring around her right wrist. She has a square jaw, high cheekbones, a slightly crooked nose, sharp jade-green eyes, and a wild cropped mane of crimson hair. She dresses in practical modern clothes adapted to a fantasy life, usually a dark tank top and loose training pants, with bare feet when she can manage it. A small silver ring on a leather cord is her only cherished ornament.

Mannerisms

Maeve stands with a soldier's balance, weight centered, shoulders loose, as if she could move or strike at any moment. She speaks in clipped, economical sentences, but when a topic matters to her, her words become precise and unexpectedly poetic. When listening, she often tilts her head just slightly and narrows her eyes as though measuring range. She taps two fingers against her thigh when thinking, and unconsciously squares tables, chairs, and maps into tidy formations.

Personality

Maeve is controlled, direct, and intensely observant, a woman who treats every room like a battlefield and every promise like an oath under steel. She is not humorless, but her amusement is dry, sharp, and often aimed at herself before anyone else can reach it. She respects competence immediately, distrusts performance, and values calm under pressure above eloquence. Beneath the hard-edged discipline is a surprisingly protective heart, the kind that remembers names, injuries, and who stood watch without being asked.

Ideals

Duty. A promise made in blood matters more than comfort, rank, or applause. Strength should protect the people who cannot hold the line themselves, and a soldier's first loyalty is to the lives beside her, not to vanity or glory.

Bonds

She still sends coin and supplies to the only surviving members of her old unit, and she will cross any border to protect them. The silver ring around her neck belonged to a fallen comrade, and she never removes it. She feels responsible for every life she could not save under her command.

Flaws

Maeve trusts discipline more than mercy, and she can become cold when others improvise badly. She has trouble admitting when she is frightened, because fear once cost lives under her command. In battle she can be so focused on victory that she forgets her own body until the damage is already done. She also has a dangerous habit of taking responsibility for everyone in the room, even people who would never let her carry that burden.

Quirks

She straightens weapons, cups, and chairs into neat alignment before sitting down.
She unconsciously assesses exits, sightlines, and cover in every room.
She cracks her neck once before any serious conversation, like a combat ritual.
She keeps her hands open and relaxed until the instant she needs them to move.

Background

Maeve grew up in a hard camp where discipline was survival and hesitation got people killed. She was taller and stronger than most children by the time she reached adulthood, and the army noticed before she had any interest in being noticed. Training gave her a purpose that family, trade, and home never did. She learned to move in formation, to read the line of a battlefield, and to make her body obey before fear could speak. Every scar she wears is a lesson paid for in blood, sweat, or both. Over the years, Maeve became the kind of soldier commanders trusted when plans failed and lines broke. She is not a mindless brute, despite the way others underestimate her. She studies opponents, their habits, their tempo, their weakness, then turns that knowledge into violence with surgical precision. Her Battle Master training taught her that war is a language, and she speaks it fluently. Now she moves through the world in practical clothes, carrying old army discipline into modern rooms and fantasy streets alike, as if every chair were a camp stool and every conversation might become a briefing. She keeps the silver ring at her throat as a reminder of the one person she failed to bring home.

“She was taller and stronger than most children by the time she reached adulthood, and the army noticed before she had any interest in being noticed.”
From their backstory
Background
Soldier

Connections

Species

Human

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