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Vasha Grave-Strider - AI-generated fantasy Character

Vasha Grave-Strider

Orc · Cleric (Death Domain) · Level 20 · Criminal

Vasha Grave-Strider

Quiet, professional, and unnervingly calm.
AC19
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 163 · 30 ft.
AlignmentNeutralGenderFemaleAge34 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • InsightWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools

Languages

Common,
Orc,
Thieves' Cant

Features

13 features

Action

  • Greater Divine InterventionLevel 20

    As an action, choose a level 5 or lower spell. The spell takes effect without components or a spell slot. No longer requires a roll and recharges on a long rest.

Bonus action

  • TraitOrcAdrenaline Rush (Dash as bonus action, gain 6 Temp HP, 6/long rest)

Always on

  • Touch of Death

    When Hit with a melee attack

    Spend one use to deal an extra 45 necrotic damage.

  • Divine Order: ProtectorLevel 1

    Gain proficiency with Heavy Armor and Martial weapons.

  • Channel DivinityLevel 2

    4 uses per short rest. Can use for Divine Spark, Turn Undead, or Subclass features.

  • Death Domain: ReaperLevel 3

    Necromancy cantrips that target one creature can target two creatures within 5 feet of each other.

  • Sear UndeadLevel 5

    Turn Undead now also deals 20d8 radiant damage to affected undead.

  • Inescapable DestructionLevel 6

    Necrotic damage from spells and Channel Divinity ignores Resistance.

  • Blessed Strikes (Divine Strike)Level 8

    Once per turn, deal an extra 2d8 necrotic damage on a weapon hit.

  • Improved ReaperLevel 17

    Necromancy spells of levels 1 through 5 that target one creature can now target two.

  • TraitOrcDarkvision (120 feet)
  • TraitOrcRelentless Endurance (Once per long rest, drop to 1 HP instead of 0)
  • Alert (Origin Feat)Criminal

    Gain a +6 bonus to initiative. You can swap your initiative with a willing ally at the start of combat.

Spells

10 spells

Spellcasting. Vasha Grave-Strider casts with Wisdom (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (3 slots):

3rd level (3 slots): ,

4th level (3 slots):

5th level (3 slots):

6th level (2 slots): no spells

7th level (2 slots): no spells

8th level (1 slot): no spells

9th level (1 slot):

Gear

5 items

Weapons

  • Longsword
    A blackened steel blade.

Armor

  • Half-Plate (Tactical Modern Suit)
    Reinforced high-tensile fabric and composite plates.
  • Shield
    Steel shield with a stylized skull emblem.

Tools

  • Thieves' Tools
    Set of picks and tension wrenches.

Gear

  • Holy Symbol
    An obsidian coin marked with a skeletal hand.

Appearance

Vasha stands over six feet tall with ash-grey skin and jet-black hair pulled into a tight, military bun. She eschews traditional robes for a sleek, modern tactical suit of black plates and reinforced carbon-fiber. Around her neck sits a pristine white priest's stole, stark against the dark armor. Her tusks are capped in silver, and her eyes glow with a dim, violet necrotic light when she speaks of the afterlife.

Mannerisms

Vasha has a habit of checking her watch or a handheld device immediately after someone dies, as if logging a precise time of death. She speaks in the past tense about people even if they are currently dying in front of her.

Personality

Quiet, professional, and unnervingly calm. Vasha views death not as a tragedy, but as the final, most important contract of a person's life. She speaks with a low, melodic rasp and rarely loses her temper, preferring to resolve conflicts with cold efficiency rather than rage.

Ideals

Balance. Death is the only true equalizer, and I am its professional representative.

Bonds

The syndicate I served still respects my authority, and I owe a debt to the street urchins who act as my eyes and ears.

Flaws

I am desensitized to suffering. I often forget that the living have feelings until they start screaming.

Quirks

Always counts the number of exits in a room.
Polishes her silver-capped tusks when she is bored.
Carries a small, black notebook where she lists everyone she has personally seen die.

Background

Born in the sprawling slums of a mega-city, Vasha started her career as a cleaner for a high-profile crime syndicate. Her job was to dispose of bodies and evidence. In the cold silence of the morgues and the dark corners of the industrial districts, she felt a profound connection to the transition between life and death. She realized that every soul she processed deserved a final rites that the underworld denied them. Eventually, she stop being the cleaner and became the priestess, serving the god of death by ensuring that those who lived by the blade were ushered properly into the void. She transitioned from a low-level criminal to a high-ranking urban oracle. Now at the peak of her power, she balances her role as a spiritual guide with the pragmatic skills she learned on the streets. She is a woman who knows exactly how many coins it takes to bury a man and exactly which prayers will keep his soul from coming back to complain about it.

“She realized that every soul she processed deserved a final rites that the underworld denied them.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

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