Whisper Killa
Whisper Killa
Sheet
AC 15 · HP 11 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresAction
- Unarmed Strike or Shortsword Attack
When When taking the Attack action
Whisper makes one melee attack with an unarmed strike or monk weapon. Her shortsword attacks use Dexterity and deal 1d6 + 3 piercing damage. Her unarmed strikes use Dexterity and deal 1d4 + 3 bludgeoning damage.
Bonus action
- Martial Arts Follow-Up
When After the Attack action
After taking the Attack action with an unarmed strike or monk weapon, Whisper can make one unarmed strike as a bonus action.
- Martial ArtsLevel 1
Whisper's practice of unarmed combat grants her proficiency with unarmed strikes and monk weapons. She can use Dexterity instead of Strength for their attack and damage rolls. When she uses the Attack action with an unarmed strike or monk weapon, she can make one unarmed strike as a bonus action. Her unarmed strikes deal 1d4 bludgeoning damage.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Whisper's Armor Class equals 10 + her Dexterity modifier + her Wisdom modifier.
- Ability Score IncreaseAir GenasiConstitution increases by 2 and Dexterity increases by 1.
- DarkvisionAir GenasiWhisper can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Unending BreathAir GenasiWhisper can hold her breath indefinitely while she is not incapacitated.
- Lightning ResistanceAir GenasiWhisper has resistance to lightning damage.
- Mingle with the WindAir GenasiAt 5th level, Whisper can cast levitate once without requiring a material component, and she regains the ability to do so after a long rest. Constitution is her spellcasting ability for this spell.
- WandererOutlander
Whisper has an excellent memory for maps, terrain, weather, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources. She can also determine the general direction of north.
Gear
8 itemsWeapons
- ShortswordA light, balanced blade suitable for quick close combat. It is a monk weapon.
- 10×DartSimple ranged weapons, each dealing 1d4 piercing damage and suitable for monk weapon attacks.
Tools
- FluteA simple wooden flute made from a hollow mountain reed, used as her musical instrument proficiency.
Gear
- Explorer's PackA backpack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Hunting TrapA small iron trap with a spring-loaded jaw, carried from her years of wilderness travel.
- Trophy from a fallen foeA token from a place she once traveled, a polished shard of blue glass from a storm-wrecked shrine.
- Traveler's ClothesPlain, sturdy clothing suitable for a long journey.
Purse
- Pouch of coinsSpending money gathered from odd jobs, scouting, and sympathetic travelers.
Appearance
Whisper is a lean, athletic female air genasi with platinum hair that lifts and shifts even in still rooms, as if stirred by an invisible breeze. Her striking ice-blue eyes have faint silver rings around the pupils. Pale blue undertones color her skin, especially along her hands, cheekbones, and throat. She favors loose gray and white travel clothes, wrapped forearms, soft leather sandals, and a faded blue sash that snaps sharply in the wind. Her movements are light, alert, and slightly unpredictable, like a leaf circling before it lands.
Mannerisms
Whisper tilts her head toward the nearest draft before answering a question. She pauses at crossroads to watch loose grass, ash, or dust move through the air, then chooses a direction with complete confidence. When irritated, she exhales slowly through her nose, making a faint whistle.
Personality
Whisper is quietly observant, restless, and unexpectedly stubborn. She rarely raises her voice, yet she speaks with the certainty of someone who has already chosen her direction. She enjoys practical solutions, odd roads, and people who admit when they are afraid. She dislikes grand promises, ornate palaces, and anyone who says something is impossible before trying it with their own hands.
Ideals
Freedom. No power, prophecy, bloodline, or wish should decide what a person becomes. The wind may push me toward a road, but I choose whether to walk it.
Bonds
She carries a cracked brass ring that belonged to her father, not as a keepsake of affection, but as a promise that she will return only after proving that a mortal can accomplish extraordinary things without wishing them into existence.
Flaws
She refuses help even when accepting it would be sensible, because she fears that dependence will prove her father's philosophy correct. Whisper also has a habit of treating every challenge as a personal test, sometimes risking herself simply to avoid taking the easy path.
Quirks
Background
Whisper was raised among high passes, abandoned shrines, and wind-carved valleys by a father who claimed the blood of a djinn. He gave her no ordinary name, only the nickname Whisper, because even as a child she spoke so softly that the air seemed to carry her words for her. Her mother was never discussed. Her father treated every problem as an opportunity to make a wish, and every disappointment as proof that mortals lacked imagination. Whisper grew fascinated by the moments before a wish was granted, when a person had to decide what they truly wanted and whether they were willing to act for it.
“He gave her no ordinary name, only the nickname Whisper, because even as a child she spoke so softly that the air seemed to carry her words for her.”
- Background
- Outlander
Connections
Species
Air Genasi
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