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Thistle Sparkshot Kettleblack - AI-generated fantasy Character

Thistle Sparkshot Kettleblack

Forest Gnome · Rogue (Scout) · Level 3 · Artisan

Thistle Sparkshot Kettleblack

Thistle is quiet, observant, and deeply focused on the mechanics of things, whether it is a complex gearbox or the movement patterns of a displacer beast.
AC15
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 21 · 30 ft.
AlignmentNeutral GoodGenderMaleAge95 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with the Light or Finesse property,
Muskets

Tools

Tinker's Tools,
Smith's Tools,
Weaver's Tools,
Carpenter's Tools,
Mason's Tools,
Thieves' Tools

Languages

Common,
Gnomish,
Sylvan

Features

13 features

Bonus action

  • Cunning ActionLevel 2

    You can take a Bonus Action on each of your turns to Dash, Disengage, or Hide.

  • Steady AimLevel 3

    As a Bonus Action, you give yourself advantage on your next attack roll on the current turn, provided you do not move during this turn.

Reaction

  • SkirmisherLevel 3

    You can move up to half your speed as a Reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.

Always on

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll or if another enemy of the target is within 5 feet of it.

  • Weapon MasteryLevel 1

    You can use the Slow mastery with your Musket to reduce a target's speed by 10ft, and the Vex mastery with your Daggers to gain advantage on your next attack.

  • Thieves' CantLevel 1

    You understand the secret language of rogues and gain an additional language (Sylvan).

  • ExpertiseLevel 1

    Double proficiency bonus for Stealth and Perception (Level 1) and Nature and Survival (Level 3 Scout).

  • SurvivalistLevel 3

    You gain proficiency in Nature and Survival. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

  • Gnome CunningForest GnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws against spells.
  • Natural IllusionistForest GnomeYou know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
  • Speak with Small BeastsForest GnomeThrough sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
  • DarkvisionForest Gnome60 ft.
  • CrafterArtisan

    You gain proficiency with three Artisan's Tools and can craft items more efficiently. You receive a 20 percent discount on nonmagical items you purchase.

Spells

1 spell

Spellcasting. Thistle Sparkshot Kettleblack casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will):

Gear

6 items

Weapons

  • The Ember-Glass Longrifle (Musket)
    A lightweight, wood-framed musket with a lens-based firing mechanism. 1d12 piercing damage. Range 40/120. Loading, Two-Handed.
  • 2×
    Dagger
    1d4 piercing, finesse, light, thrown (20/60).

Armor

  • Studded Leather Armor
    AC 12 plus Dexterity modifier.

Tools

  • Tinker's Tools
    A set of small tools for repairing and creating devices.
  • Thieves' Tools
    Lockpicks and fine tools for traps.

Gear

  • 20×
    Musket Bullets
    Lead balls for the longrifle.

Appearance

Thistle is a small gnome with wiry strength and skin the color of damp bark. He wears a custom hooded cloak woven with living moss and ferns to break up his silhouette. His most striking feature is his 'Ember-Glass Longrifle', a slender, elongated firearm crafted from polished rowan wood and brass gears, featuring a glowing crystal lens instead of a traditional flintlock.

Mannerisms

He often squints one eye as if looking through a scope even when he is just having a conversation.

Personality

Thistle is quiet, observant, and deeply focused on the mechanics of things, whether it is a complex gearbox or the movement patterns of a displacer beast. He speaks in short, precise sentences and views his craftsmanship as an extension of his duty to his people.

Ideals

Vigilance. The safety of the community is maintained by those who see the threat before it strikes.

Bonds

My village is the only place in the world where my kin are safe, and I am the wall that guards them.

Flaws

I am so used to watching from a distance that I struggle to trust anyone who gets close enough to see my face.

Quirks

Obsessively polishes his rifle's glass lenses.
Whistles softly to mimic local bird calls when he's nervous.

Background

Born in the hidden village of Ironroot, Thistle was always better at fixing tools than tilling the camouflaged gardens. While the other gnomes relied on illusions to hide, Thistle realized that hungry predators eventually learn to smell through magic. He spent years combining the village's metallurgy secrets with stolen designs of human firearms to create a weapon that could eliminate threats before they ever reached the Ironroot perimeter. This 'Longrifle' became his life's work, a silent protector for a silent people. Thistle now spends weeks at a time perched in the canopy, a ghost in the leaves. He does not kill for sport, but he has no mercy for those who threaten the glade's sanctity. Recently, he has begun to range further from home, realizing that some dangers are too large to wait for. He carries the weight of his village's safety on his narrow shoulders, one lead ball at a time.

“While the other gnomes relied on illusions to hide, Thistle realized that hungry predators eventually learn to smell through magic.”
From their backstory
Background
Artisan

Connections

Species

Forest Gnome

Media

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