Thistle Sparkshot Kettleblack
Thistle Sparkshot Kettleblack
Sheet
AC 15 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- PersuasionCHA
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Cunning ActionLevel 2
You can take a Bonus Action on each of your turns to Dash, Disengage, or Hide.
- Steady AimLevel 3
As a Bonus Action, you give yourself advantage on your next attack roll on the current turn, provided you do not move during this turn.
Reaction
- SkirmisherLevel 3
You can move up to half your speed as a Reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Always on
- Sneak AttackLevel 1
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll or if another enemy of the target is within 5 feet of it.
- Weapon MasteryLevel 1
You can use the Slow mastery with your Musket to reduce a target's speed by 10ft, and the Vex mastery with your Daggers to gain advantage on your next attack.
- Thieves' CantLevel 1
You understand the secret language of rogues and gain an additional language (Sylvan).
- ExpertiseLevel 1
Double proficiency bonus for Stealth and Perception (Level 1) and Nature and Survival (Level 3 Scout).
- SurvivalistLevel 3
You gain proficiency in Nature and Survival. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
- Gnome CunningForest GnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws against spells.
- Natural IllusionistForest GnomeYou know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
- Speak with Small BeastsForest GnomeThrough sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
- DarkvisionForest Gnome60 ft.
- CrafterArtisan
You gain proficiency with three Artisan's Tools and can craft items more efficiently. You receive a 20 percent discount on nonmagical items you purchase.
Spells
1 spellSpellcasting. Thistle Sparkshot Kettleblack casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will):
Gear
6 itemsWeapons
- The Ember-Glass Longrifle (Musket)A lightweight, wood-framed musket with a lens-based firing mechanism. 1d12 piercing damage. Range 40/120. Loading, Two-Handed.
- 2×Dagger1d4 piercing, finesse, light, thrown (20/60).
Armor
- Studded Leather ArmorAC 12 plus Dexterity modifier.
Tools
- Tinker's ToolsA set of small tools for repairing and creating devices.
- Thieves' ToolsLockpicks and fine tools for traps.
Gear
- 20×Musket BulletsLead balls for the longrifle.
Appearance
Thistle is a small gnome with wiry strength and skin the color of damp bark. He wears a custom hooded cloak woven with living moss and ferns to break up his silhouette. His most striking feature is his 'Ember-Glass Longrifle', a slender, elongated firearm crafted from polished rowan wood and brass gears, featuring a glowing crystal lens instead of a traditional flintlock.
Mannerisms
He often squints one eye as if looking through a scope even when he is just having a conversation.
Personality
Thistle is quiet, observant, and deeply focused on the mechanics of things, whether it is a complex gearbox or the movement patterns of a displacer beast. He speaks in short, precise sentences and views his craftsmanship as an extension of his duty to his people.
Ideals
Vigilance. The safety of the community is maintained by those who see the threat before it strikes.
Bonds
My village is the only place in the world where my kin are safe, and I am the wall that guards them.
Flaws
I am so used to watching from a distance that I struggle to trust anyone who gets close enough to see my face.
Quirks
Background
Born in the hidden village of Ironroot, Thistle was always better at fixing tools than tilling the camouflaged gardens. While the other gnomes relied on illusions to hide, Thistle realized that hungry predators eventually learn to smell through magic. He spent years combining the village's metallurgy secrets with stolen designs of human firearms to create a weapon that could eliminate threats before they ever reached the Ironroot perimeter. This 'Longrifle' became his life's work, a silent protector for a silent people. Thistle now spends weeks at a time perched in the canopy, a ghost in the leaves. He does not kill for sport, but he has no mercy for those who threaten the glade's sanctity. Recently, he has begun to range further from home, realizing that some dangers are too large to wait for. He carries the weight of his village's safety on his narrow shoulders, one lead ball at a time.
“While the other gnomes relied on illusions to hide, Thistle realized that hungry predators eventually learn to smell through magic.”
- Background
- Artisan
Connections
Species
Forest Gnome
Media
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