Flora
Flora
Sheet
AC 17 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Languages
Features
10 featuresAlways on
- Healing Word
When A creature within range is injured and can hear Flora.
Flora invokes divine magic to restore vitality to a creature she can touch.
- SpellcastingLevel 1
Flora is a spellcaster. She uses Wisdom as her spellcasting ability, can prepare a number of cleric spells equal to her Wisdom modifier plus her cleric level, and can use a holy symbol as a spellcasting focus.
- Divine Domain: LifeLevel 1
Flora has chosen the Life Domain, which grants domain spells and the Disciple of Life feature. Life Domain spells are always prepared and do not count against the number of cleric spells she can prepare.
- Disciple of LifeLevel 1
Whenever Flora restores hit points with a spell of 1st level or higher, the target regains additional hit points equal to 2 plus the spell's level.
- Bonus ProficiencyLevel 1
Flora gains proficiency with heavy armor.
- DarkvisionHalf-ElfFlora can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fey AncestryHalf-ElfFlora has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- Skill VersatilityHalf-ElfFlora is proficient in two additional skills, Perception and Persuasion.
- LanguagesHalf-ElfFlora can speak, read, and write Common and Elvish, and she knows two additional languages, Celestial and Dwarvish.
- Shelter of the FaithfulAcolyte
Flora can perform the religious ceremonies of her faith and expects shelter and aid from temples, shrines, and fellow believers. Her religious community will generally support her, though they expect her to assist others in return.
Spells
10 spellsSpellcasting. Flora casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , , ,
Gear
12 itemsWeapons
- MaceA simple one-handed bludgeoning weapon used by temple guardians and healers.
- Light crossbowA light crossbow with ammunition for ranged attacks.
Armor
- Scale mailMedium metal armor, worn over padded clothing.
- ShieldA wooden shield bearing Flora's holy symbol.
Gear
- 20×BoltsCrossbow bolts suitable for the light crossbow.
- Holy symbolA silver holy symbol of Flora's chosen deity, used as a divine spellcasting focus.
- Prayer bookA book containing prayers, religious teachings, and passages used during ceremonies.
- 5×IncenseScented sticks burned during temple rites and healing vigils.
- VestmentsCeremonial clothing worn during services.
- Common clothesPlain everyday clothing suitable for travel and temple work.
- PouchA small belt pouch containing starting currency.
Purse
- 15×Gold piecesStarting currency from Flora's temple service.
Appearance
Flora is a slender half-elf woman with warm brown skin, dark auburn hair usually braided over one shoulder, and soft hazel eyes that rarely hold another person's gaze for long. Her pointed ears are partly hidden beneath her hair, though the small silver sunburst earrings she wears draw attention to them. Her most noticeable feature is her smile, which reveals one slightly prominent canine and gives her an unexpectedly youthful, almost mischievous expression. Years spent tending herb gardens and traveling between isolated villages have left her hands calloused and her skin weathered across the knuckles and nose. She dresses in practical scale mail beneath pale green clerical robes, with a wooden holy symbol tied at her throat.
Mannerisms
Flora speaks softly and often begins sentences with a quiet apology before correcting herself. When listening, she presses her thumb against the edge of her holy symbol. When treating injuries, her voice becomes calm and firm, almost stern, despite her usual shyness.
Personality
Flora is shy, observant, and deeply compassionate. She notices small signs of discomfort that others overlook, such as a clenched jaw, a tired blink, or someone keeping weight off one foot. She dislikes being the center of attention, but illness and cruelty draw a quiet determination from her that is much stronger than her ordinary reserve. Around people she trusts, her dry humor emerges in brief, surprising comments.
Ideals
Mercy. No one should be abandoned because they are inconvenient, poor, frightening, or difficult to understand. Healing is a promise to see a person as more than the worst thing that has happened to them.
Bonds
The temple infirmary that raised Flora is underfunded and losing healers. She sends every spare coin home and dreams of returning with the knowledge, medicines, and allies needed to keep it open.
Flaws
Flora apologizes when she is frightened, even to people who are trying to hurt her. She avoids confrontation until the consequences become impossible to ignore, and she sometimes treats dangerous strangers as patients who simply need patience and care.
Quirks
Background
Flora was raised in a quiet riverside temple where humans and elves worshiped the same gentle goddess of renewal. As a half-elf, she learned early how to move between communities without feeling entirely claimed by either one. She found her place in the temple infirmary, where an elderly priest taught her to identify fever by touch, calm frightened patients with steady breathing, and treat the wounds that others were too squeamish to examine. Flora was never the loudest acolyte, but she was the one who stayed awake beside the sick until dawn.
“As a half-elf, she learned early how to move between communities without feeling entirely claimed by either one.”
- Background
- Acolyte
Connections
Species
Half-Elf
Media
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