Mikheil Varo
Mikheil Varo
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
8 featuresBonus action
- Martial ArtsLevel 1
Your practice of martial arts grants you the following benefits while you are unarmed or wielding only monk weapons and are not wearing armor or wielding a shield: you can use Dexterity instead of Strength for attack and damage rolls, you can roll a d4 in place of the normal damage of your unarmed strike or monk weapon, and when you use the Attack action with an unarmed strike or monk weapon on your turn, you can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor or wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
- DarkvisionHalf-OrcYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you must finish a long rest before using it again.
- Savage AttacksHalf-OrcWhen you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- MenacingHalf-OrcYou gain proficiency in the Intimidation skill.
- Ability Score IncreaseHalf-OrcYour Strength increases by 2 and your Constitution increases by 1.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances, though you do not know the identity of every person in the network.
Gear
7 itemsWeapons
- ShortswordA simple but carefully maintained weapon used for close-quarters defense and as a focus for disciplined practice.
Tools
- Thieves' ToolsA compact set of tools for opening locks and disabling simple mechanical traps.
Gear
- Explorer's PackA small bundle of practical travel supplies, including spare cloth, flint, cord, and basic food.
- Dark Common Clothes with HoodA set of dark, ordinary clothes suitable for blending into crowds and moving unnoticed.
- Belt PouchA small pouch containing coins acquired before leaving the criminal trade.
- Gaming SetA small gaming set used to pass time, build trust, and quietly judge whether someone is cheating.
Purse
- 15×Gold PiecesCoins in mixed denominations, retained as emergency travel funds.
Appearance
A broad-shouldered half-orc man with muted green-gray skin, a rounded jaw, small lower tusks, and thick dark hair worn in a short braid behind one ear. His amber-brown eyes are calm but watchful. A pale scar crosses his left eyebrow, and his hands are marked by old rope burns and calluses from years of climbing, lockwork, and martial training. He wears plain travel clothes beneath a weathered monk's robe, with soft-soled shoes and a red cord tied around his wrist.
Mannerisms
Mikheil speaks softly and pauses before answering difficult questions. He rolls a coin across his knuckles when thinking, keeps his back to walls, and instinctively counts doors, windows, and exits whenever he enters a room.
Personality
Quietly observant, patient, and unexpectedly gentle. Mikheil listens more than he speaks, especially when someone is being ignored or underestimated. He has a dry sense of humor and a practical compassion that often appears as small, useful acts rather than comforting words.
Ideals
A person's worth is measured by what he chooses to do with power, not by the blood in his veins or the reputation others gave him.
Bonds
I owe my life to the old monk who gave me a second chance, and I will protect his shrine from the gang that once controlled my neighborhood.
Flaws
I still believe I can outsmart any danger if I have enough time to study it, and I sometimes take unnecessary risks to prove that I am no longer the frightened child I used to be.
Quirks
Background
Mikheil Varo grew up in the crowded river district of a trade city, where being a half-orc meant learning early which doors would open for coin and which would close at the sight of his face. His mother worked in a bathhouse, and his absent father left behind only a name and a talent for disappearing. Mikheil survived by carrying messages, lifting purses, and slipping through windows too narrow for most grown men. He became skilled at quiet work, but he never grew comfortable with the fear in the eyes of the people he robbed. A failed burglary changed the course of his life. Mikheil broke into a small shrine expecting silver and found an elderly monk awake inside, waiting beside an empty offering bowl. Instead of calling the guards, the monk offered him food and asked him to return the stolen goods one piece at a time. Mikheil stayed, first out of shame, then out of curiosity, and finally because discipline gave him something crime never had, a way to choose what his strength was for. He still knows the signs, routes, passwords, and hidden compartments of the criminal world, and sometimes uses those connections to help people who cannot protect themselves. He is not yet certain whether he is leaving his old life behind or merely learning to use it with better judgment.
“His mother worked in a bathhouse, and his absent father left behind only a name and a talent for disappearing.”
- Background
- Criminal
Connections
Species
Half-Orc
Media
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