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Tarin Vale - AI-generated fantasy Character

Tarin Vale

Human · Rogue · Level 1 · Criminal

Tarin Vale

AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentChaotic GoodGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant,
Elvish

Features

11 features

Always on

  • ExpertiseLevel 1

    You gain Expertise in two of your skill proficiencies. Your Proficiency Bonus is doubled for checks with those skills.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. You do not need Advantage if at least one ally is within 5 feet of the target, that ally is not Incapacitated, and you do not have Disadvantage on the attack roll.

  • Thieves' CantLevel 1

    You know Thieves' Cant and one other language of your choice.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. You can change the chosen weapons whenever you finish a Long Rest.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium or Small, chosen by the player
  • SpeedHuman30 feet
  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice.
  • VersatileHumanYou gain an Origin feat of your choice.
  • AlertCriminal

    Alert. Add your Proficiency Bonus to Initiative rolls, and you can swap your Initiative with a willing ally in the same combat.

Gear

10 items

Weapons

  • 2×
    Dagger
    Light melee weapons, each can be thrown and used with finesse.
  • Shortsword
    A one-handed finesse melee weapon with a steady, reliable edge.
  • Shortbow
    A ranged weapon for ambushes and rooftop escapes.

Armor

  • Leather Armor
    Light armor that grants AC 11 + Dexterity modifier while worn.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disabling traps.

Gear

  • 20×
    Arrow
    Ammunition for the shortbow.
  • Quiver
    Container for arrows.
  • Burglar's Pack
    A pack suited to breaking into guarded places.
  • Criminal Kit
    Two blades, a crowbar, two pouches, traveling clothes, and hard-won cash from a criminal life.

Purse

  • 8×
    Gold Pieces
    Starting coin from rogue training.

Appearance

A lean human man with quick gray eyes, a narrow face, and dark hair kept cropped short so it will not catch on a hood or hand. He dresses in well-worn traveler’s clothes layered over light leather armor, with a crow-feather charm tied to one wrist and a faint scar along the left cheek from a bad alley deal. He moves like a cat that has learned to dislike cages, alert, balanced, and ready to vanish into the nearest shadow.

Mannerisms

He never stands with his back to a door if he can help it, and his eyes always map exits before they study faces. When he lies, he scratches the side of his jaw with two fingers. When he is thinking, he rolls a coin across his knuckles with unsettling smoothness.

Personality

Sharper than he looks and kinder than he pretends, Tarin speaks with dry wit, watches everyone twice before trusting them, and tries to leave every place a little safer than he found it. He hates bullies, loves a clever plan, and has a soft spot for anyone the world labels disposable.

Ideals

Freedom. No one should be owned, extorted, or trapped by birth, debt, or fear. The strong have a duty to break the chains they are handed, and when the law protects the guilty, a thief can be more honorable than a magistrate.

Bonds

He carries a brass signet ring stolen from the crew that raised him, not as a trophy, but as a reminder that he owes the city one honest act for every lie he once told in its streets. He protects street orphans and runaway apprentices whenever he can, because someone once did the same for him.

Flaws

Tarin cannot resist meddling when he sees cruelty, even when caution would keep him alive. He trusts his own read on people too quickly, then spends days pretending he never misjudged them. When cornered emotionally, he jokes, steals, or disappears instead of admitting he is afraid.

Quirks

He counts exits, windows, and guards without realizing he is doing it.
He pockets cheap buttons and bent nails, calling them emergency solutions.
He whistles the same three-note tune whenever he is about to take a risk.
He always leaves one copper coin at shrines, taverns, and orphan doors, then never admits why.

Background

Tarin Vale grew up in the cramped lower wards of a river city, where coin changed hands faster than promises and every door had a lock worth testing. He started as a lookout for a small crew of smugglers, quick enough to spot patrols, clever enough to notice which guard was corruptible, and stubborn enough to keep the weaker kids in the alleys from getting shaken down. What began as survival became a craft. He learned to read footsteps on wet stone, to lift a key without a sound, and to put a blade between a bully and a victim before the bully realized the game had changed. The night Tarin broke from the crew, he did not leave because the law suddenly found him. He left because the boss ordered a fire set in a tenement to erase witnesses, and Tarin chose to steal the lantern instead. Since then he has survived by his wits, his hands, and an inconvenient habit of helping the people his old life taught him to ignore. He still knows the codes, the hidden routes, and the names that open back doors, but now he uses them to expose predators, topple rackets, and make sure the desperate get one more chance than they were supposed to have.

“The night Tarin broke from the crew, he did not leave because the law suddenly found him.”
From their backstory
Background
Criminal

Connections

Species

Human

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