Skip to content
CreatePricing
Katrik Gotsadze - AI-generated fantasy Character

Katrik Gotsadze

Tiefling · Rogue (Arcane Trickster) · Level 10 · Soldier

Katrik Gotsadze

Katrik is flamboyant, spiteful, and relentlessly theatrical.
AC10
HP53/53
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 53 · 30 ft.
AlignmentChaotic EvilGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Ranged property,
Daggers,
Shortbows

Tools

Playing Card Set,
Land Vehicles,
Thieves' Tools

Languages

Common,
Infernal,
Thieves' Cant

Features

20 features

Bonus action

  • Cunning ActionLevel 2

    When On your turn

    Take the Dash, Disengage, or Hide action as a Bonus Action.

  • Mage Hand LegerdemainLevel 3

    You can use a Bonus Action to create a spectral hand that can stow or retrieve objects, use thieves' tools, or pick locks at range. The hand is invisible when you cast it, and you can use it to make Dexterity checks involving thieves' tools.

  • Fast HandsLevel 3

    You gain the ability to use a Bonus Action to Dash, Disengage, or Hide, and you can make a Dexterity check to attempt to hide even when only lightly obscured by certain conditions, as determined by the DM.

  • Cunning StrikeLevel 5

    You can use a Bonus Action to make a Dexterity saving throw when an effect would cause you to take damage, reducing the damage by half on a success and avoiding it entirely on a failure if the effect allows a Dexterity saving throw for half damage.

Reaction

  • Uncanny DodgeLevel 5

    When When an attack hits you

    Use a Reaction to halve damage from one attack that hits you.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a finesse or ranged weapon

    Make a finesse or ranged weapon attack against a creature while meeting the normal Sneak Attack conditions, dealing an extra 5d6 damage once per turn.

  • Magical AmbushLevel 9

    When Cast a spell while hidden

    Cast a spell and make the target suffer Disadvantage on its saving throw when you are hidden from it at the moment of casting.

  • EvasionLevel 7

    When When an effect allows a Dexterity saving throw for half damage

    Reduce a qualifying area-effect Dexterity save to no damage on a success and half damage on a failure.

  • Rogue ProficienciesLevel 1

    You gain proficiency with light armor, simple weapons, and martial weapons that have the finesse or ranged property. You also gain proficiency in four skills chosen from the Rogue skill list.

  • Thieves' Cant and Thieves' ToolsLevel 1

    You gain proficiency with thieves' tools and can use them to disarm traps, open locks, and perform other specialized tasks. You can also communicate secretly through Thieves' Cant.

  • SpellcastingLevel 3

    You gain the ability to cast Wizard spells, using Intelligence as your spellcasting ability. You know three cantrips and six prepared spells from the Wizard spell list, with most of them being Illusion or Enchantment spells. You have four 1st-level, three 2nd-level, and two 3rd-level spell slots.

  • ExpertiseLevel 6

    Your proficiency bonus is doubled for four skill proficiencies of your choice. You can change one choice when you gain a Rogue level.

  • Reliable TalentLevel 7

    Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.

  • Slippery MindLevel 9

    If you fail a saving throw, you can spend a use of your Heroic Inspiration to reroll it, and you must use the new roll.

  • Improved Cunning StrikeLevel 10

    Your attacks with weapons that have the Finesse property can deal extra damage equal to your Dexterity modifier when you score a critical hit, in addition to doubling the attack's damage dice.

  • TraitTieflingDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • Fiendish Legacy, Infernal lineageTieflingYou know Thaumaturgy. At 3rd level, you can cast Hellish Rebuke once per Long Rest without a spell slot. At 5th level, you can cast Darkness once per Long Rest without a spell slot. Charisma is your spellcasting ability for these species spells.
  • TraitTieflingFiendish Resistance, you have Resistance to Fire damage.
  • TraitTieflingOtherworldly Presence, you know the Thaumaturgy cantrip.
  • Military RankSoldier

    You have military rank from your service. Soldiers loyal to your former organization recognize your authority and may offer you access to simple facilities, information, or assistance, though they are not obligated to endanger themselves for you.

Spells

9 spells

Spellcasting. Katrik Gotsadze casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (2 slots): no spells

Gear

10 items

Weapons

  • 2×
    Dagger
    A balanced finesse weapon used for close combat and theatrical flourishes.
  • Shortbow
    A short ranged weapon concealed beneath the jester's cape.

Armor

  • Leather Armor
    Light armor made from supple black leather, decorated with white stitching and red card-suit symbols.

Tools

  • Thieves' Tools
    A compact set of picks, wires, files, and tension tools.

Gear

  • 20×
    Arrow
    Arrows carried in a leather quiver.
  • Playing Card Set
    A military gaming set used to teach tactics and settle disputes.
  • Healer's Kit
    A kit containing bandages, salves, and basic medical supplies.
  • Marked Playing Cards
    A collection of ordinary and marked cards, used for tricks, omens, and spellcasting gestures.
  • Traveler's Clothes
    Plain travel clothes altered into the lower half of a black, white, and red jester costume.

Purse

  • 14×
    Gold Pieces
    Coins remaining from military pay and gambling winnings.

Appearance

Katrik Gotsadze is a gaunt male Tiefling with soot-red skin, short swept-back black hair, and narrow amber eyes that gleam like brass beneath stage lights. His horns curl backward in uneven, theatrical points, each wrapped with white ribbon and tiny black bells. He wears a fitted jester's doublet in black, white, and blood red, covered in embroidered spades, hearts, clubs, and diamonds. Playing cards hang from his belt, sleeves, and collar, some ordinary and some lacquered with infernal sigils. His smile is sharp, his gloves are mismatched, and his movements have the exaggerated flourish of a performer who is always waiting for applause.

Mannerisms

Katrik bows whenever someone insults him, cuts conversations into dramatic pauses, and refers to people as card ranks instead of names. He shuffles cards with one hand whenever he is thinking and laughs half a second too late at his own jokes.

Personality

Katrik is flamboyant, spiteful, and relentlessly theatrical. He treats danger as an audience and every opponent as a participant in a game whose rules only he understands. Beneath the jokes is a patient observer who notices exits, grudges, and weaknesses before he notices faces. He is capable of charm, but never kindness without an ulterior motive.

Ideals

Control is an illusion, but a well-timed illusion controls everyone who sees it. The clever deserve to rule, and the sincere deserve to be fooled.

Bonds

The warlord's sealed black ledger contains the names of every soldier and civilian sacrificed to create Katrik's current identity. He will kill anyone who tries to destroy it before he can use it to blackmail the entire command.

Flaws

He cannot resist turning a serious confrontation into a performance, even when silence or retreat would be wiser. He also believes that humiliation is more satisfying than victory, which leads him to give enemies too many chances to recover.

Quirks

Names his daggers King and Knave.
Leaves a red card at every scene where he escapes.
Practices applause in empty rooms.
Refuses to sit with his back to a door.
Uses different card suits to signal whether he is lying, threatening, or bargaining.

Background

Katrik Gotsadze was born in a crowded border garrison where Tiefling children learned early that fear could be turned into entertainment if delivered with confidence. He joined the army as a camp performer and messenger, using sleight of hand, sharpened cards, and cruel jokes to keep soldiers laughing before battles. His talent for slipping through guarded places soon made him more useful as a scout than a jester. He learned to read a battlefield as if it were a gaming table, marking officers as kings, archers as queens, and expendable infantry as numbered cards. When a celebrated band of adventurers began dismantling the interests of the warlord who employed him, Katrik was given a final assignment. He was not ordered to defeat them in a fair fight. He was told to become the villain in their story, to misdirect them, humiliate them, and make every victory cost them something. Katrik embraced the role completely. His infernal magic now appears as flashes of red light, floating cards, false voices, and sudden curtains of darkness. He does not merely want the heroes dead. He wants them to remember him as the punchline that kept returning.

“His talent for slipping through guarded places soon made him more useful as a scout than a jester.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

Media

0 images

No images yet.

Visual sheet

Turn Katrik Gotsadze into a sheet

A high-res, share-ready sheet you can post or print.