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Trolganar Kroxicaan - AI-generated fantasy Character

Trolganar Kroxicaan

Dragonborn · Fighter (Champion) · Level 12 · Outlander

Trolganar Kroxicaan

Trolganar is deliberate, blunt, and difficult to impress.
AC18
HP124/124
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 124 · 30 ft.
AlignmentTrue NeutralGenderMaleAgeApproximately sixty-eight years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

None

Languages

Common,
Draconic

Features

21 features

Action

  • Extra AttackLevel 5

    When When taking the Attack action

    Trolganar makes three attacks when he takes the Attack action.

  • Acidic Breath

    When When he chooses to exhale acid

    Trolganar can exhale corrosive acid in a 5-foot-wide, 30-foot-long line. Each creature in the area makes a DC 15 Dexterity saving throw, taking 2d6 acid damage on a failed save, or half damage on a successful one. He can use this trait once per short or long rest.

Bonus action

  • Second WindLevel 1

    When On his turn when he needs healing

    Trolganar can use a bonus action to regain 1d10 + 12 hit points.

Always on

  • Action SurgeLevel 2

    When On his turn when a decisive burst of effort is needed

    Trolganar takes one additional action on his turn.

  • Fighting Style, DefenseLevel 1

    Choose one fighting style. Trolganar knows the Defense style, gaining a +1 bonus to AC while wearing armor.

  • Improved CriticalLevel 3

    Trolganar scores a critical hit on a weapon attack roll of 19 or 20.

  • Remarkable AthleteLevel 3

    Trolganar gains proficiency in the Athletics skill. If already proficient, he can choose another fighter skill instead. He also adds half his proficiency bonus to any Strength, Dexterity, or Constitution check that does not already use his proficiency bonus.

  • Ability Score ImprovementLevel 4

    Trolganar gains an Ability Score Improvement or another feat of his choice.

  • Ability Score ImprovementLevel 6

    Trolganar gains an Ability Score Improvement or another feat of his choice.

  • Additional Fighting Style, Two-Weapon FightingLevel 10

    Trolganar chooses a second Fighting Style. This character has adopted Two-Weapon Fighting, though he commonly uses it to coordinate claw strikes and close-quarters weapon work when circumstances permit.

  • Ability Score ImprovementLevel 8

    Trolganar gains an Ability Score Improvement or another feat of his choice.

  • Remarkable Athlete ImprovementLevel 7

    Trolganar gains proficiency in Athletics through Remarkable Athlete. If this proficiency is already represented elsewhere, the feature instead grants proficiency in another Strength, Dexterity, or Constitution check of his choice.

  • Indomitable, One UseLevel 9

    Trolganar can reroll a failed saving throw. He must use the new roll, and he cannot use this feature again until he finishes a long rest.

  • Ability Score ImprovementLevel 12

    Trolganar gains an Ability Score Improvement or another feat of his choice.

  • Extra Attack, Two Additional AttacksLevel 11

    Trolganar can attack three times whenever he takes the Attack action on his turn.

  • TraitDragonbornDraconic Ancestry, Black dragon ancestry
  • TraitDragonbornBreath Weapon, 5-foot-wide by 30-foot-long line, DC 15 Dexterity saving throw, 2d6 acid damage, usable once per short or long rest
  • TraitDragonbornDamage Resistance, acid
  • TraitDragonbornDraconic language
  • TraitDragonbornSpeed 30 feet
  • WandererOutlander

    Trolganar has an excellent memory for maps and geography. He can always recall the general layout of terrain, settlements, and natural features he has seen, and he can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.

Gear

9 items

Weapons

  • Longsword
    A heavy martial weapon carried as a backup to Trolganar's natural claws.
  • Light crossbow
    A light crossbow with twenty bolts for ranged engagements.

Armor

  • Chain mail
    Heavy armor made of interlocking metal rings, worn over padded clothing.
  • Shield
    A sturdy shield bearing a weathered, nearly erased mercenary mark.

Gear

  • 20×
    Bolts
    Standard ammunition for the light crossbow.
  • Dungeoneer's pack
    A dungeoneer's pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
  • Traveler's hunting tools
    A hunting knife, skinning tool, and set of bone counters used to mark distances and provisions.
  • Outlander equipment
    A horn, kettle, staff, hunting trap, trophy from a slain animal, and set of common clothes.
  • 12×
    Black marsh cigars
    A smoldering supply of harsh, tar-dark cigars wrapped in waxed leaves.

Appearance

Trolganar is a massive, older black-scaled dragonborn with a broad chest, thick arms, and the weathered posture of a professional soldier. His scales are dark as wet iron, dulled by years of dust, rain, and camp smoke. His blunt horns sweep backward from a heavy brow, and his powerful jaw shows uneven, chisel-like teeth whenever he eats, speaks around his cigar, or gives a rare gravelly laugh. He wears battered chainmail over a sleeveless leather harness, keeps a shield strapped close, and fights with hooked claws and brutal close-range strikes. A thick black cigar usually rests between his teeth, its ember glowing when he draws breath before a threat.

Mannerisms

He speaks slowly around the cigar clenched between his teeth, removing it only for formal introductions, threats, or ritual toasts. He checks the nearest exits whenever he enters a building, taps two claws against his shield before a fight, and refers to every journey as a march, even when traveling by ship or horseback.

Personality

Trolganar is deliberate, blunt, and difficult to impress. He values practical competence over charm, tradition over novelty, and a kept promise over a beautiful speech. Beneath his stern manner is a guarded protectiveness toward the inexperienced, especially those who remind him of soldiers who trusted the wrong commander. He rarely laughs, but when he does, it is a sudden booming bark that displays his heavy, uneven teeth and makes his cigar bob dangerously.

Ideals

Endurance. The world does not owe anyone fairness. What matters is remaining useful, keeping one's word, and carrying one's share of the burden without complaint.

Bonds

He carries the brass contract seal of his former mercenary company, not as a keepsake, but as a reminder of the oath that was betrayed. He feels responsible for young soldiers and travelers who have not yet learned how quickly clever leaders can turn them into expendable tools.

Flaws

He mistakes stubbornness for principle and would rather endure a worsening situation than admit that his first judgment was wrong. He is suspicious of idealists, dislikes elaborate plans, and can be needlessly harsh toward anyone who breaks an agreement, even when circumstances clearly justify it.

Quirks

He counts his remaining cigars every morning before counting his coins.
He names reliable weapons but refuses to name horses, claiming animals should not be burdened with military expectations.
He collects small stones from every place where he has survived a battle.
He uses the phrase "That is a problem for daylight" even when the problem is clearly urgent.

Background

Trolganar Kroxicaan was raised among a black-scaled dragonborn clan that measured a person by endurance, memory, and whether their word remained firm after hardship. He learned early that strength was not merely the ability to break something. It was the discipline to keep standing, keep watch, and keep a promise when comfort had become impossible. His clan traveled through drowned lowlands and steaming marshes, where he became skilled at reading half-submerged tracks, judging storms by their smell, and finding safe ground where others saw only mud and black water. As a young adult, Trolganar joined a mercenary company because it offered coin, roads, and a practical education in the ways of settled folk. He served as a shield bearer, caravan guard, siege fighter, and eventually a squad leader. He never cared much for banners, but he respected contracts that were clear and commanders who did not waste lives for vanity. After decades of campaigning, he left the company when its officers began selling out villages under the language of lawful business. Now he travels as an independent mercenary and wilderness guide, preserving old dragonborn customs while judging every new cause on its actions rather than its claims. He fights with his claws because they are always at hand, and he keeps the cigar clenched in his teeth because he dislikes giving fear the satisfaction of seeing him breathe hard.

“He learned early that strength was not merely the ability to break something.”
From their backstory
Background
Outlander

Connections

Species

Dragonborn

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